Stage |
Multishop 1 |
Multishop 2 |
Multishop 3 |
Multishop 4
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Stage 1
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Ancient Scepter Upgrade your special skill. Upgrade your special skill. Unique to each character. Reduces special skill cooldown by 30% per stack. |
Alien Head Reduces cooldowns for your skills. Decrease your skill cooldowns by 30% (+30% per stack). |
Hardlight Afterburner Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown. Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
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Gasoline Killing enemies sets the ground on fire. Killing enemies burns the ground for 60% (+40% per stack) damage. |
Paul's Goat Hoof Move faster. Increases movement speed by 15% (+15% per stack). |
Barbed Wire Hurts nearby enemies. Hurt all enemies within 1m (+0.2m per stack) for 50% (+10% per stack) damage every 0.5 seconds.
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Hopoo Feather Gain an extra jump. Gain +1 (+1 per stack) maximum jump count. |
Guardian's Heart Gain a shield. Recharges outside of danger. Gain a 60 (+60 per stack) health shield. Recharges when outside of danger for 7 seconds. |
Tough Times Reduce incoming damage by 14%. Increase armor by 14 (+14 per stack).
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Boxing Gloves Chance to knock enemies backwards for extra damage. 6% (+6% per stack) chance on hitting enemies to knock them back for 100% TOTAL damage. |
Prison Shackles Slow enemies on attack. Slow enemies on hit for -50% movement speed for 1.5 (+0.5 per stack) seconds. |
Energy Cell Attack faster at lower health. Increases attack speed by up to 40% (+30% per stack) at low health.
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Stage 2
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Backup Magazine Add an extra charge of your Secondary skill. Add +1 (+1 per stack) charge of your Secondary skill. |
Energy Cell Attack faster at lower health. Increases attack speed by up to 40% (+30% per stack) at low health. |
Paul's Goat Hoof Move faster. Increases movement speed by 15% (+15% per stack).
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Lens Maker's Glasses Chance to deal double damage. Your attacks have a 10% (+7% per stack) chance to 'Critically Strike', dealing double damage. |
Rusty Knife Chance to bleed on hit. 15% (+15% per stack) chance to bleed an enemy for 4x35% TOTAL damage. |
Sticky Bomb Chance to attach a bomb to enemies. 9% chance on hit to attach a bomb to an enemy, detonating for 200% (+100% per stack) TOTAL damage.
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Unstable Watch67s CD Pause time for 7 seconds. Stop time for 7 seconds. |
Gigantic Amethyst8s CD Resets all your cooldowns. Reset all your cooldowns. |
Sawmerang45s CD Mow them down! Throw out a sawmerang, slicing enemies for 500% damage and making them bleed for 4x100% damage. Boomerangs back.
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Golden Gun More gold, more damage. Deal bonus damage based on current gold, up to 40% damage. Caps at 700 (-50% per stack) gold. Scales with time. |
Beating Embryo Equipment has a chance to have double the effect. Equipment has a 30% (+30% per stack) chance to deal double the effect. |
Rapid Mitosis Reduce the cooldown of equipment. Reduce the cooldown of equipment by 25% (+25% per stack).
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Stage 3
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Frost Relic Killing enemies surrounds you with icicles. Killing an enemy temporarily surrounds you with 3 (+1 per stack) icicles that deal 33% damage each every 0.33 seconds. |
Rusty Knife Chance to bleed on hit. 15% (+15% per stack) chance to bleed an enemy for 4x35% TOTAL damage. |
Soldier's Syringe Increases attack speed. Increases attack speed by 12% (+12% per stack).
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Gasoline Killing enemies sets the ground on fire. Killing enemies burns the ground for 60% (+40% per stack) damage. |
Lens Maker's Glasses Chance to deal double damage. Your attacks have a 10% (+7% per stack) chance to 'Critically Strike', dealing double damage. |
Backup Magazine Add an extra charge of your Secondary skill. Add +1 (+1 per stack) charge of your Secondary skill.
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Imp Overlord's Tentacle Cut off the head of the snake.. and the body lives on. Summon an imp bodyguard. Revives after 60 (-10 per stack) seconds. Increase imp health and damage by 15% per stack. |
Scorching Shell Piece Gain shield. Fire a barrage of projectiles when it breaks. Gain a 20 (+20 per stack) health shield. Fire up to 4 (+2 per stack) projectiles at nearby enemies when it breaks. |
Ifrit's Horn Chance to fire a flaming wave. 8% chance on hit to fire a flaming wave that incinerates enemies for 300% (+300% per stack) damage.
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Paul's Goat Hoof Move faster. Increases movement speed by 15% (+15% per stack). |
Ukulele ..and his music was electric. 20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets. |
Time Keeper's Secret Falling to low health stops time. Falling below 25% health stops time for 3 (+1 per stack) seconds. Recharges after 7 minutes.
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Stage 4
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Energy Cell Attack faster at lower health. Increases attack speed by up to 40% (+30% per stack) at low health. |
Soldier's Syringe Increases attack speed. Increases attack speed by 12% (+12% per stack). |
Lens Maker's Glasses Chance to deal double damage. Your attacks have a 10% (+7% per stack) chance to 'Critically Strike', dealing double damage.
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Rusty Knife Chance to bleed on hit. 15% (+15% per stack) chance to bleed an enemy for 4x35% TOTAL damage. |
AtG Missile Mk. 1 Chance to fire a missile. 10% (+10% per stack) chance on hit to fire a missile that deals 300% TOTAL damage. |
Crowbar Deal bonus damage to healthy monsters. Deal +50% (+30% per stack) damage to enemies above 80% health.
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Hopoo Feather Gain an extra jump. Gain +1 (+1 per stack) maximum jump count. |
Ukulele ..and his music was electric. 20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets. |
Frost Relic Killing enemies surrounds you with icicles. Killing an enemy temporarily surrounds you with 3 (+1 per stack) icicles that deal 33% damage each every 0.33 seconds.
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Paul's Goat Hoof Move faster. Increases movement speed by 15% (+15% per stack). |
Crowbar Deal bonus damage to healthy monsters. Deal +50% (+30% per stack) damage to enemies above 80% health. |
Predatory Instincts Critical strikes increase attack speed. Buff stacks 5 times. Gain 5% critical chance. Critical strikes increase attack speed by 10% (+7% per stack). Maximum cap of 30% (+21% per stack) attack speed.
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Stage 5
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Repulsion Armor After taking damage, reflect all attacks for 4 seconds. After 6 hits reflect incoming attacks for 400% damage and increase armor by 100 for 4 (+1 per stack) seconds. |
Permafrost Chance on hit to freeze enemies while also slowing. 13% chance on hit to freeze enemies for 1.5 seconds while slowing by -80% movement speed for 3 (+1.5 per stack) seconds. |
Old Box Chance when damaged to drop a jack-in-the-box, fearing enemies. Chance when damaged to drop a jack-in-the-box, fearing enemies for 2 (+1 per stack) seconds. Chance to drop starts at 10% and increases with low health.
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Spikestrip Drop spikestrips on being hit, snaring enemies. When hit, drop spikestrips that snare enemies for 1 (+0.5 per stack) second. |
Panic Mines Drop a mine at low health. Chance when damaged to drop 1 (+1 per stack) mine that deals 400% damage. Chance to drop starts at 15% and increases with low health. |
Fire Shield Retaliate on taking heavy damage. After taking more than 10% of your health as damage, explode for 400% (+200% per stack) damage, knocking enemies away (+20% force per stack).
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Toxic Centipede Infected! Infect a nearby enemy on contact for 6 (+2 per stack) seconds, dealing 50% damage every 0.5 seconds. Bounces to other enemies if the target dies. Recharges every 6 (-33% per stack) seconds. |
Guardian's Heart Gain a shield. Recharges outside of danger. Gain a 60 (+60 per stack) health shield. Recharges when outside of danger for 7 seconds. |
Captain's Brooch135s CD One man's wreckage is another man's treasure. Call down a chest nearby. Chest cost is doubled.
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Crowbar Deal bonus damage to healthy monsters. Deal +50% (+30% per stack) damage to enemies above 80% health. |
Rusty Knife Chance to bleed on hit. 15% (+15% per stack) chance to bleed an enemy for 4x35% TOTAL damage. |
Soldier's Syringe Increases attack speed. Increases attack speed by 12% (+12% per stack).
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Stage 6
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Crowbar Deal bonus damage to healthy monsters. Deal +50% (+30% per stack) damage to enemies above 80% health. |
Will-O'-The-Wisp Chance to detonate enemies on kill. 33% chance on killing an enemy to create a lava pillar for 300% (+200% per stack) damage, knocking enemies upwards. |
Smart Shopper Enemies drop extra gold. Killed enemies drop 25% (+25% per stack) more gold.
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Predatory Instincts Critical strikes increase attack speed. Buff stacks 5 times. Gain 5% critical chance. Critical strikes increase attack speed by 10% (+7% per stack). Maximum cap of 30% (+21% per stack) attack speed. |
Golden Gun More gold, more damage. Deal bonus damage based on current gold, up to 40% damage. Caps at 700 (-50% per stack) gold. Scales with time. |
Energy Cell Attack faster at lower health. Increases attack speed by up to 40% (+30% per stack) at low health.
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Mortar Tube Chance to launch a mortar. 9% chance on hit to fire a mortar for 170% (+170% per stack) TOTAL damage. |
Taser Chance to snare on hit. 7% chance on hit to snare enemies for 1.5 (+0.5 per stack) seconds. |
Concussion Grenade Chance to stun enemies. 6% (+6% per stack) chance on hitting enemies to stun them for 2 seconds.
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Sticky Bomb Chance to attach a bomb to enemies. 9% chance on hit to attach a bomb to an enemy, detonating for 200% (+100% per stack) TOTAL damage. |
Barbed Wire Hurts nearby enemies. Hurt all enemies within 1m (+0.2m per stack) for 50% (+10% per stack) damage every 0.5 seconds. |
The Toxin Touch enemies to weaken them. Infect enemies on contact for 3 seconds, causing them to receive 30% (+15% per stack) extra damage from all sources.
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Stage 7
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Brilliant Behemoth All your attacks explode! All your attacks explode for a bonus 20% (+20% per stack) TOTAL damage to nearby enemies. |
Bustling Fungus Heal quickly when standing still for 2 seconds. After standing still for 2 seconds, heal for 4.5% (+4.5% per stack) of your health every second to yourself and nearby allies. |
Tesla Coil Passively shock nearby enemies. Passively shock nearby enemies for 120% (+60% per stack) damage.
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Repulsion Armor After taking damage, reflect all attacks for 4 seconds. After 6 hits reflect incoming attacks for 400% damage and increase armor by 100 for 4 (+1 per stack) seconds. |
Rapid Mitosis Reduce the cooldown of equipment. Reduce the cooldown of equipment by 25% (+25% per stack). |
Alien Head Reduces cooldowns for your skills. Decrease your skill cooldowns by 30% (+30% per stack).
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Tough Times Reduce incoming damage by 14%. Increase armor by 14 (+14 per stack). |
Guardian's Heart Gain a shield. Recharges outside of danger. Gain a 60 (+60 per stack) health shield. Recharges when outside of danger for 7 seconds. |
Topaz Brooch Kills grant temporary barrier. Killing an enemy grants 15 barrier (+15 per stack).
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Ukulele ..and his music was electric. 20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets. |
AtG Missile Mk. 1 Chance to fire a missile. 10% (+10% per stack) chance on hit to fire a missile that deals 300% TOTAL damage. |
Predatory Instincts Critical strikes increase attack speed. Buff stacks 5 times. Gain 5% critical chance. Critical strikes increase attack speed by 10% (+7% per stack). Maximum cap of 30% (+21% per stack) attack speed.
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Stage 8
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Hopoo Feather Gain an extra jump. Gain +1 (+1 per stack) maximum jump count. |
Will-O'-The-Wisp Chance to detonate enemies on kill. 33% chance on killing an enemy to create a lava pillar for 300% (+200% per stack) damage, knocking enemies upwards. |
Frost Relic Killing enemies surrounds you with icicles. Killing an enemy temporarily surrounds you with 3 (+1 per stack) icicles that deal 33% damage each every 0.33 seconds.
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Soldier's Syringe Increases attack speed. Increases attack speed by 12% (+12% per stack). |
Rusty Knife Chance to bleed on hit. 15% (+15% per stack) chance to bleed an enemy for 4x35% TOTAL damage. |
Sticky Bomb Chance to attach a bomb to enemies. 9% chance on hit to attach a bomb to an enemy, detonating for 200% (+100% per stack) TOTAL damage.
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Fireman's Boots Fight fire with fire.. Walking leaves behind a fire trail that burns for 35% (+20% per stack) damage. |
Monster Tooth Heal after kills. Killing an enemy heals you for 10 (+5 per stack) health. |
Harvester's Scythe Critical hits heal you. Gain 5% critical chance. Critical strikes heal for 8 (+2 per stack) health.
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Mortar Tube Chance to launch a mortar. 9% chance on hit to fire a mortar for 170% (+170% per stack) TOTAL damage. |
Boxing Gloves Chance to knock enemies backwards for extra damage. 6% (+6% per stack) chance on hitting enemies to knock them back for 100% TOTAL damage. |
Barbed Wire Hurts nearby enemies. Hurt all enemies within 1m (+0.2m per stack) for 50% (+10% per stack) damage every 0.5 seconds.
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Stage 9
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Lens Maker's Glasses Chance to deal double damage. Your attacks have a 10% (+7% per stack) chance to 'Critically Strike', dealing double damage. |
The Toxin Touch enemies to weaken them. Infect enemies on contact for 3 seconds, causing them to receive 30% (+15% per stack) extra damage from all sources. |
Guardian's Heart Gain a shield. Recharges outside of danger. Gain a 60 (+60 per stack) health shield. Recharges when outside of danger for 7 seconds.
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Hyper-Threader Pew pew. Hitting enemies fires a laser that deals 40% damage and bounces to 2 (+1 per stack) enemies. |
Wicked Ring Critical strikes reduce all your cooldowns by 1. Gain 5% (+10% per stack) critical chance. Critical strikes reduce cooldowns by 1 second. |
Ceremonial Dagger Killing an enemy fires spirit bolts. Killing an enemy fires out 4 (+2 per stack) heat seaking bolts that deal 100% damage.
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Time Keeper's Secret Falling to low health stops time. Falling below 25% health stops time for 3 (+1 per stack) seconds. Recharges after 7 minutes. |
Paul's Goat Hoof Move faster. Increases movement speed by 15% (+15% per stack). |
Harvester's Scythe Critical hits heal you. Gain 5% critical chance. Critical strikes heal for 8 (+2 per stack) health.
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Hermit's Scarf Chance to evade incoming damage. 10% (+10% per stack) chance to evade incoming damage. |
Taser Chance to snare on hit. 7% chance on hit to snare enemies for 1.5 (+0.5 per stack) seconds. |
Topaz Brooch Kills grant temporary barrier. Killing an enemy grants 15 barrier (+15 per stack).
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