A Colossal Feat

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A Colossal Feat

As CommandoPortrait0.pngCommando, reach and defeat the Colossus before time runs out. This is the first Providence Trial, and it is unlocked by finding any Survivor. Successfully completing it will unlock the alternate special ability Point-BlankCommandoV2.pngPoint-Blank6s CD
Special

Take out your shotgun and fire, hitting nearby enemies for 6x100% damage.
Survivor: Commando
for Commando.

Modifiers

  • Your health does not naturally regenerate.

During this trial, the player has the loadout Double TapCommandoZ1.pngDouble Tap
Primary

Shoot rapidly for 60% damage.
Survivor: Commando
/ Full Metal JacketCommandoX1.pngFull Metal Jacket3s CD
Secondary

Shoot through enemies for 230% damage, knocking them back.
Survivor: Commando
/ Tactical DiveCommandoC1.pngTactical Dive4s CD
Utility

Roll forward a small distance. You cannot be hit while rolling.
Survivor: Commando
/ Point-BlankCommandoV2.pngPoint-Blank6s CD
Special

Take out your shotgun and fire, hitting nearby enemies for 6x100% damage.
Survivor: Commando
, showcasing the ability Point-Blank by having the player rely on it as their primary source of damage.

Throughout the trial, enemies will spawn in waves. When a wave spawns, the timer for the next wave starts. This timer starts at 5s for the first wave, and goes up by around 3.5s for each subsequent wave. If all enemies are defeated, the next wave will spawn immediately. The enemy waves are as follows:

The player starts with $15, and has access to:

  • a small chest containing one Monstertooth.pngMonster ToothMonstertooth.pngMonster Tooth
    Heal after kills.

    Killing an enemy heals you for 10 (+5 per stack) health.
    , Lensmakersglasses.pngLens Maker's GlassesLensmakersglasses.pngLens Maker's Glasses
    Chance to deal double damage.

    Your attacks have a 10% (+7% per stack) chance to 'Critically Strike', dealing double damage.
    , or Medkit.pngMedkitMedkit.pngMedkit
    Receive a delayed heal after taking damage.

    Heal for 10 (+10 per stack) health 1.5 seconds after getting hurt.
  • a large chest containing one Ukulele.pngUkuleleUkulele.pngUkulele
    ..and his music was electric.

    20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets.
    , Energycell.pngEnergy CellEnergycell.pngEnergy Cell
    Attack faster at lower health.

    Increases attack speed by up to 40% (+30% per stack) at low health.
    , or Guardiansheart.pngGuardian's HeartGuardiansheart.pngGuardian's Heart
    Gain a shield. Recharges outside of danger.

    Gain a 60 (+60 per stack) health shield. Recharges when outside of danger for 7 seconds.
  • 2 barrels granting money and health
  • an equipment barrel containing Giganticamethyst.pngGigantic AmethystGiganticamethyst.pngGigantic Amethyst8s CD
    Resets all your cooldowns.

    Reset all your cooldowns.
    .

If the player dies, or runs out of time before defeating the Colossus, the trial will be failed. A time of 1:35 (3:25 remaining) is required in order to achieve gold.

Playthrough

Risk of Rain Returns Wiki
Main ArtifactsChallengesMonstersDronesItemsInteractablesProvidence TrialsDifficultyGame Rules
Survivors CommandoPortrait0.pngCommandoHuntressPortrait0.pngHuntressEnforcerPortrait0.pngEnforcerBanditPortrait0.pngBanditHAN-DPortrait0.pngHAN-DEngineerPortrait0.pngEngineerMinerPortrait0.pngMinerSniperPortrait0.pngSniperAcridPortrait0.pngAcridMercenaryPortrait0.pngMercenaryLoaderPortrait0.pngLoaderCHEFPortrait0.pngCHEFPilotPortrait0.pngPilotArtificerPortrait0.pngArtificerDrifterPortrait0.pngDrifter
Stages Desolate ForestDried LakeDamp CavernsSky MeadowAncient ValleyBoar BeachSunken TombMagma BarracksHive ClusterTemple of the EldersRisk of Rain
Other SoundtrackVersion History