Challenges
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Completing an Achievement, Challenge, or Trial will unlock either a Survivor, an Item or Equipment (that will start to drop in subsequent runs), or an Artifact that can be activated for future runs.
Survivors
| Challenge | Unlocks | Requirement |
|---|---|---|
| Divine Intervention | Unlock a survivor. | |
| Before Titans | Kill the Magma Worm, Wandering Vagrant, and Colossus. | |
| Warrior | Beat the 3rd stage. | |
| Handy | Find the robot janitor. | |
| Mechanic | Repair 40 drones total. | |
| Excavation | Clear a path for the survivor. | |
| Washed Away | Beat the game. | |
| The Experiment | Free the chained creature. | |
| No Flukes | Beat the game 5 times. | |
| Itemized | Obtain 30 unique items in one playthrough. | |
| Gourmet | Obtain Enemies drop chunks of healing meat. 8% chance on hit to drop 2 meat nuggets that heal for 8 (+8 per stack) health., Heal quickly when standing still for 2 seconds. After standing still for 2 seconds, heal for 4.5% (+4.5% per stack) of your health every second to yourself and nearby allies., Rapidly heal outside of danger. After not being hit for 7 seconds, increase health regeneration by 2.4 (+2.4 per stack) hp per second., Increases maximum health by 8%. Increases maximum health by 8% (+8% per stack)., and Heal on use. Heal yourself for 50% of your health. in one run. | |
| Anywhere, Everywhere | Visit 10 unique stages. | |
| Recycled | Recycle 6 drones in one playthrough. | |
| Seasoned Wanderer | Collect 15 Monster Logs. |
Items
| Challenge | Unlocks | Requirement |
|---|---|---|
| Lizard Bait | Killing enemies sets the ground on fire. Killing enemies burns the ground for 60% (+40% per stack) damage. |
Defeat 20 Lemurians in one playthrough. |
| Never Look Back | Pause time for 7 seconds. Stop time for 7 seconds. |
Complete the 1st stage in under 5 minutes. |
| Still Standing | Harm yourself to deal massive damage to an enemy. Sacrifice 25% health to damage an enemy for 400% of your maximum health. |
Survive a boss with less than 20% health. |
| Pre-Alpha | Heal periodically after activating the teleporter. Heal by 2.5% of your maximum health every 5 (-25% per stack) seconds after the Teleporter has been activated. |
Find this item somewhere in the world to unlock it. |
| "Is This Bugged?" | Move faster. Increases movement speed by 15% (+15% per stack). |
Fail a shrine 3 times in a row. |
| Lucky Devil | Gain increased critical strike chance on failing a shrine. Resets between stages. Failing a shrine increases critical chance by 7% (+7% per stack), up to 6 times. Resets at the start of each stage. |
Pass a shrine 4 times in a row. |
| Mechanized Militia | Call drones for backup. Lasts 10 seconds. Create 4 drones to fight for you for 10 seconds. |
Have 4 drone helpers at once. |
| Strength of Will | Activating an interactable grants barrier and gold. Activating an interactable heals 35% (+15% per stack) of your maximum barrier and grants $8 (scales with time). |
Reach max barrier. |
| The Lone Survivor | Enemies take more damage at lower health. Deal bonus damage to enemies with lower health, up to +60% (+60% per stack) damage. |
Survive 40 minutes. |
| In the Soup | Fight fire with fire.. Walking leaves behind a fire trail that burns for 35% (+20% per stack) damage. |
Survive in lava for 1 minute straight. |
| Zero Sum | No hands. Hold the jump button to fly for up to 1.6 (+0.8 per stack) seconds. Recharges over 1.6 seconds. |
End a Teleporter timer with 0 enemies on the map. |
| Sole Survivor | Cheat death once. Taking fatal damage consumes this item and revives you with 40% health and 2 seconds of invulnerability. |
Die 50 times. |
| Last Wish | Drop a poison trap at low health. Chance when damaged to drop a poison mine that deals 150% damage and poisons for x600% (+450% per stack) damage over time. Chance to drop starts at 15% and increases with low health. |
Find the bloated survivor. |
| Vampire | Reduces cooldowns for your skills. Decrease your skill cooldowns by 30% (+30% per stack). |
Obtain 7 Heal after kills. Killing an enemy heals you for 10 (+5 per stack) health. and 1 Gain a shield. Recharges outside of danger. Gain a 60 (+60 per stack) health shield. Recharges when outside of danger for 7 seconds.. |
| In Good Health | Increases maximum health by 8%. Increases maximum health by 8% (+8% per stack). |
Reach 650 health. |
| Special Delivery | One man's wreckage is another man's treasure. Call down a chest nearby. Chest cost is doubled. |
Unlock a golden chest with the Unlocks all chests within 20 meters. Open all chests within 20 meters.. |
| The Grind | Slightly increase attack speed and movement speed. Increases movement speed by 7.5% (+7.5% per stack) and attack speed by 6% (+6% per stack). |
Level up to level 20. |
| Macho | Rain meteors from the sky, hurting both enemies and allies. Meteors fall from the sky, damaging enemies and friends for 10% of their maximum health. Lasts 8 seconds. |
Deal 5000 damage in one shot. |
| Junk Collector | Elite mobs have a chance to drop items. Elite mobs have a 4% (+1.5% per stack) chance to drop items. |
Kill the Scavenger. |
| Watery Grave | Hatch a strange creature who drops buffs periodically. Hatch 1 (+1 per stack) strange creature who drops buffs every 20 seconds. Buffs temporarily boost either movement speed, attack speed, or health regen. |
Drown 20 Whorls. |
| War Bonds | More gold, more damage. Deal bonus damage based on current gold, up to 40% damage. Caps at 700 (-50% per stack) gold. Scales with time. |
Bank 20,000 gold. |
| Endless Voyager | Critical strikes reduce all your cooldowns by 1. Gain 5% (+10% per stack) critical chance. Critical strikes reduce cooldowns by 1 second. |
Collect 4 Opens locked security doors. Opens locked security doors interacted with while held. Consumed on use.. |
| Altered Genome | Touch enemies to weaken them. Infect enemies on contact for 3 seconds, causing them to receive 30% (+15% per stack) extra damage from all sources. |
Find the illegal shipment. |
| Insurance Fraud | Critical hits heal you. Gain 5% critical chance. Critical strikes heal for 8 (+2 per stack) health. |
Use a health shrine that drops you below 5% health. |
| A Dime A Dozen | Slightly increased Critical strike chance. Critical strikes give you gold. Gain 4% critical chance (+4% per stack). Critical strikes drop $1 (+1$ per stack) gold. |
Kill 12 enemies simultaneously using the Drop and detonate 50% of your money. Use 50% of your gold to create a bomb, dealing 1 damage per gold spent. Refund 20% of spent gold on kill.. |
| Gold Medalist | Bosses drop powerful buffing wisps when hit. 10% chance on hitting a boss monster to drop a buffing wisp that improves health regen, attack speed, move speed, and base damage for 10 (+6 per stack) seconds. |
Get a gold rank on at least 5 Providence Trials. |
| Activated | Using your Equipment triggers an additional, random Equipment effect. Activating an Equipment triggers a random equipment effect 1 (+1 per stack) time(s). |
Use the same Equipment Activator 5 times. |
| Close Calls | All blocked damage heals you. Briefly blocks all incoming damage upon being struck (Recharging after 15 seconds). Blocking damage heals you for 3 (+1 per stack) health. |
Commando: Utility Roll forward a small distance. You cannot be hit while rolling. Survivor: Commando Dodge 7 lethal attacks. |
| Untouchable | Swing a powerful mace, activating your item effects. Swing a powerful mace for 250% damage, knocking enemies away. Guaranteed to activate all on-hit item effects. |
Commando: Activate the third teleporter without being hurt once. |
| Thread the Needle | Pew pew. Hitting enemies fires a laser that deals 40% damage and bounces to 2 (+1 per stack) enemies. |
Complete the Providence Trial "A Rung Above". |
| Rapidfire | Chance to evade incoming damage. 10% (+10% per stack) chance to evade incoming damage. |
Huntress: Achieve 200% attack speed. |
| Sixth Sense | Critical strikes increase attack speed. Buff stacks 5 times. Gain 5% critical chance. Critical strikes increase attack speed by 10% (+7% per stack). Maximum cap of 30% (+21% per stack) attack speed. |
Huntress: Defeat the Ancient Wisp without taking any damage. |
| Rope Burn | Climbed ropes are electrified. Climbing creates an electric trail that deals 50% damage (+30% per stack). |
Complete the Providence Trial "Hot-Rope Hop". |
| Tank | Drop spikestrips on being hit, snaring enemies. When hit, drop spikestrips that snare enemies for 1 (+0.5 per stack) second. |
Enforcer: Block 2000 damage total with your shield. |
| Turtle | Increase damage and attack speed for 8 seconds. Increase damage by 30% and attack speed by 40% for 8 seconds. |
Enforcer: Stay in Shield Mode for 5 minutes straight (in combat). |
| Desperado | For 14 seconds, hitting enemies causes them to drop gold. For 14 seconds, every hit drops gold. |
Bandit: Kill a boss with ' Special Take aim for a headshot, dealing 500% damage. if this ability kills an enemy, the Bandit's cooldowns are all reset to 0. Survivor: Bandit.' |
| Classic Man | Killing marked enemies permanently increases damage. Randomly marks up to 1 (+1 per stack) enemy. Killing a marked enemy permanently increases damage by 0.5, up to 20 damage. |
Bandit: Reset your cooldown 15 times consecutively. |
| Paratrooper | Access a deadly weapon against the Teleporter bosses. The Atlas Cannon appears each stage, activating it deals 40% (+20% per stack) of maximum health as damage to the teleporter boss after it spawns. |
Complete the Providence Trial "Emergency Ejection". |
| Bionic | Chance to snare on hit. 7% chance on hit to snare enemies for 1.5 (+0.5 per stack) seconds. |
Loader: Travel 6,500 meters using the Utility Fire your gauntlet and pull yourself forward, stunning and hurting enemies for 210% damage. Can be angled upwards. Survivor: Loader |
| Snuffed Out | Resets all your cooldowns. Reset all your cooldowns. |
Loader: Kill the |
| Controlled Demolition | Chance to attach a bomb to enemies. 9% chance on hit to attach a bomb to an enemy, detonating for 200% (+100% per stack) TOTAL damage. |
Engineer: Detonate 15 Secondary Drop a trap that explodes for 300% damage. Hold up to 10. Survivor: Engineers within 5 seconds. |
| Optimal | Chance to stun enemies. 6% (+6% per stack) chance on hitting enemies to stun them for 2 seconds. |
Engineer: Kill a boss in 15 seconds or less. |
| Field Testing | Chance to apply damage over time. Heal if the enemy dies. 10% (+5% per stack) chance on hit to spray an enemy dealing 10% damage per second. Spray stacks up to 10 times. Killing enemies heals for 10 (+5 per spray stack) health. |
Complete the Providence Trial "Get Off My Lawn!". |
| Cracking Claws | Sprout a tree on kill, granting healing fruits. Upon killing an enemy, spawn an alien plant that heals you for 3% of your maximum health and recharges after 4 seconds. Plant lasts 15 (+5 per stack) seconds. |
CHEF: Secondary COOK CUSTOMERS FOR 260% DAMAGE UNTIL GOLDEN BROWN, KNOCKING THEM AWAY. SEARING GLAZED CUSTOMERS DEALS +78% DAMAGE. Survivor: CHEF/FLAMBEFLAMBE3s CD Secondary COOK CUSTOMERS FOR 520% DAMAGE UNTIL INCINERATED, KNOCKING THEM AWAY. FLAMBEING GLAZED CUSTOMERS DEALS +156% DAMAGE. Survivor: CHEF 20 Sand Crabs |
| Catch and Release | Using skills charges up to a huge laser blast. Using skills charges the generator by 7.8% (+7.8% per stack) per second. At full power, fire a laser for 2000% damage. |
CHEF: Have 20 cleavers out at once. |
| "...Or Your Money Back" | Move faster after activating the Teleporter. Increases movement speed by 30% (+30% per stack) after the Teleporter has been activated. |
Complete the Providence Trial "Kited Blades". |
| Dissolved | Infected! Infect a nearby enemy on contact for 6 (+2 per stack) seconds, dealing 50% damage every 0.5 seconds. Bounces to other enemies if the target dies. Recharges every 6 (-33% per stack) seconds. |
Acrid: Spread 3,300 feet of Utility Secrete poisonous sludge for 2 seconds. Speeds up allies, while slowing and hurting enemies for 90% damage. Survivor: Acrid. |
| Catchy | Grant massive life on hit for 10 seconds. For 10 seconds, every hit heals you for 9 health. |
Acrid: Spread Special Release a deadly disease, poisoning enemies for 100% damage per second. The contagion spreads to two targets after 1 second. Survivor: Acrid to 25 enemies. |
| Yoink | Killing an enemy grants a temporary burst of speed. Killing an enemy increases movement speed by 125% for 1 (+1 per stack) second. Consecutive kills increase buff duration for up to 25 seconds. |
Complete the Providence Trial "A Toxic Path". |
| Blazing Victory | Drop a mine at low health. Chance when damaged to drop 1 (+1 per stack) mine that deals 400% damage. Chance to drop starts at 15% and increases with low health. |
Miner: Survive the teleporter event without falling below 50% health. |
| Hot Streak | Reduce enemy armor on hit. Reduction stacks 5 times. Attacks reduce enemy armor by 6 for 2 (+2 per stack) seconds. Reduction stacks up to -30 armor. |
Miner: Reach level 10 without getting hurt more than once. |
| Massacre | Healing past full grants you a temporary barrier. Increased maximum barrier. Healing past full grants you barrier equal to 50% (+50% per stack) of the amount you healed. Increases maximum barrier by 20% (+20% per stack). |
Artificer: Multi-kill 15 enemies. |
| By Design | Picked up items yield an additional temporary copy. Picking up an item gives you a temporary copy of itself. Temporary items last an additional 10 (+10 per stack) seconds |
Complete the Providence Trial "A Duplicator?!". |
| Hydraulic Press | Drones are equipped with explosive weaponry. Summons a drone helper. Drones gain a 5% (+5% per stack) chance on hit to fire a missile for 300% TOTAL damage, and a 9% chance on hit to fire a mortar for 85% (+85% per stack) TOTAL damage. Summons a unique drone which regenerates each stage. |
HAN-D: Kill 10 enemies simultaneously with Special APPLY GREAT FORCE TO ALL COMBATANTS FOR 500% DAMAGE, STUNNING AND KNOCKING THEM IN THE AIR. Survivor: HAN-D. |
| Like New | Become invulnerable for 8 seconds. Become invincible for 8 seconds. |
HAN-D: Beat the third stage without falling below 50% health. |
| A Little Extra Push | Gain an orbiting follower that damages enemies. Gain two orbiting spheres that strike for 100% (+ 50% stack) damage every 0.25 seconds. |
Complete the Providence Trial "Main Systems Offline". |
| High Caliber | Drop a decoy, attracting nearby enemies. Blow up a decoy, attracting and confusing enemies for 8 seconds. Looks just like you. |
Sniper: Achieve 15 consecutive Primary Shoot an enemy for 250% damage. Reactivate the ability to reload your weapon, granting bonus damage if timed correctly. Survivor: Sniper perfect reloads. |
| Iron Sights | Chance to instantly kill an enemy. 1% (+0.5% per stack) chance on hit to instantly kill enemies. Does not work against bosses. |
Sniper: 1-shot kill 10 enemies consecutively. |
| Chance of Showers | They fear the rain. Rain begins for 15 seconds (increases per stack) upon activating the Teleporter. Rain stuns, damages, and weakens enemies. You are invincible while it is raining. |
Complete the Providence Trial "Meteor Showers". |
| Mastery | Upgrade your special skill. Upgrade your special skill. Unique to each character. Reduces special skill cooldown by 30% per stack. |
Mercenary: Beat the game on |
| Flash of Light | Create a ring of lightning after killing an enemy. Lasts 6 seconds. Killing an enemy creates a ring of lightning that deals 50% (+20% per stack) damage every 0.5 seconds to 50% of enemies within. The ring starts with a radius of 4.7m and grows by 1.3m each kill up to 40m. Lasts for 6 seconds without killing enemies. |
Mercenary: Special Target the nearest enemy, attacking them for 6x110% damage. You cannot be hit for the duration. Survivor: Mercenary 50 enemies. |
Skills
| Challenge | Unlocks | Requirement | Alt |
|---|---|---|---|
| All Purpose | Secondary Slash enemies for 150% damage, wounding them for 4 seconds and briefly stunning them. Wounded enemies take an extra 50% damage from all sources. Survivor: Commando |
Complete the Providence Trial "Brave Heart, Steady Hand". | Complete 25 stages as Commando. |
| First Place | Utility Slide on the ground a short distance. You can fire in either direction while sliding. Survivor: Commando |
Complete the Providence Trial "Slide to the Finish!". | Defeat 3,000 enemies as Commando. |
| Only the Beginning | Special Take out your shotgun and fire, stunning and hitting nearby enemies for 6x100% damage. Survivor: Commando |
Complete the Providence Trial "A Colossal Feat". | Collect 300 items as Commando. |
| The Hunt | Primary Hold to charge an arrow shot, firing for up to 750% damage. Move more slowly while casting. Survivor: Huntress |
Huntress: Defeat 3 unique hidden event bosses in one run. | |
| Matricide | Secondary Throw a large, slow moving glaive, dealing 100% damage over time, before returning. Survivor: Huntress |
Complete the Providence Trial "Blades in the Wind". | Collect 300 items as Huntress. |
| Where You Want To Be | Utility Fire a weighted dart, teleporting you to it when it lands. Explodes for 200% damage upon landing. Survivor: Huntress |
Complete the Providence Trial "Piercing Space and Time". | Defeat 3,000 enemies as Huntress. |
| Natural Competition | Primary Fire a shrapnel grenade, exploding for 3x60% damage. Holds up to 4 grenades, reactivate when empty to reload your weapon. Survivor: Enforcer |
Complete the Providence Trial "Scavenger Hunt". | Collect 300 items as Enforcer. |
| A Sweet Smell | Secondary Dash forwards, slamming nearby enemies for up to 5x100% damage, knocking them back and stunning them. Survivor: Enforcer |
Complete the Providence Trial "Specimen Sampling". | Complete 25 stages as Enforcer. |
| Higher Ground | Special Fire three shotgun blasts for 3x300% damage. More effective on larger enemies. Fires downwards when used airborne. Survivor: Enforcer |
Complete the Providence Trial "Go On Without Me". | Defeat 3,000 enemies as Enforcer. |
| Retrograde | Primary Crack a whip forward for 200% damage, knocking enemies back. Survivor: Bandit |
Complete the Providence Trial "Castle of Memories". | Defeat 3,000 enemies as Bandit. |
| Gassed Up | Utility Toss a flash grenade, stunning and blinding all enemies. Blinded enemies cannot attack, are slowed and take 25% extra damage. Survivor: Bandit |
Complete the Providence Trial "Highway Robbery". | Collect 300 items as Bandit. |
| Matricide | Secondary Throw a large, slow moving glaive, dealing 100% damage over time, before returning. Survivor: Huntress |
Complete the Providence Trial "Blades in the Wind". | Collect 300 items as Huntress. |
| Big Red Button | Primary Rapidly fire weapon for 65% damage. Survivor: Pilot |
Pilot: Kill 30 enemies after launching them using Special Dash backwards, leaving a bomb that knocks enemies into the air for 150% damage. Can trigger 8 times. If airborne, dash upwards and drops a bomb directly below instead. Hold up to 2. Survivor: Pilot. | |
| Aerodynamic | Special Mark an enemy in front of you, launching an airstrike for 10x125% damage over time. Mark moves to a nearby enemy on kill. Survivor: Pilot |
Pilot: Kill 10 enemies without touching the ground or geysers. | |
| Steady Grip | Utility Dash forwards, briefly becoming invincible. Can latch onto and climb walls upon dashing into one. Survivor: Pilot |
Complete the Providence Trial "Race to the Finish!". | Collect 300 Items as Pilot. |
| Anti-Virus | Primary Charge up and slam enemies forward, for up to 1000% damage. Survivor: Loader |
Complete the Providence Trial "Ruins of the Future". | Collect 300 Items as Loader. |
| Divebomb | Secondary Crash down and stun enemies for 500% damage in a small radius, and 167% damage in a larger area. Survivor: Loader |
Complete the Providence Trial "Crash Landing". | Defeat 3,000 enemies as Loader. |
| Live Wire | Special Place a lightning beacon. Lightning surges to any nearby allies within a radius, dealing 80% damage per second, and increasing attack speed by 60%. Survivor: Loader |
Complete the Providence Trial "Colossal Lift". | Complete 25 stages as Loader. |
| Amplified | Special Drop a turret that charges up over 8 seconds and fires for 1300% damage per hit, inheriting all of your items. Fragile, rapidly damaging itself while firing. Survivor: Engineer |
Engineer: Acquire a Beam Drone. | |
| High Magnitude | Secondary Drop a defensive mine that knocks enemies back a significant distance for 120% damage. Can trigger up to 3 times. Hold up to 3. Survivor: Engineer |
Complete the Providence Trial "From All Angles". | Complete 25 stages as Engineer. |
| Aquarium | Primary Launch mortar rounds in an arc for 80% damage. Can move while firing. Survivor: Engineer |
Complete the Providence Trial "Drowning in Research". | Defeat 3,000 enemies as Engineer. |
| Grease Fire | Utility TOSS OUT A FRAGILE JAR OF OIL, SPREADING AND SLOWING CUSTOMERS. SLIDE WHILE IN OIL. Survivor: CHEF |
CHEF: Simultaneously kill 15 oiled enemies using Secondary COOK CUSTOMERS FOR 260% DAMAGE UNTIL GOLDEN BROWN, KNOCKING THEM AWAY. SEARING GLAZED CUSTOMERS DEALS +78% DAMAGE. Survivor: CHEF/FLAMBEFLAMBE3s CD Secondary COOK CUSTOMERS FOR 520% DAMAGE UNTIL INCINERATED, KNOCKING THEM AWAY. FLAMBEING GLAZED CUSTOMERS DEALS +156% DAMAGE. Survivor: CHEF | |
| Free-Range | Primary STRETCH YOUR ARMS AND SLASH CUSTOMERS FOR 125% DAMAGE. Survivor: CHEF |
Complete the Providence Trial "A Fresh Harvest". | Collect 300 items as CHEF. |
| Well-Seasoned | Special RAPIDLY PREPARE MEAL OUT OF CUSTOMERS, STUNNING AND DEALING 6x50% DAMAGE. SLAIN CUSTOMERS BECOME TASTY TEMPORARY MEAL ITEMS. CANNOT CRIT. EXECUTES ENEMIES BELOW 10% HEALTH. Survivor: CHEF |
Complete the Providence Trial "The Right Ingredients". | Defeat 3,000 enemies as CHEF. |
| Broken Continuity | Primary Maul enemies for 80% damage. Targets are corroded, and take 10% extra damage from all sources. Survivor: Acrid |
Acrid: Kill caged Acrid in less than 15 seconds. | |
| Nucleation | Secondary Spit out a Toxic Bubble, dealing 50% damage over time, and slowing enemies, exploding for 500% damage after 5 seconds. Can be pushed by attacking or bouncing on it, dealing 75% damage to nearby enemies. Survivor: Acrid |
Complete the Providence Trial "Caustic Climb". | Collect 300 items as Acrid. |
| Aposematic | Utility Spit out a poisonous blob, forming a puddle that slows and hurts enemies for 100% damage. Use a second time to dissolve into acid and warp to the puddle, dealing 400% damage. Survivor: Acrid |
Complete the Providence Trial "Uncontrolled Experiment". | Defeat 3,000 enemies as Acrid. |
| Hot-Blooded Vengeance | Secondary Dash through the air in your held direction. When contacting an enemy, rapidly drill in place for 150% damage for as long as you have heat. You cannot be hit while drilling. Survivor: Miner |
Kill 8 Elder Lemurians without losing your Scorching status. | |
| New Record | Primary Toss a pickaxe for 125% damage. Gain heat on hit. While Scorching, pickaxes pierce, and get thrown more rapidly. Survivor: Miner |
Complete the Providence Trial "Break the Targets!". | Complete 25 stages as Miner. |
| Burning Out | Utility Explode in a large area for 500% damage, stunning all enemies. Damages you for 25% max health and gain 25% heat. Cannot die from self-damage. Survivor: Miner |
Complete the Providence Trial "Scorching Heart". | Collect 300 items as Miner. |
| Full Circuit | Secondary Toss an electric spear that stuns the first enemy hit for 350% damage. Cast again mid-flight to pulse the spear for 700% damage in an area, allowing it to briefly pierce through enemies. Successful pierces refresh your ability to pulse. Survivor: Artificer |
Complete the Providence Trial "Lightning Strikes Twice". | Complete 25 stages as Artificer. |
| Terminal Velocity | Utility Shatter the earth below you for 120% damage, launching you into the air. Cast mid-air to create a temporary platform to stand on. Gravity is reduced briefly afterward. Survivor: Artificer |
Complete the Providence Trial "In The Clouds". | Collect 300 items as Artificer. |
| Solar Power | Special Summon a miniature, movement tracking star, dealing 125% damage over time. Explodes for 1000% damage and stuns after 5 seconds. Survivor: Artificer |
Complete the Providence Trial "Danger Orbits". | Defeat 3,000 enemies as Artificer. |
| "...Ask Questions Later" | Utility Spin around wildly, slamming enemies with your bag for 100% damage and generating scrap. Increases your speed by 50% and lowers your gravity. Number of hits increases with attack speed. Survivor: Drifter |
Drifter: Get 20 temporary items at once. | |
| Trash Compactor | Secondary Consume 2 scrap and toss out a large scrap cube, dealing 150% damage. The cube can be pushed and shattered, dealing 300% damage while pushed. Fragile! Survivor: Drifter |
Complete the Providence Trial "Perilous Descent". | Collect 300 items as Drifter. |
| Biodegradabler | Special Consume 8 scrap to re-roll a pickup. Survivor: Drifter |
Complete the Providence Trial "Equivalent Exchange". | Complete 25 stages as Drifter. |
| Sagitta Aurum | Secondary FIRE A DRONE THAT EXPLODES ON CONTACT FOR 500% DAMAGE, AT BLINDING SPEEDS, EXTENDING OVERCLOCK DURATION. GAIN DRONES BY KILLING ENEMIES. Survivor: HAN-D |
HAN-D: Obtain a golden drone. | |
| Deforestation | Special TEAR COMBATANTS APART FOR 5x95% DAMAGE, SCALING WITH ATTACK SPEED. CAN MOVE SLOWLY WHILE CASTING. Survivor: HAN-D |
HAN-D: Kill 15 enemies at once using the Mow them down! Throw out a sawmerang, slicing enemies for 500% damage and making them bleed for 4x100% damage. Boomerangs back.. | |
| Commander | Secondary FIRE A DRONE FOR 190% DAMAGE WHILE ALSO TEMPORARILY GAINING ATTACK SPEED. GAIN DRONES BY KILLING ENEMIES. Survivor: HAN-D |
Complete the Providence Trial "Routine Maintenance". | Defeat 3,000 enemies as HAN-D. |
| Empty Pockets | Primary Swing your rifle in front of you, dealing 120% damage and knocking enemies back. Survivor: Sniper |
Sniper: Beat the first three stages without any players collecting items or equipment. | |
| Siiick | Utility Fire at the ground, launching yourself up and away. Deals 200% damage. Survivor: Sniper |
Sniper: Kill Providence while Utility Backflip a large distance. You cannot be hit while rolling. Survivor: Sniper backflipping. | |
| Thermal Vision | Secondary Rapidly take aim, dealing damage within a moving reticle. On release, fire a bullet for 600% damage. Survivor: Sniper |
Complete the Providence Trial "Bullseyes Only". | Complete 25 stages as Sniper. |
| Riposte | Secondary Hold to sheathe your weapon. Release before an incoming strike to parry enemy attacks for 500%-1000% damage and stunning all nearby enemies. Survivor: Mercenary |
Complete the Providence Trial "Don't Think, Feel". | Complete 25 stages as Mercenary. |
| Tsuchinoko | Utility Dash upwards damaging enemies for 200% damage. Press again to slam down for 400% damage. Survivor: Mercenary |
Complete the Providence Trial "Assassination Contract". | Collect 300 items as Mercenary. |
| Infinite Potential | Special Focus briefly, channeling energy into an after-image. All attacks are doubled at 50% effectiveness for three seconds. Stacks twice. Survivor: Mercenary |
Complete the Providence Trial "Shadows of the Past". | Defeat 3,000 enemies as Mercenary. |
Skins
| Challenge | Unlocks | Requirement |
|---|---|---|
| Selfless | Complete the Providence Trial "S.O.S.". | |
| Chasing Shadows | Complete the Providence Trial "Inner Demons". | |
| Keep It Up | Complete the Providence Trial "Juggling Priorities". | |
| Hivemind | Complete the Providence Trial "Gup Sorting?". | |
| Thank You | Complete the Providence Trial "Think of the Children". | |
| Campsite | Complete the Providence Trial "Lone Wolf". |
Artifacts
| Hint | Unlocks | Requirement |
|---|---|---|
| In The Forest | Find the Artifact of Honor. | |
| Somewhere Dry | Find the Artifact of Kin. | |
| Among the Mushrooms | Find the Artifact of Distortion. | |
| In the Meadow | Find the Artifact of Spite. | |
| Below the Bridge | Find the Artifact of Glass. | |
| Drowned Below | Find the Artifact of Enigma. | |
| Near the Core | Find the Artifact of Sacrifice. | |
| In the Hive | Find the Artifact of Command. | |
| Beneath the Temple | Find the Artifact of Spirit. | |
| Kaleidoscope | Find the Artifact of Origin. | |
| Carrying Weight | Get a gold rank on at least 15 Providence Trials. | |
| Sight-Seeing | Find the 4 hidden Artifact Shards. | |
| Entrophy | Find the Artifact of Tempus. | |
| Seeing Ghosts | Find the Artifact of Cognation. |
Secrets
| Challenge | Unlocks | Requirement |
|---|---|---|
| Unethical Consumption | CHEF: Special RAPIDLY PREPARE MEAL OUT OF CUSTOMERS, STUNNING AND DEALING 6x50% DAMAGE. SLAIN CUSTOMERS BECOME TASTY TEMPORARY MEAL ITEMS. CANNOT CRIT. EXECUTES ENEMIES BELOW 10% HEALTH. Survivor: CHEF Acrid. | |
| Strange Prism: Pyrite | Find this prism in the world. | |
| Strange Prism: Snare | Find this prism in the world. | |
| Strange Prism: Calcium | Find this prism in the world. | |
| Strange Prism: Malice | Find this prism in the world. | |
| Miner's Determination | Complete the final Providence Trial as Miner. | |
| Drifter's Spirit | Complete the final Providence Trial as Drifter. | |
| Huh? |
| Challenge | Description | Unlocks |
|---|---|---|
| Strange Prism: Pyrite | Find this prism in the world. | RoR2 Yellow (Commando) |
| Strange Prism: Extinction | Find this prism in the world. | Void Purple (Huntress) |
| Strange Prism: Snare | Find this prism in the world. | Purple/Black (Bandit) |
| Strange Prism: Nebula | Find this prism in the world. | Safety Purple (Loader) |
| Strange Prism: Calcium | Find this prism in the world. | White/Blue (Acrid) |
| Strange Prism: Obsidian | Find this prism in the world. | Black/Emerald (Acrid) |
| Strange Prism: Stasis | Find this prism in the world. | RoR2 White (Artificer) |
| Strange Prism: Pollen | Find this prism in the world. | Pink/Gray (Drifter) |
| Strange Prism: Malice | Find this prism in the world. | Nemesis (Mercenary) |
| Unethical Consumption | CHEF: Special RAPIDLY PREPARE MEAL OUT OF CUSTOMERS, STUNNING AND DEALING 6x50% DAMAGE. SLAIN CUSTOMERS BECOME TASTY TEMPORARY MEAL ITEMS. CANNOT CRIT. EXECUTES ENEMIES BELOW 10% HEALTH. Survivor: CHEF Acrid |
Black/Crimson (CHEF) |
| Commando's Bravery | Complete the final Providence Trial as Commando | Judgement (Commando) |
| Huntress's Agility | Complete the final Providence Trial as Huntress | Judgement (Huntress) |
| Enforcer's Will | Complete the final Providence Trial as Enforcer | Judgement (Enforcer) |
| Bandit's Cunning | Complete the final Providence Trial as Bandit | Judgement (Bandit) |
| HAN-D's Directive | Complete the final Providence Trial as HAN-D | Judgement (HAN-D) |
| Engineer's Intellect | Complete the final Providence Trial as Engineer | Judgement (Engineer) |
| Miner's Determination | Complete the final Providence Trial as Miner | Judgement (Miner) |
| Sniper's Reflex | Complete the final Providence Trial as Sniper | Judgement (Sniper) |
| Acrid's Hunger | Complete the final Providence Trial as Acrid | Judgement (Acrid) |
| Mercenary's Technique | Complete the final Providence Trial as Mercenary | Judgement (Mercenary) |
| Loader's Strength | Complete the final Providence Trial as Loader | Judgement (Loader) |
| CHEF's Recipe | Complete the final Providence Trial as CHEF | Judgement (CHEF) |
| Pilot's Focus | Complete the final Providence Trial as Pilot | Judgement (Pilot) |
| Artificer's Hope | Complete the final Providence Trial as Artificer | Judgement (Artificer) |
| Drifter's Spirit | Complete the final Providence Trial as Drifter | Judgement (Drifter) |
| Huh? | Huh? |
Version History
Patch 1.0.3
- Fixed challenges relating to completing stage 3 (such as Bandit) not unlocking for multiplayer clients.
| Risk of Rain Returns Wiki | |
|---|---|
| Main | Artifacts • Challenges • Monsters • Drones • Items • Interactables • Providence Trials • Difficulty • Game Rules |
| Survivors | |
| Stages | Desolate Forest • Dried Lake • Damp Caverns • Sky Meadow • Ancient Valley • Boar Beach • Sunken Tomb • Magma Barracks • Hive Cluster • Temple of the Elders • Risk of Rain |
| Other | Soundtrack • Version History |