Challenges
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SPOILER WARNING! This page or following category contains major spoilers for either story beats or secrets within the game. Tread with caution!
Completing an Achievement, Challenge, or Trial will unlock either a Survivor, an Item or Equipment (that will start to drop in subsequent runs), or an Artifact that can be activated for future runs.
Survivors
| Challenge | Unlocks | Requirement |
|---|---|---|
| Divine Intervention | Unlock a survivor. | |
| Before Titans | Kill the Magma Worm, Wandering Vagrant, and Colossus. | |
| Warrior | Beat the 3rd stage. | |
| Handy | Find the robot janitor. | |
| Mechanic | Repair 40 drones total. | |
| Excavation | Clear a path for the survivor. | |
| Washed Away | Beat the game. | |
| The Experiment | Free the chained creature. | |
| No Flukes | Beat the game 5 times. | |
| Itemized | Obtain 30 unique items in one playthrough. | |
| Gourmet | Obtain Enemies drop chunks of healing meat. 8% chance on hit to drop 2 meat nuggets that heal for 8 (+8 per stack) health., Heal quickly when standing still for 2 seconds. After standing still for 2 seconds, heal for 4.5% (+4.5% per stack) of your health every second to yourself and nearby allies., Rapidly heal outside of danger. After not being hit for 7 seconds, increase health regeneration by 2.4 (+2.4 per stack) hp per second., Increases maximum health by 8%. Increases maximum health by 8% (+8% per stack)., and Heal on use. Heal yourself for 50% of your health. in one run. | |
| Anywhere, Everywhere | Visit 10 unique stages. | |
| Recycled | Recycle 6 drones in one playthrough. | |
| Seasoned Wanderer | Collect 15 Monster Logs. |
Items
| Challenge | Unlocks | Requirement |
|---|---|---|
| Lizard Bait | Killing enemies sets the ground on fire. Killing enemies burns the ground for 60% (+40% per stack) damage. |
Defeat 20 Lemurians in one playthrough. |
| Never Look Back | Pause time for 7 seconds. Stop time for 7 seconds. |
Complete the 1st stage in under 5 minutes. |
| Still Standing | Harm yourself to deal massive damage to an enemy. Sacrifice 25% health to damage an enemy for 400% of your maximum health. |
Survive a boss with less than 20% health. |
| Pre-Alpha | Heal periodically after activating the teleporter. Heal by 2.5% of your maximum health every 5 (-25% per stack) seconds after the Teleporter has been activated. |
Find this item somewhere in the world to unlock it. |
| "Is This Bugged?" | Move faster. Increases movement speed by 15% (+15% per stack). |
Fail a shrine 3 times in a row. |
| Lucky Devil | Gain increased critical strike chance on failing a shrine. Resets between stages. Failing a shrine increases critical chance by 7% (+7% per stack), up to 6 times. Resets at the start of each stage. |
Pass a shrine 4 times in a row. |
| Mechanized Militia | Call drones for backup. Lasts 10 seconds. Create 4 drones to fight for you for 10 seconds. |
Have 4 drone helpers at once. |
| Strength of Will | Activating an interactable grants barrier and gold. Activating an interactable heals 35% (+15% per stack) of your maximum barrier and grants $8 (scales with time). |
Reach max barrier. |
| The Lone Survivor | Enemies take more damage at lower health. Deal bonus damage to enemies with lower health, up to +60% (+60% per stack) damage. |
Survive 40 minutes. |
| In the Soup | Fight fire with fire.. Walking leaves behind a fire trail that burns for 35% (+20% per stack) damage. |
Survive in lava for 1 minute straight. |
| Zero Sum | No hands. Hold the jump button to fly for up to 1.6 (+0.8 per stack) seconds. Recharges over 1.6 seconds. |
End a Teleporter timer with 0 enemies on the map. |
| Sole Survivor | Cheat death once. Taking fatal damage consumes this item and revives you with 40% health and 2 seconds of invulnerability. |
Die 50 times. |
| Last Wish | Drop a poison trap at low health. Chance when damaged to drop a poison mine that deals 150% damage and poisons for x600% (+450% per stack) damage over time. Chance to drop starts at 15% and increases with low health. |
Find the bloated survivor. |
| Vampire | Reduces cooldowns for your skills. Decrease your skill cooldowns by 30% (+30% per stack). |
Obtain 7 Heal after kills. Killing an enemy heals you for 10 (+5 per stack) health. and 1 Gain a shield. Recharges outside of danger. Gain a 60 (+60 per stack) health shield. Recharges when outside of danger for 7 seconds.. |
| In Good Health | Increases maximum health by 8%. Increases maximum health by 8% (+8% per stack). |
Reach 650 health. |
| Special Delivery | One man's wreckage is another man's treasure. Call down a chest nearby. Chest cost is doubled. |
Unlock a golden chest with the Unlocks all chests within 20 meters. Open all chests within 20 meters.. |
| The Grind | Slightly increase attack speed and movement speed. Increases movement speed by 7.5% (+7.5% per stack) and attack speed by 6% (+6% per stack). |
Level up to level 20. |
| Macho | Rain meteors from the sky, hurting both enemies and allies. Meteors fall from the sky, damaging enemies and friends for 10% of their maximum health. Lasts 8 seconds. |
Deal 5000 damage in one shot. |
| Junk Collector | Elite mobs have a chance to drop items. Elite mobs have a 4% (+1.5% per stack) chance to drop items. |
Kill the Scavenger. |
| Watery Grave | Hatch a strange creature who drops buffs periodically. Hatch 1 (+1 per stack) strange creature who drops buffs every 20 seconds. Buffs temporarily boost either movement speed, attack speed, or health regen. |
Drown 20 Whorls. |
| War Bonds | More gold, more damage. Deal bonus damage based on current gold, up to 40% damage. Caps at 700 (-50% per stack) gold. Scales with time. |
Bank 20,000 gold. |
| Endless Voyager | Critical strikes reduce all your cooldowns by 1. Gain 5% (+10% per stack) critical chance. Critical strikes reduce cooldowns by 1 second. |
Collect 4 Opens locked security doors. Opens locked security doors interacted with while held. Consumed on use.. |
| Altered Genome | Touch enemies to weaken them. Infect enemies on contact for 3 seconds, causing them to receive 30% (+15% per stack) extra damage from all sources. |
Find the illegal shipment. |
| Insurance Fraud | Critical hits heal you. Gain 5% critical chance. Critical strikes heal for 8 (+2 per stack) health. |
Use a health shrine that drops you below 5% health. |
| A Dime A Dozen | Slightly increased Critical strike chance. Critical strikes give you gold. Gain 4% critical chance (+4% per stack). Critical strikes drop $1 (+1$ per stack) gold. |
Kill 12 enemies simultaneously using the Drop and detonate 50% of your money. Use 50% of your gold to create a bomb, dealing 1 damage per gold spent. Refund 20% of spent gold on kill.. |
| Gold Medalist | Bosses drop powerful buffing wisps when hit. 10% chance on hitting a boss monster to drop a buffing wisp that improves health regen, attack speed, move speed, and base damage for 10 (+6 per stack) seconds. |
Get a gold rank on at least 5 Providence Trials. |
| Activated | Using your Equipment triggers an additional, random Equipment effect. Activating an Equipment triggers a random equipment effect 1 (+1 per stack) time(s). |
Use the same Equipment Activator 5 times. |
| Close Calls | All blocked damage heals you. Briefly blocks all incoming damage upon being struck (Recharging after 15 seconds). Blocking damage heals you for 3 (+1 per stack) health. |
Commando: Utility Roll forward a small distance. You cannot be hit while rolling. Survivor: Commando Dodge 7 lethal attacks. |
| Untouchable | Swing a powerful mace, activating your item effects. Swing a powerful mace for 250% damage, knocking enemies away. Guaranteed to activate all on-hit item effects. |
Commando: Activate the third teleporter without being hurt once. |
| Thread the Needle | Pew pew. Hitting enemies fires a laser that deals 40% damage and bounces to 2 (+1 per stack) enemies. |
Complete the Providence Trial "A Rung Above". |
| Rapidfire | Chance to evade incoming damage. 10% (+10% per stack) chance to evade incoming damage. |
Huntress: Achieve 200% attack speed. |
| Sixth Sense | Critical strikes increase attack speed. Buff stacks 5 times. Gain 5% critical chance. Critical strikes increase attack speed by 10% (+7% per stack). Maximum cap of 30% (+21% per stack) attack speed. |
Huntress: Defeat the Ancient Wisp without taking any damage. |
| Rope Burn | Climbed ropes are electrified. Climbing creates an electric trail that deals 50% damage (+30% per stack). |
Complete the Providence Trial "Hot-Rope Hop". |
| Tank | Drop spikestrips on being hit, snaring enemies. When hit, drop spikestrips that snare enemies for 1 (+0.5 per stack) second. |
Enforcer: Block 2000 damage total with your shield. |
| Turtle | Increase damage and attack speed for 8 seconds. Increase damage by 30% and attack speed by 40% for 8 seconds. |
Enforcer: Stay in Shield Mode for 5 minutes straight (in combat). |
| Desperado | For 14 seconds, hitting enemies causes them to drop gold. For 14 seconds, every hit drops gold. |
Bandit: Kill a boss with ' Special Take aim for a headshot, dealing 500% damage. if this ability kills an enemy, the Bandit's cooldowns are all reset to 0. Survivor: Bandit.' |
| Classic Man | Killing marked enemies permanently increases damage. Randomly marks up to 1 (+1 per stack) enemy. Killing a marked enemy permanently increases damage by 0.5, up to 20 damage. |
Bandit: Reset your cooldown 15 times consecutively. |
| Paratrooper | Access a deadly weapon against the Teleporter bosses. The Atlas Cannon appears each stage, activating it deals 40% (+20% per stack) of maximum health as damage to the teleporter boss after it spawns. |
Complete the Providence Trial "Emergency Ejection". |
| Bionic | Chance to snare on hit. 7% chance on hit to snare enemies for 1.5 (+0.5 per stack) seconds. |
Loader: Travel 6,500 meters using the Utility Fire your gauntlet and pull yourself forward, stunning and hurting enemies for 210% damage. Can be angled upwards. Survivor: Loader |
| Snuffed Out | Resets all your cooldowns. Reset all your cooldowns. |
Loader: Kill the |
| Controlled Demolition | Chance to attach a bomb to enemies. 9% chance on hit to attach a bomb to an enemy, detonating for 200% (+100% per stack) TOTAL damage. |
Engineer: Detonate 15 Secondary Drop a trap that explodes for 300% damage. Hold up to 10. Survivor: Engineers within 5 seconds. |
| Optimal | Chance to stun enemies. 6% (+6% per stack) chance on hitting enemies to stun them for 2 seconds. |
Engineer: Kill a boss in 15 seconds or less. |
| Field Testing | Chance to apply damage over time. Heal if the enemy dies. 10% (+5% per stack) chance on hit to spray an enemy dealing 10% damage per second. Spray stacks up to 10 times. Killing enemies heals for 10 (+5 per spray stack) health. |
Complete the Providence Trial "Get Off My Lawn!". |
| Cracking Claws | Sprout a tree on kill, granting healing fruits. Upon killing an enemy, spawn an alien plant that heals you for 3% of your maximum health and recharges after 4 seconds. Plant lasts 15 (+5 per stack) seconds. |
CHEF: Secondary COOK CUSTOMERS FOR 260% DAMAGE UNTIL GOLDEN BROWN, KNOCKING THEM AWAY. SEARING GLAZED CUSTOMERS DEALS +78% DAMAGE. Survivor: CHEF/FLAMBEFLAMBE3s CD Secondary COOK CUSTOMERS FOR 520% DAMAGE UNTIL INCINERATED, KNOCKING THEM AWAY. FLAMBEING GLAZED CUSTOMERS DEALS +156% DAMAGE. Survivor: CHEF 20 Sand Crabs |
| Catch and Release | Using skills charges up to a huge laser blast. Using skills charges the generator by 7.8% (+7.8% per stack) per second. At full power, fire a laser for 2000% damage. |
CHEF: Have 20 cleavers out at once. |
| "...Or Your Money Back" | Move faster after activating the Teleporter. Increases movement speed by 30% (+30% per stack) after the Teleporter has been activated. |
Complete the Providence Trial "Kited Blades". |
| Dissolved | Infected! Infect a nearby enemy on contact for 6 (+2 per stack) seconds, dealing 50% damage every 0.5 seconds. Bounces to other enemies if the target dies. Recharges every 6 (-33% per stack) seconds. |
Acrid: Spread 3,300 feet of Utility Secrete poisonous sludge for 2 seconds. Speeds up allies, while slowing and hurting enemies for 90% damage. Survivor: Acrid. |
| Catchy | Grant massive life on hit for 10 seconds. For 10 seconds, every hit heals you for 9 health. |
Acrid: Spread Special Release a deadly disease, poisoning enemies for 100% damage per second. The contagion spreads to two targets after 1 second. Survivor: Acrid to 25 enemies. |
| Yoink | Killing an enemy grants a temporary burst of speed. Killing an enemy increases movement speed by 125% for 1 (+1 per stack) second. Consecutive kills increase buff duration for up to 25 seconds. |
Complete the Providence Trial "A Toxic Path". |
| Blazing Victory | Drop a mine at low health. Chance when damaged to drop 1 (+1 per stack) mine that deals 400% damage. Chance to drop starts at 15% and increases with low health. |
Miner: Survive the teleporter event without falling below 50% health. |
| Hot Streak | Reduce enemy armor on hit. Reduction stacks 5 times. Attacks reduce enemy armor by 6 for 2 (+2 per stack) seconds. Reduction stacks up to -30 armor. |
Miner: Reach level 10 without getting hurt more than once. |
| Massacre | Healing past full grants you a temporary barrier. Increased maximum barrier. Healing past full grants you barrier equal to 50% (+50% per stack) of the amount you healed. Increases maximum barrier by 20% (+20% per stack). |
Artificer: Multi-kill 15 enemies. |
| By Design | Picked up items yield an additional temporary copy. Picking up an item gives you a temporary copy of itself. Temporary items last an additional 10 (+10 per stack) seconds |
Complete the Providence Trial "A Duplicator?!". |
| Hydraulic Press | Drones are equipped with explosive weaponry. Summons a drone helper. Drones gain a 5% (+5% per stack) chance on hit to fire a missile for 300% TOTAL damage, and a 9% chance on hit to fire a mortar for 85% (+85% per stack) TOTAL damage. Summons a unique drone which regenerates each stage. |
HAN-D: Kill 10 enemies simultaneously with Special APPLY GREAT FORCE TO ALL COMBATANTS FOR 500% DAMAGE, STUNNING AND KNOCKING THEM IN THE AIR. Survivor: HAN-D. |
| Like New | Become invulnerable for 8 seconds. Become invincible for 8 seconds. |
HAN-D: Beat the third stage without falling below 50% health. |
| A Little Extra Push | Gain an orbiting follower that damages enemies. Gain two orbiting spheres that strike for 100% (+ 50% stack) damage every 0.25 seconds. |
Complete the Providence Trial "Main Systems Offline". |
| High Caliber | Drop a decoy, attracting nearby enemies. Blow up a decoy, attracting and confusing enemies for 8 seconds. Looks just like you. |
Sniper: Achieve 15 consecutive Primary Shoot an enemy for 250% damage. Reactivate the ability to reload your weapon, granting bonus damage if timed correctly. Survivor: Sniper perfect reloads. |
| Iron Sights | Chance to instantly kill an enemy. 1% (+0.5% per stack) chance on hit to instantly kill enemies. Does not work against bosses. |
Sniper: 1-shot kill 10 enemies consecutively. |
| Chance of Showers | They fear the rain. Rain begins for 15 seconds (increases per stack) upon activating the Teleporter. Rain stuns, damages, and weakens enemies. You are invincible while it is raining. |
Complete the Providence Trial "Meteor Showers". |
| Mastery | Upgrade your special skill. Upgrade your special skill. Unique to each character. Reduces special skill cooldown by 30% per stack. |
Mercenary: Beat the game on |
| Flash of Light | Create a ring of lightning after killing an enemy. Lasts 6 seconds. Killing an enemy creates a ring of lightning that deals 50% (+20% per stack) damage every 0.5 seconds to 50% of enemies within. The ring starts with a radius of 4.7m and grows by 1.3m each kill up to 40m. Lasts for 6 seconds without killing enemies. |
Mercenary: Special Target the nearest enemy, attacking them for 6x110% damage. You cannot be hit for the duration. Survivor: Mercenary 50 enemies. |
Skills
| Challenge | Unlocks | Requirement | Alt |
|---|---|---|---|
| All Purpose | Secondary Slash enemies for 150% damage, wounding them for 4 seconds and briefly stunning them. Wounded enemies take an extra 50% damage from all sources. Survivor: Commando |
Complete the Providence Trial "Brave Heart, Steady Hand". | Complete 25 stages as Commando. |
| First Place | Utility Slide on the ground a short distance. You can fire in either direction while sliding. Survivor: Commando |
Complete the Providence Trial "Slide to the Finish!". | Defeat 3,000 enemies as Commando. |
| Only the Beginning | Special Take out your shotgun and fire, stunning and hitting nearby enemies for 6x100% damage. Survivor: Commando |
Complete the Providence Trial "A Colossal Feat". | Collect 300 items as Commando. |
| The Hunt | Primary Hold to charge an arrow shot, firing for up to 750% damage. Move more slowly while casting. Survivor: Huntress |
Huntress: Defeat 3 unique hidden event bosses in one run. | |
| Matricide | Secondary Throw a large, slow moving glaive, dealing 100% damage over time, before returning. Survivor: Huntress |
Complete the Providence Trial "Blades in the Wind". | Collect 300 items as Huntress. |
| Where You Want To Be | Utility Fire a weighted dart, teleporting you to it when it lands. Explodes for 200% damage upon landing. Survivor: Huntress |
Complete the Providence Trial "Piercing Space and Time". | Defeat 3,000 enemies as Huntress. |
| Natural Competition | Primary Fire a shrapnel grenade, exploding for 3x60% damage. Holds up to 4 grenades, reactivate when empty to reload your weapon. Survivor: Enforcer |
Complete the Providence Trial "Scavenger Hunt". | Collect 300 items as Enforcer. |
| A Sweet Smell | Secondary Dash forwards, slamming nearby enemies for up to 5x100% damage, knocking them back and stunning them. Survivor: Enforcer |
Complete the Providence Trial "Specimen Sampling". | Complete 25 stages as Enforcer. |
| Higher Ground | Special Fire three shotgun blasts for 3x300% damage. More effective on larger enemies. Fires downwards when used airborne. Survivor: Enforcer |
Complete the Providence Trial "Go On Without Me". | Defeat 3,000 enemies as Enforcer. |
| Retrograde | Primary Crack a whip forward for 200% damage, knocking enemies back. Survivor: Bandit |
Complete the Providence Trial "Castle of Memories". | Defeat 3,000 enemies as Bandit. |
| Gassed Up | Utility Toss a flash grenade, stunning and blinding all enemies. Blinded enemies cannot attack, are slowed and take 25% extra damage. Survivor: Bandit |
Complete the Providence Trial "Highway Robbery". | Collect 300 items as Bandit. |
| Matricide | Secondary Throw a large, slow moving glaive, dealing 100% damage over time, before returning. Survivor: Huntress |
Complete the Providence Trial "Blades in the Wind". | Collect 300 items as Huntress. |
| Big Red Button | Primary Rapidly fire weapon for 65% damage. Survivor: Pilot |
Pilot: Kill 30 enemies after launching them using Special Dash backwards, leaving a bomb that knocks enemies into the air for 150% damage. Can trigger 8 times. If airborne, dash upwards and drops a bomb directly below instead. Hold up to 2. Survivor: Pilot. | |
| Aerodynamic | Special Mark an enemy in front of you, launching an airstrike for 10x125% damage over time. Mark moves to a nearby enemy on kill. Survivor: Pilot |
Pilot: Kill 10 enemies without touching the ground or geysers. | |
| Steady Grip | Utility Dash forwards, briefly becoming invincible. Can latch onto and climb walls upon dashing into one. Survivor: Pilot |
Complete the Providence Trial "Race to the Finish!". | Collect 300 Items as Pilot. |
| Anti-Virus | Primary Charge up and slam enemies forward, for up to 1000% damage. Survivor: Loader |
Complete the Providence Trial "Ruins of the Future". | Collect 300 Items as Loader. |
| Divebomb | Secondary Crash down and stun enemies for 500% damage in a small radius, and 167% damage in a larger area. Survivor: Loader |
Complete the Providence Trial "Crash Landing". | Defeat 3,000 enemies as Loader. |
| Live Wire | Special Place a lightning beacon. Lightning surges to any nearby allies within a radius, dealing 80% damage per second, and increasing attack speed by 60%. Survivor: Loader |
Complete the Providence Trial "Colossal Lift". | Complete 25 stages as Loader. |
| Amplified | Special Drop a turret that charges up over 8 seconds and fires for 1300% damage per hit, inheriting all of your items. Fragile, rapidly damaging itself while firing. Survivor: Engineer |
Engineer: Acquire a Beam Drone. | |
| High Magnitude | Secondary Drop a defensive mine that knocks enemies back a significant distance for 120% damage. Can trigger up to 3 times. Hold up to 3. Survivor: Engineer |
Complete the Providence Trial "From All Angles". | Complete 25 stages as Engineer. |
| Aquarium | Primary Launch mortar rounds in an arc for 80% damage. Can move while firing. Survivor: Engineer |
Complete the Providence Trial "Drowning in Research". | Defeat 3,000 enemies as Engineer. |
| Grease Fire | Utility TOSS OUT A FRAGILE JAR OF OIL, SPREADING AND SLOWING CUSTOMERS. SLIDE WHILE IN OIL. Survivor: CHEF |
CHEF: Simultaneously kill 15 oiled enemies using Secondary COOK CUSTOMERS FOR 260% DAMAGE UNTIL GOLDEN BROWN, KNOCKING THEM AWAY. SEARING GLAZED CUSTOMERS DEALS +78% DAMAGE. Survivor: CHEF/FLAMBEFLAMBE3s CD Secondary COOK CUSTOMERS FOR 520% DAMAGE UNTIL INCINERATED, KNOCKING THEM AWAY. FLAMBEING GLAZED CUSTOMERS DEALS +156% DAMAGE. Survivor: CHEF | |
| Free-Range | Primary STRETCH YOUR ARMS AND SLASH CUSTOMERS FOR 125% DAMAGE. Survivor: CHEF |
Complete the Providence Trial "A Fresh Harvest". | Collect 300 items as CHEF. |
| Well-Seasoned | Special RAPIDLY PREPARE MEAL OUT OF CUSTOMERS, STUNNING AND DEALING 6x50% DAMAGE. SLAIN CUSTOMERS BECOME TASTY TEMPORARY MEAL ITEMS. CANNOT CRIT. EXECUTES ENEMIES BELOW 10% HEALTH. Survivor: CHEF |
Complete the Providence Trial "The Right Ingredients". | Defeat 3,000 enemies as CHEF. |
| Broken Continuity | Primary Maul enemies for 80% damage. Targets are corroded, and take 10% extra damage from all sources. Survivor: Acrid |
Acrid: Kill caged Acrid in less than 15 seconds. | |
| Nucleation | Secondary Spit out a Toxic Bubble, dealing 50% damage over time, and slowing enemies, exploding for 500% damage after 5 seconds. Can be pushed by attacking or bouncing on it, dealing 75% damage to nearby enemies. Survivor: Acrid |
Complete the Providence Trial "Caustic Climb". | Collect 300 items as Acrid. |
| Aposematic | Utility Spit out a poisonous blob, forming a puddle that slows and hurts enemies for 100% damage. Use a second time to dissolve into acid and warp to the puddle, dealing 400% damage. Survivor: Acrid |
Complete the Providence Trial "Uncontrolled Experiment". | Defeat 3,000 enemies as Acrid. |
| Hot-Blooded Vengeance | Secondary Dash through the air in your held direction. When contacting an enemy, rapidly drill in place for 150% damage for as long as you have heat. You cannot be hit while drilling. Survivor: Miner |
Kill 8 Elder Lemurians without losing your Scorching status. | |
| New Record | Primary Toss a pickaxe for 125% damage. Gain heat on hit. While Scorching, pickaxes pierce, and get thrown more rapidly. Survivor: Miner |
Complete the Providence Trial "Break the Targets!". | Complete 25 stages as Miner. |
| Burning Out | Utility Explode in a large area for 500% damage, stunning all enemies. Damages you for 25% max health and gain 25% heat. Cannot die from self-damage. Survivor: Miner |
Complete the Providence Trial "Scorching Heart". | Collect 300 items as Miner. |
| Full Circuit | Secondary Toss an electric spear that stuns the first enemy hit for 350% damage. Cast again mid-flight to pulse the spear for 700% damage in an area, allowing it to briefly pierce through enemies. Successful pierces refresh your ability to pulse. Survivor: Artificer |
Complete the Providence Trial "Lightning Strikes Twice". | Complete 25 stages as Artificer. |
| Terminal Velocity | Utility Shatter the earth below you for 120% damage, launching you into the air. Cast mid-air to create a temporary platform to stand on. Gravity is reduced briefly afterward. Survivor: Artificer |
Complete the Providence Trial "In The Clouds". | Collect 300 items as Artificer. |
| Solar Power | Special Summon a miniature, movement tracking star, dealing 125% damage over time. Explodes for 1000% damage and stuns after 5 seconds. Survivor: Artificer |
Complete the Providence Trial "Danger Orbits". | Defeat 3,000 enemies as Artificer. |
| "...Ask Questions Later" | Utility Spin around wildly, slamming enemies with your bag for 100% damage and generating scrap. Increases your speed by 50% and lowers your gravity. Number of hits increases with attack speed. Survivor: Drifter |
Drifter: Get 20 temporary items at once. | |
| Trash Compactor | Secondary Consume 2 scrap and toss out a large scrap cube, dealing 150% damage. The cube can be pushed and shattered, dealing 300% damage while pushed. Fragile! Survivor: Drifter |
Complete the Providence Trial "Perilous Descent". | Collect 300 items as Drifter. |
| Biodegradabler | Special Consume 8 scrap to re-roll a pickup. Survivor: Drifter |
Complete the Providence Trial "Equivalent Exchange". | Complete 25 stages as Drifter. |
| Sagitta Aurum | Secondary FIRE A DRONE THAT EXPLODES ON CONTACT FOR 500% DAMAGE, AT BLINDING SPEEDS, EXTENDING OVERCLOCK DURATION. GAIN DRONES BY KILLING ENEMIES. Survivor: HAN-D |
HAN-D: Obtain a golden drone. | |
| Deforestation | Special TEAR COMBATANTS APART FOR 5x95% DAMAGE, SCALING WITH ATTACK SPEED. CAN MOVE SLOWLY WHILE CASTING. Survivor: HAN-D |
HAN-D: Kill 15 enemies at once using the Mow them down! Throw out a sawmerang, slicing enemies for 500% damage and making them bleed for 4x100% damage. Boomerangs back.. | |
| Commander | Secondary FIRE A DRONE FOR 190% DAMAGE WHILE ALSO TEMPORARILY GAINING ATTACK SPEED. GAIN DRONES BY KILLING ENEMIES. Survivor: HAN-D |
Complete the Providence Trial "Routine Maintenance". | Defeat 3,000 enemies as HAN-D. |
| Empty Pockets | Primary Swing your rifle in front of you, dealing 120% damage and knocking enemies back. Survivor: Sniper |
Sniper: Beat the first three stages without any players collecting items or equipment. | |
| Siiick | Utility Fire at the ground, launching yourself up and away. Deals 200% damage. Survivor: Sniper |
Sniper: Kill Providence while Utility Backflip a large distance. You cannot be hit while rolling. Survivor: Sniper backflipping. | |
| Thermal Vision | Secondary Rapidly take aim, dealing damage within a moving reticle. On release, fire a bullet for 600% damage. Survivor: Sniper |
Complete the Providence Trial "Bullseyes Only". | Complete 25 stages as Sniper. |
| Riposte | Secondary Hold to sheathe your weapon. Release before an incoming strike to parry enemy attacks for 500%-1000% damage and stunning all nearby enemies. Survivor: Mercenary |
Complete the Providence Trial "Don't Think, Feel". | Complete 25 stages as Mercenary. |
| Tsuchinoko | Utility Dash upwards damaging enemies for 200% damage. Press again to slam down for 400% damage. Survivor: Mercenary |
Complete the Providence Trial "Assassination Contract". | Collect 300 items as Mercenary. |
| Infinite Potential | Special Focus briefly, channeling energy into an after-image. All attacks are doubled at 50% effectiveness for three seconds. Stacks twice. Survivor: Mercenary |
Complete the Providence Trial "Shadows of the Past". | Defeat 3,000 enemies as Mercenary. |
Skins
| Challenge | Unlocks | Requirement |
|---|---|---|
| Selfless | Complete the Providence Trial "S.O.S.". | |
| Chasing Shadows | Complete the Providence Trial "Inner Demons". | |
| Keep It Up | Complete the Providence Trial "Juggling Priorities". | |
| Hivemind | Complete the Providence Trial "Gup Sorting?". | |
| Thank You | Complete the Providence Trial "Think of the Children". | |
| Campsite | Complete the Providence Trial "Lone Wolf". |
Artifacts
| Hint | Unlocks | Requirement |
|---|---|---|
| In The Forest | Find the Artifact of Honor. | |
| Somewhere Dry | Find the Artifact of Kin. | |
| Among the Mushrooms | Find the Artifact of Distortion. | |
| In the Meadow | Find the Artifact of Spite. | |
| Below the Bridge | Find the Artifact of Glass. | |
| Drowned Below | Find the Artifact of Enigma. | |
| Near the Core | Find the Artifact of Sacrifice. | |
| In the Hive | Find the Artifact of Command. | |
| Beneath the Temple | Find the Artifact of Spirit. | |
| Kaleidoscope | Find the Artifact of Origin. | |
| Carrying Weight | Get a gold rank on at least 15 Providence Trials. | |
| Sight-Seeing | Find the 4 hidden Artifact Shards. | |
| Entrophy | Find the Artifact of Tempus. | |
| Seeing Ghosts | Find the Artifact of Cognation. |
Secrets
| Challenge | Unlocks | Requirement |
|---|---|---|
| Unethical Consumption | CHEF: Special RAPIDLY PREPARE MEAL OUT OF CUSTOMERS, STUNNING AND DEALING 6x50% DAMAGE. SLAIN CUSTOMERS BECOME TASTY TEMPORARY MEAL ITEMS. CANNOT CRIT. EXECUTES ENEMIES BELOW 10% HEALTH. Survivor: CHEF Acrid. | |
| Strange Prism: Pyrite | Find this prism in the world. | |
| Strange Prism: Snare | Find this prism in the world. | |
| Strange Prism: Calcium | Find this prism in the world. | |
| Strange Prism: Malice | Find this prism in the world. | |
| Miner's Determination | Complete the final Providence Trial as Miner. | |
| Drifter's Spirit | Complete the final Providence Trial as Drifter. | |
| Huh? |
| Challenge | Description | Unlocks |
|---|---|---|
| Strange Prism: Pyrite | Find this prism in the world. | RoR2 Yellow (Commando) |
| Strange Prism: Extinction | Find this prism in the world. | Void Purple (Huntress) |
| Strange Prism: Snare | Find this prism in the world. | Purple/Black (Bandit) |
| Strange Prism: Nebula | Find this prism in the world. | Safety Purple (Loader) |
| Strange Prism: Calcium | Find this prism in the world. | White/Blue (Acrid) |
| Strange Prism: Obsidian | Find this prism in the world. | Black/Emerald (Acrid) |
| Strange Prism: Stasis | Find this prism in the world. | RoR2 White (Artificer) |
| Strange Prism: Pollen | Find this prism in the world. | Pink/Gray (Drifter) |
| Strange Prism: Malice | Find this prism in the world. | Nemesis (Mercenary) |
| Unethical Consumption | CHEF: Special RAPIDLY PREPARE MEAL OUT OF CUSTOMERS, STUNNING AND DEALING 6x50% DAMAGE. SLAIN CUSTOMERS BECOME TASTY TEMPORARY MEAL ITEMS. CANNOT CRIT. EXECUTES ENEMIES BELOW 10% HEALTH. Survivor: CHEF Acrid |
Black/Crimson (CHEF) |
| Commando's Bravery | Complete the final Providence Trial as Commando | Judgement (Commando) |
| Huntress's Agility | Complete the final Providence Trial as Huntress | Judgement (Huntress) |
| Enforcer's Will | Complete the final Providence Trial as Enforcer | Judgement (Enforcer) |
| Bandit's Cunning | Complete the final Providence Trial as Bandit | Judgement (Bandit) |
| HAN-D's Directive | Complete the final Providence Trial as HAN-D | Judgement (HAN-D) |
| Engineer's Intellect | Complete the final Providence Trial as Engineer | Judgement (Engineer) |
| Miner's Determination | Complete the final Providence Trial as Miner | Judgement (Miner) |
| Sniper's Reflex | Complete the final Providence Trial as Sniper | Judgement (Sniper) |
| Acrid's Hunger | Complete the final Providence Trial as Acrid | Judgement (Acrid) |
| Mercenary's Technique | Complete the final Providence Trial as Mercenary | Judgement (Mercenary) |
| Loader's Strength | Complete the final Providence Trial as Loader | Judgement (Loader) |
| CHEF's Recipe | Complete the final Providence Trial as CHEF | Judgement (CHEF) |
| Pilot's Focus | Complete the final Providence Trial as Pilot | Judgement (Pilot) |
| Artificer's Hope | Complete the final Providence Trial as Artificer | Judgement (Artificer) |
| Drifter's Spirit | Complete the final Providence Trial as Drifter | Judgement (Drifter) |
| Huh? | Huh? |
Version History
Patch 1.0.3
- Fixed challenges relating to completing stage 3 (such as Bandit) not unlocking for multiplayer clients.
| Risk of Rain Returns Wiki | |
|---|---|
| Main | Artifacts • Challenges • Monsters • Drones • Items • Interactables • Providence Trials • Difficulty • Game Rules |
| Survivors | |
| Stages | Desolate Forest • Dried Lake • Damp Caverns • Sky Meadow • Ancient Valley • Boar Beach • Sunken Tomb • Magma Barracks • Hive Cluster • Temple of the Elders • Risk of Rain |
| Other | Soundtrack • Version History |