Commando
HP | 110 (+ 32 per level) |
Regen | 0.60 (+0.12 per level) hp/s |
Damage | 12 (+3 per level) |
Armor | 0 (+2 per level) |
Speed | 28 km/h |
"The Commando is a jack-of-all-trades character with the tools to deal with any situation. His high range and rate of fire provide great combat proficiency, while Tactical Dive grants increased survivability and mobility."
– In-game description
Description
The Commando is a playable character in Risk of Rain Returns and among the two characters unlocked by default, alongside Huntress.
The Commando is a mid range, average mobility survivor. Double TapDouble Tap
Primary
Shoot rapidly for 60% damage.
Survivor: Commando can deal consistent damage from long distances and Full Metal JacketFull Metal Jacket3s CD
Secondary
Shoot through enemies for 230% damage, knocking them back.
Survivor: Commando can be used to deal with large crowds. Tactical DiveTactical Dive4s CD
Utility
Roll forward a small distance. You cannot be hit while rolling.
Survivor: Commando can evade many attacks if timed correctly. Suppressive FireSuppressive Fire5s CD
Special
Fire rapidly, stunning and hitting nearby enemies for 6x60% damage.
Survivor: Commando and Point-BlankPoint-Blank6s CD
Special
Take out your shotgun and fire, hitting nearby enemies for 6x100% damage.
Survivor: Commando can be used to deal with bosses, especially in conjunction with Combat KnifeCombat Knife5s CD
Secondary
Slash enemies for 150% damage, briefly stunning them and wounding them for 4 seconds. Wounded enemies take an extra 50% damage from all sources.
Survivor: Commando.
Commando's alternate abilities prioritize a much more "hit-and-run" playstyle than his longer ranged base skills. The short range and debuff duration of his Combat Knife pairs well with the quick burst of close-range damage that Point-Blank provides, while Tactical SlideTactical Slide4s CD
Utility
Slide on the ground a short distance. You can fire in either direction while sliding.
Survivor: Commando can be used to quickly retreat from the subsequent retaliation.
The Commando greatly benefits from on-hit chance items due to his fast fire rate. Prioritising on-hit items such as the UkuleleUkulele
..and his music was electric.
20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets. can make short work of otherwise tough enemies.
Survivor Log
Departure: | Destination: |
Alpha Base, New Appalachian Crest, Mars |
[Round Trip] Alpha Base, New Appalachian Crest, Mars |
Travel ID: 45133554F44495351454
Passenger Details:
[Boarded per UES request for additional security.]
Luggage & Equipment:
Contractor equipped with Standard MARCH Mk. II Commando armor. Built for light recoil, physical and energy-based projectile resistance, and minor space travel capabilities. Suit appended with intelligent biofoam dispensers and a lightweight solar battery. Notably, this unit has its AI component chip removed, with significant damage around the interface port. Individual also cleared two military grade semi-automatic pistols and one utility stagger blade. Stagger blade is to be held in carrying case at all times to prevent potential genetic damage in civilian passengers. Pistols cleared as standard, ammo provided on-board in multiple lockboxes.
[SECURITY RECALL] [Event C1] Individual requested cargo hold access to 'stretch their legs'. Hold access granted due to history with company. [Event C2] Individual granted access to captain's quarters under request of captain.
Skills
Primary
Double Tap | ||
Secondary
Utility
Special
Achievements & Trials
Name | Unlocks | Requirement | Alt |
---|---|---|---|
Close Calls | Prophet's Cape | Dodge 7 lethal attacks. | |
Untouchable | Mace Replica | Activate the 3rd teleporter without being hurt once. | |
All Purpose | Combat Knife | Complete Trial "Brave Heart, Steady Hand". | Complete 25 stages as Commando. |
First Place | Tactical Slide | Complete Trial "Slide to the Finish!". | Defeat 3000 enemies as Commando. |
Only the Beginning | Point-Blank | Complete Trial "A Colossal Feat". | Collect 300 items as Commando. |
Selfless | New Skin (Gray/Green) | Complete Trial "S.O.S". |
Strategy
- Barring his alternate secondary and special, all of Commando's attacks have screen-wide range. Use this to your advantage by putting as much space between yourself and enemies as possible. Ideally, you should be most aggressive on any part of a stage with long, flat stretches of land (such as the bridge in Ancient Valley).
- Generally speaking, Suppressive FireSuppressive Fire5s CD
Special
Fire rapidly, stunning and hitting nearby enemies for 6x60% damage.
Survivor: Commando is more effective on single-target enemies while Full Metal JacketFull Metal Jacket3s CD
Secondary
Shoot through enemies for 230% damage, knocking them back.
Survivor: Commando's infinite piercing makes it more effective on large groups. - Suppressive Fire can be used to stun enemies and briefly interrupt attacks, though it should be noted the stun doesn't last very long.
- Be wary of using Suppressive Fire up-close, as you are locked in place during its brief animation. In conjunction with its slight bullet spread, middle-to-long range may be preferred.
- Enemies that aggressively chase you (such as Black Imps, or flying enemies like Swifts) can present trouble during combat. It may be worthwhile to retreat and attack them separately.
Loadout
- Commando's alternate secondary and special are tailored toward close-quarters combat. In particular, Combat KnifeCombat Knife5s CD
Secondary
Slash enemies for 150% damage, briefly stunning them and wounding them for 4 seconds. Wounded enemies take an extra 50% damage from all sources.
Survivor: Commando can be immediately followed up by Point-BlankPoint-Blank6s CD
Special
Take out your shotgun and fire, hitting nearby enemies for 6x100% damage.
Survivor: Commando for a large burst of damage. - Choosing between Tactical DiveTactical Dive4s CD
Utility
Roll forward a small distance. You cannot be hit while rolling.
Survivor: Commando or Tactical SlideTactical Slide4s CD
Utility
Slide on the ground a short distance. You can fire in either direction while sliding.
Survivor: Commando depends on how aggressive one would prefer to be in their playstyle.
Item Interactions
- On-hit items (such as Rusty KnifeRusty Knife
Chance to bleed on hit.
15% (+15% per stack) chance to bleed an enemy for 4x35% TOTAL damage., Mortar TubeMortar Tube
Chance to launch a mortar.
9% chance on hit to fire a mortar for 170% (+170% per stack) TOTAL damage., or Sticky BombSticky Bomb
Chance to attach a bomb to enemies.
9% chance on hit to attach a bomb to an enemy, detonating for 200% (+100% per stack) TOTAL damage.) can be rapidly activated using Double Tap. It also allows Commando to consistently activate items with otherwise low proc chance (Razor PennyRazor Penny
Slightly increased Critical strike chance. Critical strikes give you gold.
Gain 3% critical chance (+3% per stack). Critical strikes drop $1 (+1$ per stack) gold., Telescopic SightTelescopic Sight
Chance to instantly kill an enemy.
1% (+0.5% per stack) chance on hit to instantly kill enemies. Does not work against bosses.).- Items that increase attack speed (such as Soldier's SyringeSoldier's Syringe
Increases attack speed.
Increases attack speed by 12% (+12% per stack). or Predatory InstinctsPredatory Instincts
Critical strikes increase attack speed. Buff stacks 5 times.
Gain 5% critical chance. Critical strikes increase attack speed by 10% (+7% per stack). Maximum cap of 30% (+21% per stack) attack speed.) can exacerbate Commando's already high rate of attack.
- Items that increase attack speed (such as Soldier's SyringeSoldier's Syringe
- Tactical Dive grants invincibility frames, giving Commando a safe method of activating on-contact items such as Barbed WireBarbed Wire
Hurts nearby enemies.
Hurt all enemies within 1m (+0.2m per stack) for 50% (+10% per stack) damage every 0.5 seconds. or Tesla CoilTesla Coil
Passively shock nearby enemies.
Passively shock nearby enemies for 120% (+60% per stack) damage.. - Items that increase your movement speed (Paul's Goat HoofPaul's Goat Hoof
Move faster.
Increases movement speed by 15% (+15% per stack)., Arcane BladesArcane Blades
Move faster after activating the Teleporter.
Increases movement speed by 30% (+30% per stack) after the Teleporter has been activated.) or slow enemies down (SpikestripSpikestrip
Drop spikestrips on being hit, snaring enemies.
When hit, drop spikestrips that snare enemies for 1 (+0.5 per stack) second., Prison ShacklesPrison Shackles
Slow enemies on attack.
Slow enemies on hit for -50% movement speed for 1.5 (+0.5 per stack) seconds.) can aid in giving yourself room to attack.
Gallery
Skins | ||
---|---|---|
⠀⠀⠀⠀⠀⠀ | ||
Unlocked by default. | ||
Complete Trial "S.O.S". | Complete Trial "Judgement" as Commando. | Collect the Prismatic Shard in the Desolate Forest. |
Crudely-Drawn Buddy Decoy |
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Multiplayer Drone |
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Version History
- Fixed Commando turning around while sliding.
- Fixed Commando "storing" the slide state if grabbing a rope while sliding.
- Normalized survivor movement speed. All slower survivors now move faster.
- Base speed: 2.6 ⇒ 2.8
Trivia
- Commando is the author of the in-game Monster Logs.
- This never been officially confirmed by Hopoo Games. However, due to the presence of a pistol and a knife being referenced in said logs, and Commando being the one to kill Providence in the Seekers of the Storm trailer, the wiki assumes Commando as the lone survivor who wrote these logs and escaped Petrichor V. If this is ever officially debunked by Hopoo Games, all references to this will be removed from the wiki.
- Commando is one of two survivors to have items in their character portrait, the other being the Drifter.
- He has the UkuleleUkulele
..and his music was electric.
20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets. on his back, the Scorching Shell PieceScorching Shell Piece
Gain shield. Fire a barrage of projectiles when it breaks.
Gain a 20 (+20 per stack) health shield. Fire up to 4 (+2 per stack) projectiles at nearby enemies when it breaks. affixed to his right shoulder, the Topaz BroochTopaz Brooch
Kills grant temporary barrier.
Killing an enemy grants 15 barrier (+15 per stack). and Monster ToothMonster Tooth
Heal after kills.
Killing an enemy heals you for 10 (+5 per stack) health. around his neck, The ToxinThe Toxin
Touch enemies to weaken them.
Infect enemies on contact for 3 seconds, causing them to receive 30% (+15% per stack) extra damage from all sources. on his left bracer, the Soldier's SyringeSoldier's Syringe
Increases attack speed.
Increases attack speed by 12% (+12% per stack)., GasolineGasoline
Killing enemies sets the ground on fire.
Killing enemies burns the ground for 60% (+40% per stack) damage., and Hunter's HarpoonHunter's Harpoon
Killing an enemy grants a temporary burst of speed.
Killing an enemy increases movement speed by 125% for 1 (+1 per stack) second. Consecutive kills increase buff duration for up to 25 seconds. on his belt, and Barbed WireBarbed Wire
Hurts nearby enemies.
Hurt all enemies within 1m (+0.2m per stack) for 50% (+10% per stack) damage every 0.5 seconds. wrapped around his right shin guard.
- He has the UkuleleUkulele
Risk of Rain Returns Wiki | |
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Main | Artifacts • Challenges • Monsters • Drones • Items • Interactables • Providence Trials • Difficulty • Game Rules |
Survivors | Commando • Huntress • Enforcer • Bandit • HAN-D • Engineer • Miner • Sniper • Acrid • Mercenary • Loader • CHEF • Pilot • Artificer • Drifter |
Stages | Desolate Forest • Dried Lake • Damp Caverns • Sky Meadow • Ancient Valley • Boar Beach • Sunken Tomb • Magma Barracks • Hive Cluster • Temple of the Elders • Risk of Rain |
Other | Soundtrack • Version History |