Commando
Stats
| HP |
110 (+ 32 per level) |
| Regen |
0.60 (+0.12 per level) hp/s |
| Damage |
12 (+3 per level) |
| Armor |
0 (+2 per level) |
| Speed |
28 km/h |
Unlock
Ending phrase
..and so he left, with everything but his humanity.
Commando
"The Commando is a jack-of-all-trades character with the tools to deal with any situation. His high range and rate of fire provide great combat proficiency, while Tactical Dive grants increased survivability and mobility."
– In-game description
Description
The Commando is a playable character in Risk of Rain Returns and among the two characters unlocked by default, alongside Huntress.
The Commando is a mid range, average mobility survivor.
Double Tap
Double Tap
Primary
Shoot rapidly for 60% damage.
Survivor: Commando can deal consistent damage from long distances and
Full Metal Jacket
Full Metal Jacket3s CD
Secondary
Shoot through enemies for 230% damage, knocking them back.
Survivor: Commando can be used to deal with large crowds.
Tactical Dive
Tactical Dive4s CD
Utility
Roll forward a small distance. You cannot be hit while rolling.
Survivor: Commando can evade many attacks if timed correctly.
Suppressive Fire
Suppressive Fire5s CD
Special
Fire rapidly, stunning and hitting nearby enemies for 6x60% damage.
Number of hits scales with attack speed.
Survivor: Commando and
Point-Blank
Point-Blank6s CD
Special
Take out your shotgun and fire, stunning and hitting nearby enemies for 6x100% damage.
Survivor: Commando can be used to deal with bosses, especially in conjunction with
Combat Knife
Combat Knife5s CD
Secondary
Slash enemies for 150% damage, wounding them for 4 seconds and briefly stunning them.
Wounded enemies take an extra 50% damage from all sources.
Survivor: Commando.
Commando's alternate abilities prioritize a much more "hit-and-run" playstyle than his longer ranged base skills. The short range and debuff duration of his Combat Knife pairs well with the quick burst of close-range damage that Point-Blank provides, while
Tactical Slide
Tactical Slide4s CD
Utility
Slide on the ground a short distance. You can fire in either direction while sliding.
Survivor: Commando can be used to quickly retreat from the subsequent retaliation.
The Commando greatly benefits from on-hit chance items due to his fast fire rate. Prioritising on-hit items such as the
Ukulele
Ukulele
..and his music was electric.
20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets. can make short work of otherwise tough enemies.
Survivor Log
| Departure: |
Destination:
|
|
Alpha Base,
New Appalachian Crest,
Mars
|
[Round Trip]
Alpha Base,
New Appalachian Crest,
Mars
|
Travel ID: 45133554F44495351454
Passenger Details:
[Boarded per UES request for additional security.]
Luggage & Equipment:
Contractor equipped with Standard MARCH Mk. II Commando armor. Built for light recoil, physical and energy-based projectile resistance, and minor space travel capabilities. Suit appended with intelligent biofoam dispensers and a lightweight solar battery. Notably, this unit has its AI component chip removed, with significant damage around the interface port. Individual also cleared two military grade semi-automatic pistols and one utility stagger blade. Stagger blade is to be held in carrying case at all times to prevent potential genetic damage in civilian passengers. Pistols cleared as standard, ammo provided on-board in multiple lockboxes.
[SECURITY RECALL]
[Event C1] Individual requested cargo hold access to 'stretch their legs'. Hold access granted due to history with company.
[Event C2] Individual granted access to captain's quarters under request of captain.
Skills
Primary
| Double Tap |
|
Shoot rapidly for 60% damage.
|
- No details yet. If you know something about this skill that could be useful to other players, don't hesitate to add it here!
Secondary
| Full Metal Jacket |
3s CD
|
Shoot through enemies for 230% damage, knocking them back.
|
- This skill pierces enemies, dealing full damage to every enemy hit.
- Each enemy hit by this skill can trigger on-hit effects.
| Combat Knife |
5s CD
|
Slash enemies for 150% damage, wounding them for 4 seconds and briefly stunning them. Wounded enemies take an extra 50% damage from all sources.
|
- Editor's note: Combat Knife's stun is not mentioned in the in-game description.
- When an enemy inflicted with N stacks of Wound takes damage from a hit which can trigger on-hit effects, it takes an additional hit for N x 50% TOTAL damage. This hit can trigger on-hit effects, other than Wound.
Utility
| Tactical Dive |
4s CD
|
Roll forward a small distance. You cannot be hit while rolling.
|
- Using Tactical Dive backwards does not change Commando's firing direction when the skill ends.
- Commando is invincible for 0.45 second while diving.
- Distance travelled when using Tactical Dive scales with movement speed.
| Tactical Slide |
4s CD
|
Slide on the ground a short distance. You can fire in either direction while sliding.
|
- Distance travelled when using Tactical Slide scales with movement speed.
Special
| Suppressive Fire |
5s CD
|
Fire rapidly, stunning and hitting nearby enemies for 6x60% damage. Number of hits scales with attack speed.
|
|
- The number of bullets fired scales with attack speed. This number is equal to the base number of bullets (6), multiplied by attack speed, rounded up.
- Each bullet can trigger on-hit effects.
| Point-Blank |
6s CD
|
Take out your shotgun and fire, stunning and hitting nearby enemies for 6x100% damage.
|
|
- Editor's note: Althought not mentioned, Point-Blank and Lead Shot both stun enemies they hit.
- Point-Blank and Lead Shot both pierce enemies. However, each enemy hit beyond the first takes decreased damage equal to 65% of the previous hit's damage.
- Each separate hit can trigger on-hit effects.
Achievements & Trials
Survivors
| Name |
Unlocks |
Requirement |
Alt
|
| Close Calls |
Prophet's Cape |
Dodge 7 lethal attacks.
|
| Untouchable |
Mace Replica |
Activate the 3rd teleporter without being hurt once.
|
| All Purpose |
Combat Knife |
Complete Trial "Brave Heart, Steady Hand". |
Complete 25 stages as Commando.
|
| First Place |
Tactical Slide |
Complete Trial "Slide to the Finish!". |
Defeat 3000 enemies as Commando.
|
| Only the Beginning |
Point-Blank |
Complete Trial "A Colossal Feat". |
Collect 300 items as Commando.
|
| Selfless |
New Skin (Gray/Green) |
Complete Trial "S.O.S".
|
Strategy
- Barring his alternate secondary and special, all of Commando's attacks have screen-wide range. Use this to your advantage by putting as much space between yourself and enemies as possible. Ideally, you should be most aggressive on any part of a stage with long, flat stretches of land (such as the bridge in Ancient Valley).
- Generally speaking,
Suppressive Fire
Suppressive Fire5s CD
Special
Fire rapidly, stunning and hitting nearby enemies for 6x60% damage.
Number of hits scales with attack speed.
Survivor: Commando is more effective on single-target enemies while
Full Metal Jacket
Full Metal Jacket3s CD
Secondary
Shoot through enemies for 230% damage, knocking them back.
Survivor: Commando's infinite piercing makes it more effective on large groups.
- Suppressive Fire can be used to stun enemies and briefly interrupt attacks, though it should be noted the stun doesn't last very long.
- Be wary of using Suppressive Fire up-close, as you are locked in place during its brief animation. In conjunction with its slight bullet spread, middle-to-long range may be preferred.
- Enemies that aggressively chase you (such as Black Imps, or flying enemies like Swifts) can present trouble during combat. It may be worthwhile to retreat and attack them separately.
Loadout
- Commando's alternate secondary and special are tailored toward close-quarters combat. In particular,
Combat Knife
Combat Knife5s CD
Secondary
Slash enemies for 150% damage, wounding them for 4 seconds and briefly stunning them.
Wounded enemies take an extra 50% damage from all sources.
Survivor: Commando can be immediately followed up by
Point-Blank
Point-Blank6s CD
Special
Take out your shotgun and fire, stunning and hitting nearby enemies for 6x100% damage.
Survivor: Commando for a large burst of damage.
- Choosing between
Tactical Dive
Tactical Dive4s CD
Utility
Roll forward a small distance. You cannot be hit while rolling.
Survivor: Commando or
Tactical Slide
Tactical Slide4s CD
Utility
Slide on the ground a short distance. You can fire in either direction while sliding.
Survivor: Commando depends on how aggressive one would prefer to be in their playstyle.
Item Interactions
- On-hit items (such as
Rusty Knife
Rusty Knife
Chance to bleed on hit.
15% (+15% per stack) chance to bleed an enemy for 4x35% TOTAL damage.,
Mortar Tube
Mortar Tube
Chance to launch a mortar.
9% chance on hit to fire a mortar for 170% (+170% per stack) TOTAL damage., or
Sticky Bomb
Sticky Bomb
Chance to attach a bomb to enemies.
9% chance on hit to attach a bomb to an enemy, detonating for 200% (+100% per stack) TOTAL damage.) can be rapidly activated using Double Tap. It also allows Commando to consistently activate items with otherwise low proc chance (
Razor Penny
Razor Penny
Slightly increased Critical strike chance. Critical strikes give you gold.
Gain 4% critical chance (+4% per stack). Critical strikes drop $1 (+1$ per stack) gold.,
Telescopic Sight
Telescopic Sight
Chance to instantly kill an enemy.
1% (+0.5% per stack) chance on hit to instantly kill enemies. Does not work against bosses.).
- Items that increase attack speed (such as
Soldier's Syringe
Soldier's Syringe
Increases attack speed.
Increases attack speed by 12% (+12% per stack). or
Predatory Instincts
Predatory Instincts
Critical strikes increase attack speed. Buff stacks 5 times.
Gain 5% critical chance. Critical strikes increase attack speed by 10% (+7% per stack). Maximum cap of 30% (+21% per stack) attack speed.) can exacerbate Commando's already high rate of attack.
- Tactical Dive grants invincibility frames, giving Commando a safe method of activating on-contact items such as
Barbed Wire
Barbed Wire
Hurts nearby enemies.
Hurt all enemies within 1m (+0.2m per stack) for 50% (+10% per stack) damage every 0.5 seconds. or
Tesla Coil
Tesla Coil
Passively shock nearby enemies.
Passively shock nearby enemies for 120% (+60% per stack) damage..
- Items that increase your movement speed (
Paul's Goat Hoof
Paul's Goat Hoof
Move faster.
Increases movement speed by 15% (+15% per stack).,
Arcane Blades
Arcane Blades
Move faster after activating the Teleporter.
Increases movement speed by 30% (+30% per stack) after the Teleporter has been activated.) or slow enemies down (
Spikestrip
Spikestrip
Drop spikestrips on being hit, snaring enemies.
When hit, drop spikestrips that snare enemies for 1 (+0.5 per stack) second.,
Prison Shackles
Prison Shackles
Slow enemies on attack.
Slow enemies on hit for -50% movement speed for 1.5 (+0.5 per stack) seconds.) can aid in giving yourself room to attack.
Gallery
| CSS Sprite
|
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| Skins
|
⠀⠀ ⠀⠀ ⠀⠀
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| Unlocked by default.
|
 |
 |
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| Complete Trial "S.O.S". |
Complete Trial "Judgement" as Commando. |
Collect the Prismatic Shard in the Desolate Forest.
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| Multiplayer Drone
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|
Version History
Patch 1.1.0
- Fixed Commando's 'Tactical Slide' frequently entirely failing to cast.
Patch 1.0.5
- Fixed Commando turning around while sliding.
- Fixed Commando "storing" the slide state if grabbing a rope while sliding.
Patch 1.0.4
- Normalized survivor movement speed. All slower survivors now move faster.
Trivia
- Commando is the author of the in-game Monster Logs.
- This has never been officially confirmed by Hopoo Games. However, due to the presence of a pistol and a knife being referenced in said logs, and Commando being the one to kill Providence in the Seekers of the Storm trailer, the wiki assumes Commando as the lone survivor who wrote these logs and escaped Petrichor V. If this is ever officially debunked by Hopoo Games, all references to this will be removed from the wiki.
- Commando is one of two survivors to have items in their character portrait, the other being the
Drifter.
- He has the
Ukulele
Ukulele
..and his music was electric.
20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets. on his back, the
Scorching Shell Piece
Scorching Shell Piece
Gain shield. Fire a barrage of projectiles when it breaks.
Gain a 20 (+20 per stack) health shield. Fire up to 4 (+2 per stack) projectiles at nearby enemies when it breaks. affixed to his right shoulder, the
Topaz Brooch
Topaz Brooch
Kills grant temporary barrier.
Killing an enemy grants 15 barrier (+15 per stack). and
Monster Tooth
Monster Tooth
Heal after kills.
Killing an enemy heals you for 10 (+5 per stack) health. around his neck,
The Toxin
The Toxin
Touch enemies to weaken them.
Infect enemies on contact for 3 seconds, causing them to receive 30% (+15% per stack) extra damage from all sources. on his left bracer, the
Soldier's Syringe
Soldier's Syringe
Increases attack speed.
Increases attack speed by 12% (+12% per stack).,
Gasoline
Gasoline
Killing enemies sets the ground on fire.
Killing enemies burns the ground for 60% (+40% per stack) damage., and
Hunter's Harpoon
Hunter's Harpoon
Killing an enemy grants a temporary burst of speed.
Killing an enemy increases movement speed by 125% for 1 (+1 per stack) second. Consecutive kills increase buff duration for up to 25 seconds. on his belt, and
Barbed Wire
Barbed Wire
Hurts nearby enemies.
Hurt all enemies within 1m (+0.2m per stack) for 50% (+10% per stack) damage every 0.5 seconds. wrapped around his right shin guard.