Sniper

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SniperWalk.gifSniper
Sniper portrait.png
Stats
HP 119 (+ 33 per level)
Regen 1.20 (+0.24 per level) hp/s
Damage 15 (+4 per level)
Armor 0 (+2 per level)
Speed 28 km/h
Unlock
Beat the game.
Ending phrase
..and so they left, the sound still ringing in deaf ears.

Sniper

"The Sniper is the ultimate boss killer. A perfect reload and a fully charged Steady Aim, along with Spotter: SCAN, can one shot many bosses. Try to stand in a preferable position where you can charge Steady Aim for as long as possible."

Description

The Sniper is a playable character in Risk of Rain Returns, capable of landing some of the highest single-hit damage attacks in the game.

SniperX1.pngSteady AimSniperX1.pngSteady Aim4s CD
Secondary

Carefully take aim, increasing damage the longer the button is held down. On release, fire a bullet for up to 2000% damage.
Survivor: Sniper
is the Sniper’s main damaging skill, with all their other skills working around it; aim to charge this for as long as possible for huge burst damage. SniperZ1.pngSnipeSniperZ1.pngSnipe
Primary

Shoot an enemy for 250% damage. Reactivate the ability to reload your weapon, granting bonus damage if timed correctly.
Survivor: Sniper
is a reliable skill for chip damage in-between Steady Aim shots. SniperC1.pngMilitary TrainingSniperC1.pngMilitary Training6s CD
Utility

Backflip a large distance. You cannot be hit while rolling.
Survivor: Sniper
can be used to quickly reposition a large distance away from enemies, granting time for longer charging. SniperV1.pngSpotter: SCANSniperV1.pngSpotter: SCAN10s CD
Special

Send your Spotter out to analyze the most dangerous enemy, increasing critical strike chance against it by 100%.
Survivor: Sniper
marks an enemy for a guaranteed critical hit, doubling Sniper's already monstrous damage output.

As for the alternate abilities, SniperZ2.pngImproviseSniperZ2.pngImprovise
Primary

Swing your rifle in front of you, dealing 120% damage and knocking enemies back.
Survivor: Sniper
can be also be used to create distance from enemies with its high knockback. SniperX2.pngQuickscopeSniperX2.pngQuickscope4s CD
Secondary

Rapidly take aim, dealing damage within a moving reticle. On release, fire a bullet for 600% damage.
Survivor: Sniper
is the alternate counterpart to Steady Aim, providing a means of quick area damage in exchange for power and a long piercing range. SniperC2.pngHeavy RecoilSniperC2.pngHeavy Recoil3s CD
Utility

Fire at the ground, launching yourself up and away. Deals 200% damage.
Survivor: Sniper
can be used for a boost in elevation, allowing for Sniper to reach higher areas, as well as providing another method for reloading, if Improvise is used.

Survivor Log

Departure: Destination:

Military Base, Northern Side, Deimos

Fort Reason, Belt Num.1053, [REDACTED] Boron System

  Travel ID: 142525544524553545341445
Passenger Details: [Military Class]

Luggage & Equipment: Soldier boarded with a standard military reconnaissance personnel uniform, a 2050-0 sniper rifle and a traditional surveillance drone. The rifle and drone were cleared by the military checkpoint ahead of boarding, though the passenger opted to keep the drone with their carry-on luggage. Passenger and military associates insisted that the rifle stay with their own personnel, but allowed the rifle to be unloaded before boarding, with rounds stored in an automated lockbox. The soldier's personal affects included energy cells, canned goods, and a package of cooling gel sheets.

[SECURITY RECALL] [Note S1a] Contact Light personnel has been instructed by the Deimos military to not mention the conflict occuring currently in the Boron system. [Note S1b] Contact Light personnel has been instructed by the Deimos military to delete records of additional hardware loaded alongside their soldier.

Skills

Primary

Snipe
SniperZ1.png
Shoot an enemy for 250% damage. Reactivate the ability to reload your weapon, granting bonus damage if timed correctly.

  • A perfect reload (light purple zone) grants a 60% damage boost, while a timed reload (dark purple zone) grants a 30% damage boost.
    • This boost only affects skills, and lasts until the next skill use.

SniperZ1Dummy.gif

Improvise
SniperZ2.png
Swing your rifle in front of you, dealing 120% damage and knocking enemies back.

  • Using Improvise while charging Steady Aim and holding a direction will change Sniper's aiming direction.

SniperZ2Dummy.gif

Secondary

Steady Aim Clock.png 4s CD
SniperX1.png
Carefully take aim, increasing damage the longer the button is held down. On release, fire a bullet for up to 2000% damage.

  • Steady Aim's damage is reduced by half for each enemy hit beyond the first.
  • Steady Aim's charge speed scales with attacks speed.
  • Steady Aim is not cancelled by Improvise or Military Training.
  • If Steady Aim does not crit and hits an enemy marked by Spotter: SCAN, any enemy behind the marked one will take critical damage as well.

SniperX1Dummy.gif

Quickscope Clock.png 4s CD
SniperX2.png
Rapidly take aim, dealing damage within a moving reticle. On release, fire a bullet for 600% damage.

  • No details yet. If you know something about this skill that could be useful to other players, don't hesitate to add it here!

SniperX2Dummy.gif

Utility

Military Training Clock.png 6s CD
SniperC1.png
Backflip a large distance. You cannot be hit while rolling.

  • Using Military Training while charging Steady Aim and holding a direction will change Sniper's aiming direction.

SniperC1Dummy.gif

Heavy Recoil Clock.png 3s CD
SniperC2.png
Fire at the ground, launching yourself up and away. Deals 200% damage.

  • No details yet. If you know something about this skill that could be useful to other players, don't hesitate to add it here!

SniperC2Dummy.gif

Special

Spotter: SCAN Clock.png 10s CD
SniperV1.png
Send your Spotter out to analyze the most dangerous enemy, increasing critical strike chance against it by 100%.
Ancientscepter.pngAncientscepter.pngAncient Scepter
Upgrade your special skill.

Upgrade your special skill. Unique to each character. Reduces special skill cooldown by 30% per stack.
Spotter: ISOLATE
SniperV1 2.png
Send your Spotter out to analyze the most dangerous enemy, slowing and increasing critical strike chance against it by 100%.

  • Spotter: SCAN / ISOLATE can be cancelled at any time with SniperV1 3.png Spotter: RECALL, returning the Spotter and putting the skill on cooldown.
  • Spotter: SCAN prioritizes a Boss above all other Enemies.

SniperV1Dummy.gif

Achievements & Trials

Survivors
Name Unlocks Requirement Alt
High Caliber Crudely-Drawn Buddy Achieve 15 consecutive perfect reloads. (A perfect reload requires timing it such that the indicator lands in the light purple part of the bar, resulting in distinct sounds for the reload and the next shot.)
Iron Sights Telescopic Sight 1-shot kill 10 enemies consecutively.
Empty Pockets Improvise Beat the third stage without any players collecting items or equipment.
Siiick Heavy Recoil Kill Providence while backflipping.
Chance of Showers Umbrella Complete the Providence Trial "Meteor Showers".
Thermal Vision Quickscope Complete the Providence Trial "Bullseyes Only". Complete 25 stages as Sniper.

Strategy

  • As horizontal momentum is preserved while using skills in the air, you should jump before reloading, as otherwise you will have to stand still for a bit.
    • Extending off this, you can also jump before using SniperZ1.pngSnipeSniperZ1.pngSnipe
      Primary

      Shoot an enemy for 250% damage. Reactivate the ability to reload your weapon, granting bonus damage if timed correctly.
      Survivor: Sniper
      . Doing both of these together will effectively allow you to move at full speed while attacking.
      • Do note that for smaller enemies (such as Lemurians), you must shoot almost immediately after jumping, as you will miss otherwise. Larger enemies, like Rock Golems, are easier to hit.
  • Charging SniperX1.pngSteady AimSniperX1.pngSteady Aim4s CD
    Secondary

    Carefully take aim, increasing damage the longer the button is held down. On release, fire a bullet for up to 2000% damage.
    Survivor: Sniper
    after performing a backflip with SniperC1.pngMilitary TrainingSniperC1.pngMilitary Training6s CD
    Utility

    Backflip a large distance. You cannot be hit while rolling.
    Survivor: Sniper
    will significantly reduce your friction on the ground, allowing you to slide a greater distance.
    • This can be extended even further by repeatedly jumping, more than doubling the distance travelled.
  • Military Training can be used during Steady Aim, allowing you to dodge attacks and charge just a bit longer.
  • Never be afraid to run away and make yourself some space. Sniper can kill a Boss in the last seconds of the Teleporter event. You don't need to be worried about wasting time when it comes to eliminating enemies. Sometimes it's best to reposition while your cooldown for your secondary ability finishes.

Loadout

  • SniperZ2.pngImproviseSniperZ2.pngImprovise
    Primary

    Swing your rifle in front of you, dealing 120% damage and knocking enemies back.
    Survivor: Sniper
    can be used instead of Snipe if you want more opportunities for distancing yourself away from enemies, or if you’re having trouble with the timed reload mechanic.
    • However, since you lose out on Snipe's ranged attack and damage-boosting active reload, SniperC2.pngHeavy RecoilSniperC2.pngHeavy Recoil3s CD
      Utility

      Fire at the ground, launching yourself up and away. Deals 200% damage.
      Survivor: Sniper
      is effectively required to make this work.
  • SniperX2.pngQuickscopeSniperX2.pngQuickscope4s CD
    Secondary

    Rapidly take aim, dealing damage within a moving reticle. On release, fire a bullet for 600% damage.
    Survivor: Sniper
    allows for a more close-up playstyle, as there is no charging required, allowing you to fire it at a group of enemies point-blank.

Item Interactions

  • Crowbar.pngCrowbarCrowbar.pngCrowbar
    Deal bonus damage to healthy monsters.

    Deal +50% (+30% per stack) damage to enemies above 80% health.
    s and Ollopper.pngThe Ol' LopperOllopper.pngThe Ol' Lopper
    Enemies take more damage at lower health.

    Deal bonus damage to enemies with lower health, up to +60% (+60% per stack) damage.
    s are very useful for Sniper, complementing their high single-hit damage and extending their one-shotting capabilities.
  • Although it may seem counterintuitive at first given their slower attack speed, many on-hit items in Risk of Rain Returns are based on TOTAL damage, meaning that items such as Rustyknife.pngRusty KnifeRustyknife.pngRusty Knife
    Chance to bleed on hit.

    15% (+15% per stack) chance to bleed an enemy for 4x35% TOTAL damage.
    or Atgmissilemk1.pngAtG Missile Mk. 1Atgmissilemk1.pngAtG Missile Mk. 1
    Chance to fire a missile.

    10% (+10% per stack) chance on hit to fire a missile that deals 300% TOTAL damage.
    work just as well for them.
    • Additionally, every enemy pierced with Steady Aim will roll for on-hit, albeit with lower damage.
  • DoT (Damage over Time) items such as Gasoline.pngGasolineGasoline.pngGasoline
    Killing enemies sets the ground on fire.

    Killing enemies burns the ground for 60% (+40% per stack) damage.
    , Thallium.pngThalliumThallium.pngThallium
    Chance to slow and damage enemies over time.

    10% (+10% per stack) chance on hit to damage by up to 2x500% enemy damage per second and slow for up to -150% movement speed over the course of 3 seconds.
    and Insecticide.pngInsecticideInsecticide.pngInsecticide
    Chance to apply damage over time. Heal if the enemy dies.

    10% (+5% per stack) chance on hit to spray an enemy dealing 10% damage per second. Spray stacks up to 10 times. Killing enemies heals for 10 (+5 per stack) health per stack of spray.
    are useful for waiting out an enemy's death, as sometimes, you just barely manage to kill them.
  • Unstable Watch.pngUnstable WatchUnstable Watch.pngUnstable Watch67s CD
    Pause time for 7 seconds.

    Stop time for 7 seconds.
    , and to a lesser extent Shieldgenerator.pngShield GeneratorShieldgenerator.pngShield Generator45s CD
    Become invulnerable for 8 seconds.

    Become invincible for 8 seconds.
    are very helpful in repositioning, get in a few free shots in or get out of a dangerous situation.

Gallery

CSS Sprite
SniperSelect.gif
Skins
SniperPortrait0.png⠀⠀SniperPortrait1.png⠀⠀SniperPortrait2.png⠀⠀SniperPortrait3.png
Unlocked by default.
SniperPortrait4.png SniperPortraitPROV.png
Complete Trial "Lone Wolf". Complete Trial "Judgement" as Sniper.
Crudely-Drawn Buddy Decoy
SniperDecoy.png
Multiplayer Drone
SniperDrone.gif

Version History

Patch 1.0.4
  • Fixed Sniper’s “Steady Aim” being forced to fire early under certain circumstances.
  • Buffering for Sniper’s “Steady Aim” is now disabled to prevent chargeless ‘misfires’.

Patch 1.0.3

  • Fixed the Sniper's default Secondary Skill consuming all stocks at once.

Trivia

  • Sniper's mechanic of reloading after every attack (with the only exception being abilities that do not fire your gun, e.g. SniperZ2.pngImproviseSniperZ2.pngImprovise
    Primary

    Swing your rifle in front of you, dealing 120% damage and knocking enemies back.
    Survivor: Sniper
    ) is similar to the Active Reload mechanic from Gears of War.
  • Sniper is never specifically referred to as male or female, with the ending cutscene only stating that "they left". It is left up to player interpretation whether this refers to the sniper as an individual or the sniper and accompanying drone.[1]
  • Sniper was supposed to serve in an armed conflict at Belt 1053 in the Boron system, which is the same place that the Atgmissilemk1.pngAtG Missile Mk. 1Atgmissilemk1.pngAtG Missile Mk. 1
    Chance to fire a missile.

    10% (+10% per stack) chance on hit to fire a missile that deals 300% TOTAL damage.
    and Atgmissilemk2.pngAtG Missile Mk. 2Atgmissilemk2.pngAtG Missile Mk. 2
    Hooah.

    7% (+7% per stack) chance on hit to fire three missiles that deal 3x200% TOTAL damage.
    have as their delivery address.
Risk of Rain Returns Wiki
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Survivors CommandoPortrait0.pngCommandoHuntressPortrait0.pngHuntressEnforcerPortrait0.pngEnforcerBanditPortrait0.pngBanditHAN-DPortrait0.pngHAN-DEngineerPortrait0.pngEngineerMinerPortrait0.pngMinerSniperPortrait0.pngSniperAcridPortrait0.pngAcridMercenaryPortrait0.pngMercenaryLoaderPortrait0.pngLoaderCHEFPortrait0.pngCHEFPilotPortrait0.pngPilotArtificerPortrait0.pngArtificerDrifterPortrait0.pngDrifter
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