Slide to the Finish!

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Slide to the Finish!

As CommandoPortrait0.pngCommando, race through an obstacle course and reach the goal before time runs out. In order to unlock this trial you need to complete A Colossal Feat. Successfully completing it will unlock the alternate utility Tactical SlideCommandoC2.pngTactical Slide4s CD
Utility

Slide on the ground a short distance. You can fire in either direction while sliding.
Survivor: Commando
for Commando.

Modifiers

  • Checkpoint shrines revive you on death.
  • You start with 65 max HP.
  • Your health does not naturally regenerate.
  • Falling out of bounds is lethal.
  • You start with the following items: Hardlightafterburner.pngHardlightafterburner.pngHardlight Afterburner
    Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.

    Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
    x1

During this trial, the player (as Commando) has the loadout Double TapCommandoZ1.pngDouble Tap
Primary

Shoot rapidly for 60% damage.
Survivor: Commando
/ Full Metal JacketCommandoX1.pngFull Metal Jacket3s CD
Secondary

Shoot through enemies for 230% damage, knocking them back.
Survivor: Commando
/ Tactical SlideCommandoC2.pngTactical Slide4s CD
Utility

Slide on the ground a short distance. You can fire in either direction while sliding.
Survivor: Commando
/ Suppressive FireCommandoV1.pngSuppressive Fire5s CD
Special

Fire rapidly, stunning and hitting nearby enemies for 6x60% damage.
Survivor: Commando
, showcasing the ability Tactical Slide as the player uses it to reach the end of the trial in time. The player may pick up items and take different paths to get to the finish line faster.

Note that killing a total of 3 Boarlits at any point during the trial will spawn a Paulsgoathoof.pngPaul's Goat HoofPaulsgoathoof.pngPaul's Goat Hoof
Move faster.

Increases movement speed by 15% (+15% per stack).
once.

After dodging 2 Rock Golems and picking up a Paulsgoathoof.pngPaul's Goat HoofPaulsgoathoof.pngPaul's Goat Hoof
Move faster.

Increases movement speed by 15% (+15% per stack).
, you can take either the safer top path containing a Goat HoofPaulsgoathoof.pngPaul's Goat Hoof
Move faster.

Increases movement speed by 15% (+15% per stack).
or the more dangerous bottom path containing a Hardlightafterburner.pngHardlight AfterburnerHardlightafterburner.pngHardlight Afterburner
Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.

Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
; both path contain a Hopoofeather.pngHopoo FeatherHopoofeather.pngHopoo Feather
Gain an extra jump.

Gain +1 (+1 per stack) maximum jump count.
. Then, going past a few Boarlits, this is a good time to collect a Goat HoofPaulsgoathoof.pngPaul's Goat Hoof
Move faster.

Increases movement speed by 15% (+15% per stack).
by killing 3 of them. You can dodge through 3 Rock Golems for an optional HoofPaulsgoathoof.pngPaul's Goat Hoof
Move faster.

Increases movement speed by 15% (+15% per stack).
and a Rustyjetpack.pngRusty JetpackRustyjetpack.pngRusty Jetpack
Increase jump height and reduce gravity.

Decrease gravity while holding the jump button by 10% (-10% per stack) and increase jump height (increases per stack).
, which combined with the FeatherHopoofeather.pngHopoo Feather
Gain an extra jump.

Gain +1 (+1 per stack) maximum jump count.
will yield 2 more Goat HoovesPaulsgoathoof.pngPaul's Goat Hoof
Move faster.

Increases movement speed by 15% (+15% per stack).
right of the first checkpoint.

The geyser left of the first checkpoint contains an optional Goat HoofPaulsgoathoof.pngPaul's Goat Hoof
Move faster.

Increases movement speed by 15% (+15% per stack).
, while the two sections afterwards contain optional JetpacksRustyjetpack.pngRusty Jetpack
Increase jump height and reduce gravity.

Decrease gravity while holding the jump button by 10% (-10% per stack) and increase jump height (increases per stack).
, after which you can choose to go through multiple Overloading Icon.png Overloading Rock Golems for 3 extra HoovesPaulsgoathoof.pngPaul's Goat Hoof
Move faster.

Increases movement speed by 15% (+15% per stack).
. After the second checkpoint you have to navigate a winding path while dodging missiles from 4 Volatile Icon.png Volatile Macrobic Predators. Going through another split path, you will reach the third checkpoint containing a Redwhip.pngRed WhipRedwhip.pngRed Whip
Move fast out of combat.

Leaving combat for 2 seconds boosts your movement speed by 60% (+60% per stack).
and a Hopoofeather.pngHopoo FeatherHopoofeather.pngHopoo Feather
Gain an extra jump.

Gain +1 (+1 per stack) maximum jump count.
. At the end of the trial is 16 stacks of HoovesPaulsgoathoof.pngPaul's Goat Hoof
Move faster.

Increases movement speed by 15% (+15% per stack).
required to gain enough speed to slide across the large gap into the finish line.

If the player falls down a pit, or runs out of time, the trial will be failed. A time of 1:10 (0:50 remaining) is required to achieve gold.

Playthrough

Risk of Rain Returns Wiki
Main ArtifactsChallengesMonstersDronesItemsInteractablesProvidence TrialsDifficultyGame Rules
Survivors CommandoPortrait0.pngCommandoHuntressPortrait0.pngHuntressEnforcerPortrait0.pngEnforcerBanditPortrait0.pngBanditHAN-DPortrait0.pngHAN-DEngineerPortrait0.pngEngineerMinerPortrait0.pngMinerSniperPortrait0.pngSniperAcridPortrait0.pngAcridMercenaryPortrait0.pngMercenaryLoaderPortrait0.pngLoaderCHEFPortrait0.pngCHEFPilotPortrait0.pngPilotArtificerPortrait0.pngArtificerDrifterPortrait0.pngDrifter
Stages Desolate ForestDried LakeDamp CavernsSky MeadowAncient ValleyBoar BeachSunken TombMagma BarracksHive ClusterTemple of the EldersRisk of Rain
Other SoundtrackVersion History