Sniper
Stats
| HP |
119 (+33 per level) |
| Regen |
1.20 (+0.24 per level) hp/s |
| Damage |
15 (+4 per level) |
| Armor |
0 (+2 per level) |
| Speed |
28 km/h |
Unlock
Washed Away
Beat the game.
Ending phrase
..and so they left, the sound still ringing in deaf ears.
Sniper
"The Sniper is the ultimate boss killer. A perfect reload and a fully charged Steady Aim, along with Spotter: SCAN, can one shot many bosses. Try to stand in a preferable position where you can charge Steady Aim for as long as possible."
Description
The Sniper is a playable character in Risk of Rain Returns, capable of landing some of the highest single-hit damage attacks in the game.
Steady Aim
Steady Aim4s CD
Secondary
Carefully take aim, increasing damage the longer the button is held down. On release, fire a bullet for up to 2000% damage.
Survivor: Sniper is the Sniper’s main damaging skill, with all their other skills working around it; aim to charge this for as long as possible for huge burst damage.
Snipe
Snipe
Primary
Shoot an enemy for 250% damage. Reactivate the ability to reload your weapon, granting bonus damage if timed correctly.
Survivor: Sniper is a reliable skill for chip damage in-between Steady Aim shots.
Military Training
Military Training6s CD
Utility
Backflip a large distance.
You cannot be hit while rolling.
Survivor: Sniper can be used to quickly reposition a large distance away from enemies, granting time for longer charging.
Spotter: SCAN
Spotter: SCAN10s CD
Special
Send your Spotter out to analyze the most dangerous enemy, increasing critical strike chance against it by 100%.
Survivor: Sniper marks an enemy for a guaranteed critical hit, doubling Sniper's already monstrous damage output.
As for the alternate abilities,
Improvise
Improvise
Primary
Swing your rifle in front of you, dealing 120% damage and knocking enemies back.
Survivor: Sniper can be also be used to create distance from enemies with its high knockback.
Quickscope
Quickscope4s CD
Secondary
Rapidly take aim, dealing damage within a moving reticle.
On release, fire a bullet for 600% damage.
Survivor: Sniper is the alternate counterpart to Steady Aim, providing a means of quick area damage in exchange for power and a long piercing range.
Heavy Recoil
Heavy Recoil3s CD
Utility
Fire at the ground, launching yourself up and away. Deals 200% damage.
Survivor: Sniper can be used for a boost in elevation, allowing for Sniper to reach higher areas, as well as providing another method for reloading, if Improvise is used.
Survivor Log
| Departure: |
Destination:
|
|
Military Base,
Northern Side,
Deimos
|
Fort Reason,
Belt Num.1053,
[REDACTED]
Boron System
|
Travel ID: 142525544524553545341445
Passenger Details:
[Military Class]
Luggage & Equipment:
Soldier boarded with a standard military reconnaissance personnel uniform, a 2050-0 sniper rifle and a traditional surveillance drone. The rifle and drone were cleared by the military checkpoint ahead of boarding, though the passenger opted to keep the drone with their carry-on luggage. Passenger and military associates insisted that the rifle stay with their own personnel, but allowed the rifle to be unloaded before boarding, with rounds stored in an automated lockbox. The soldier's personal affects included energy cells, canned goods, and a package of cooling gel sheets.
[SECURITY RECALL]
[Note S1a] Contact Light personnel has been instructed by the Deimos military to not mention the conflict occuring currently in the Boron system.
[Note S1b] Contact Light personnel has been instructed by the Deimos military to delete records of additional hardware loaded alongside their soldier.
Skills
Primary
| Snipe |
|
Shoot an enemy for 250% damage. Reactivate the ability to reload your weapon, granting bonus damage if timed correctly.
|
- A perfect reload (light purple zone) grants a 60% damage boost, while a timed reload (dark purple zone) grants a 30% damage boost.
- This boost only affects skills, and lasts until the next skill use.
| Improvise |
|
Swing your rifle in front of you, dealing 120% damage and knocking enemies back.
|
- Using Improvise while charging Steady Aim and holding a direction will change Sniper's aiming direction.
Secondary
| Steady Aim |
4s CD
|
Carefully take aim, increasing damage the longer the button is held down. On release, fire a bullet for up to 2000% damage.
|
- Steady Aim's damage is reduced by half for each enemy hit beyond the first.
- Steady Aim's charge speed scales with attacks speed.
- Steady Aim is not cancelled by Improvise or Military Training.
- If Steady Aim does not crit and hits an enemy marked by Spotter: SCAN, any enemy behind the marked one will take critical damage as well.
| Quickscope |
4s CD
|
Rapidly take aim, dealing damage within a moving reticle. On release, fire a bullet for 600% damage.
|
- No details yet. If you know something about this skill that could be useful to other players, don't hesitate to add it here!
Utility
| Military Training |
6s CD
|
Backflip a large distance. You cannot be hit while rolling.
|
- Using Military Training while charging Steady Aim and holding a direction will change Sniper's aiming direction.
| Heavy Recoil |
3s CD
|
Fire at the ground, launching yourself up and away. Deals 200% damage.
|
- No details yet. If you know something about this skill that could be useful to other players, don't hesitate to add it here!
Special
| Spotter: SCAN |
10s CD
|
Send your Spotter out to analyze the most dangerous enemy, increasing critical strike chance against it by 100%.
|
|
- Spotter: SCAN / ISOLATE can be cancelled at any time with
Spotter: RECALL, returning the Spotter and putting the skill on cooldown.
- Spotter: SCAN prioritizes a Boss above all other Enemies.
Achievements & Trials
Survivors
| Name |
Unlocks |
Requirement |
Alt
|
| High Caliber |
Crudely-Drawn Buddy |
Achieve 15 consecutive perfect reloads. (A perfect reload requires timing it such that the indicator lands in the light purple part of the bar, resulting in distinct sounds for the reload and the next shot.)
|
| Iron Sights |
Telescopic Sight |
1-shot kill 10 enemies consecutively.
|
| Empty Pockets |
Improvise |
Beat the third stage without any players collecting items or equipment.
|
| Siiick |
Heavy Recoil |
Kill Providence while backflipping.
|
| Chance of Showers |
Umbrella |
Complete the Providence Trial "Meteor Showers".
|
| Thermal Vision |
Quickscope |
Complete the Providence Trial "Bullseyes Only". |
Complete 25 stages as Sniper.
|
Strategy
- As horizontal momentum is preserved while using skills in the air, you should jump before reloading, as otherwise you will have to stand still for a bit.
- Extending off this, you can also jump before using
Snipe
Snipe
Primary
Shoot an enemy for 250% damage. Reactivate the ability to reload your weapon, granting bonus damage if timed correctly.
Survivor: Sniper. Doing both of these together will effectively allow you to move at full speed while attacking.
- Do note that for smaller enemies (such as Lemurians), you must shoot almost immediately after jumping, as you will miss otherwise. Larger enemies, like Rock Golems, are easier to hit.
- Charging
Steady Aim
Steady Aim4s CD
Secondary
Carefully take aim, increasing damage the longer the button is held down. On release, fire a bullet for up to 2000% damage.
Survivor: Sniper after performing a backflip with
Military Training
Military Training6s CD
Utility
Backflip a large distance.
You cannot be hit while rolling.
Survivor: Sniper will significantly reduce your friction on the ground, allowing you to slide a greater distance.
- This can be extended even further by repeatedly jumping, more than doubling the distance travelled.
- Military Training can be used during Steady Aim, allowing you to dodge attacks and charge just a bit longer.
- Never be afraid to run away and make yourself some space. Sniper can kill a Boss in the last seconds of the Teleporter event. You don't need to be worried about wasting time when it comes to eliminating enemies. Sometimes it's best to reposition while your cooldown for your secondary ability finishes.
Loadout
Improvise
Improvise
Primary
Swing your rifle in front of you, dealing 120% damage and knocking enemies back.
Survivor: Sniper can be used instead of Snipe if you want more opportunities for distancing yourself away from enemies, or if you’re having trouble with the timed reload mechanic.
- However, since you lose out on Snipe's ranged attack and damage-boosting active reload,
Heavy Recoil
Heavy Recoil3s CD
Utility
Fire at the ground, launching yourself up and away. Deals 200% damage.
Survivor: Sniper is effectively required to make this work.
Quickscope
Quickscope4s CD
Secondary
Rapidly take aim, dealing damage within a moving reticle.
On release, fire a bullet for 600% damage.
Survivor: Sniper allows for a more close-up playstyle, as there is no charging required, allowing you to fire it at a group of enemies point-blank.
Item Interactions
Crowbar
Crowbar
Deal bonus damage to healthy monsters.
Deal +50% (+30% per stack) damage to enemies above 80% health.s and
The Ol' Lopper
The Ol' Lopper
Enemies take more damage at lower health.
Deal bonus damage to enemies with lower health, up to +60% (+60% per stack) damage.s are very useful for Sniper, complementing their high single-hit damage and extending their one-shotting capabilities.
- Although it may seem counterintuitive at first given their slower attack speed, many on-hit items in Risk of Rain Returns are based on TOTAL damage, meaning that items such as
Rusty Knife
Rusty Knife
Chance to bleed on hit.
15% (+15% per stack) chance to bleed an enemy for 4x35% TOTAL damage. or
AtG Missile Mk. 1
AtG Missile Mk. 1
Chance to fire a missile.
10% (+10% per stack) chance on hit to fire a missile that deals 300% TOTAL damage. work just as well for them.
- Additionally, every enemy pierced with Steady Aim will roll for on-hit, albeit with lower damage.
- DoT (Damage over Time) items such as
Gasoline
Gasoline
Killing enemies sets the ground on fire.
Killing enemies burns the ground for 60% (+40% per stack) damage.,
Thallium
Thallium
Chance to slow and damage enemies over time.
10% (+10% per stack) chance on hit to damage by up to 2x60% enemy damage per second and slow for up to -150% movement speed over the course of 3 seconds. and
Insecticide
Insecticide
Chance to apply damage over time. Heal if the enemy dies.
10% (+5% per stack) chance on hit to spray an enemy dealing 10% damage per second. Spray stacks up to 10 times. Killing enemies heals for 10 (+5 per spray stack) health. are useful for waiting out an enemy's death, as sometimes, you just barely manage to kill them.
Unstable Watch
Unstable Watch67s CD
Pause time for 7 seconds.
Stop time for 7 seconds., and to a lesser extent
Shield Generator
Shield Generator45s CD
Become invulnerable for 8 seconds.
Become invincible for 8 seconds. are very helpful in repositioning, get in a few free shots in or get out of a dangerous situation.
Gallery
| CSS Sprite
|
|
| Skins
|
⠀⠀ ⠀⠀ ⠀⠀
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| Unlocked by default.
|
 |
|
| Complete Trial "Lone Wolf". |
Complete Trial "Judgement" as Sniper.
|
| Multiplayer Drone
|
|
Version History
Trivia
- Sniper's mechanic of reloading after every attack (with the only exception being abilities that do not fire your gun, e.g.
Improvise
Improvise
Primary
Swing your rifle in front of you, dealing 120% damage and knocking enemies back.
Survivor: Sniper) is similar to the Active Reload mechanic from Gears of War.
- Sniper is never specifically referred to as male or female, with the ending cutscene only stating that "they left". It is left up to player interpretation whether this refers to the sniper as an individual or the sniper and accompanying drone.[1]
- Sniper was supposed to serve in an armed conflict at Belt 1053 in the Boron system, which is the same place that the
AtG Missile Mk. 1
AtG Missile Mk. 1
Chance to fire a missile.
10% (+10% per stack) chance on hit to fire a missile that deals 300% TOTAL damage. and
AtG Missile Mk. 2
AtG Missile Mk. 2
Hooah.
7% (+7% per stack) chance on hit to fire three missiles that deal 3x200% TOTAL damage. have as their delivery address.