Providence Trials
This article is about Providence Trials. You may have been looking for Providence. |
Overview
Providence Trials are a collection of challenges which feature different levels, rulesets and objectives. They serve as the primary method of unlocking many items and skills. Each trial has a goal the player must reach in order to successfully complete a trial, and every trial also has a second harder goal the player must reach to achieve a golden rank in said trial. Earning 5 gold ranks unlocks Royal MedallionRoyal Medallion
Bosses drop powerful buffing wisps when hit.
10% chance on hitting a boss monster to drop a buffing wisp that improves health regen, attack speed, move speed, and base damage for 10 (+6 per stack) seconds., and earning 15 unlocks the Artifact of Prestige.
Unlocking Providence Trials as a whole requires the player to unlock any single character, and from then on the Providence Trials gamemode is available from the main menu. Upon first loading into it, the only trial available to the player will be Commando's "A Colossal Feat". To unlock further trials, the player must have the relevant survivor unlocked, as well as succeeding at least 1 of the adjacent trials.
The trial page with all trials unlocked. The list below goes from left to right, top to bottom, skipping the uniquely shaped one in the bottom row which has its own section.
Name | Description | Survivor | Goal/Golden | Unlocks |
---|---|---|---|---|
A Fresh Harvest | Defeat at least 20 Lemurians before time runs out. Bonus Time pickups spawn temporarily to extend the timer. | CHEF | 20/50 | SLICESLICE Primary STRETCH YOUR ARMS AND SLASH CUSTOMERS FOR 125% DAMAGE. Survivor: CHEF |
Lightning Strikes Twice | Pierce at least 7 Golems in a row. You can repeat the input once per strike to flex the Pulse Spear, granting it a temporary piercing effect. | Artificer | 7/22 | Pulse SpearPulse Spear8s CD Secondary Toss an electric spear that stuns the first enemy hit for 225% damage. Cast again mid-flight to pulse the spear for 450% damage in an area, allowing it to briefly pierce through enemies. Successful pierces refresh your ability to pulse. Survivor: Artificer |
Danger Orbits | Burn at least 50 enemies using your Localized Sun. Your body movements manipulate the attack's position. | Artificer | 50/200 | Localized SunLocalized Sun7s CD Special Summon a miniature, movement tracking star, dealing 125% damage over time. Explodes for 1000% damage after 5 seconds. Survivor: Artificer |
The Right Ingredients | Cook at least 15 enemies before time runs out. Deaths result in scoring penalties. | CHEF | 15/25 | COOKCOOK10s CD Special RAPIDLY PREPARE MEAL OUT OF CUSTOMERS FOR 6*50% DAMAGE. SLAIN CUSTOMERS BECOME TASTY TEMPORARY MEAL ITEMS. CANNOT CRIT. EXECUTES ENEMIES BELOW 10% HEALTH. Survivor: CHEF |
Kited Blades | Shatter at least 75 targets before you reach the end of the underwater chasm. | CHEF | 75/110 | Arcane BladesArcane Blades Move faster after activating the Teleporter. Increases movement speed by 30% (+30% per stack) after the Teleporter has been activated. |
In The Clouds | Utilizing Tectonic Surge, race to the top of the tower to reach your goal. | Artificer | 1:55.0/0:45.0 | Tectonic SurgeTectonic Surge12s CD Utility Shatter the earth below you for 120% damage, launching you into the air. Cast mid-air to create a temporary platform to stand on. Gravity is reduced briefly afterward. Survivor: Artificer |
Bullseyes Only | Shatter 15 targets in the lava filled cavern. Quickscope can be used to fire through walls. | Sniper | 2:09.0/1:10.0 | QuickscopeQuickscope4s CD Secondary Rapidly take aim, dealing damage within a moving reticle. On release, fire a bullet for 600% damage. Survivor: Sniper |
Go On Without Me | Defeat at least 85 Lemurians on the treacherous mountain. | Enforcer | 85/250 | DisperseDisperse5s CD Special Fire three shotgun blasts for 3x300% damage. More effective on larger enemies. Fires downwards when used airborne. Survivor: Enforcer |
Routine Maintenance | Clean up the top of the massive bridge! Clear up at least 25 invaders to fulfill programmed orders. | HAN-D | 25/55 | DRONE - SPEEDDRONE - SPEED Secondary FIRE A DRONE FOR 190% DAMAGE WHILE ALSO TEMPORARILY GAINING ATTACK SPEED. GAIN DRONES BY KILLING ENEMIES. Survivor: HAN-D |
Blades in the Wind | Defeat at least 1 Toxic Beast, utilizing your Laser Cyclone to deal consistent damage. Avoiding the returning glaive results in extended up-time. | Huntress | 1/4 | Laser CycloneLaser Cyclone6s CD Secondary Throw a large, slow moving, glaive, dealing 100% damage over time, before returning. Survivor: Huntress |
S.O.S. | Fly around the cavern and shatter at least 50 targets as a Drone. Enemy aggression increases with score. | Commando | 50/100 | Commando Skin |
Slide to the Finish! | Utilizing your Tactical Slide, race to the final statue to reach your goal. | Commando | 1:59.0/1:10.0 | Tactical SlideTactical Slide4s CD Utility Slide on the ground a short distance. You can fire in either direction while sliding. Survivor: Commando |
Lone Wolf | Defeat at least 35 foes from within the outpost. Enemy speeds increase with score. | Sniper | 35/90 | Sniper Skin |
Meteor Showers | Utilize the Glowing Meteorite terminals to score at least 40 points. Triggering the teleporter doubles your score. | Sniper | 40/200 | UmbrellaUmbrella They fear the rain. Rain begins for 15 seconds (increases per stack) upon activating the Teleporter. Rain stuns, damages, and weakens enemies. You are invincible while it is raining. |
Perilous Descent | Collect at least 100 gold and reach the bottom of the cave. Your Scrap Cubes slide when struck, even while atop them. Try aiming for corners. | Drifter | 100/250 | Scrap CubeScrap Cube2s CD Secondary Consume a small amount of scrap and toss out a large scrap cube, dealing 150% damage. The cube can be pushed and shattered, dealing 300% damage while pushed. Fragile! Survivor: Drifter |
Uncontrolled Experiment | Shatter all the targets within the winding halls. Dissolving Ambush allows you to create puddles to warp across large gaps in the interior. | Acrid | 1:29.0/0:50.0 | Dissolving AmbushDissolving Ambush6s CD Utility Spit out a poisonous blob, forming a puddle that slows and hurts enemies for 100% damage. Use a second time to dissolve into acid and warp to the puddle, dealing 400% damage. Survivor: Acrid |
Think of the Children | Guide at least 5 Children to the distant Parent. The wandering Golems contain trapped keycards. | HAN-D | 5/13 | HAN-D Skin |
Hot-Rope Hop | Destroy at least 10 targets in the rope-filled magma cavern. | Huntress | 10/50 | Voltaic MittVoltaic Mitt Climbed ropes are electrified. Climbing creates an electric trail that deals 50% damage (+30% per stack). |
Piercing Space and Time | Climb to the teleporter using Warp Darts in order to reach the teleporter. | Huntress | 14:59.0/1:00.0 | Warp DartWarp Dart8s CD Utility Fire a weighted dart, teleporting you to it when it lands. Explodes for 200% damage upon landing. Survivor: Huntress |
A Colossal Feat | Defeat a horde of enemies guarding the final Colossus. | Commando | 4:59.0/1:35.0 | Point-BlankPoint-Blank6s CD Special Take out your shotgun and fire, hitting nearby enemies for 6x100% damage. Survivor: Commando |
Endless Stand-Off | Defeat at least 30 opponents in the desert while affected by Standoff. This trial ends when your Standoff buff wears off. | Bandit | 30/65 | StandoffStandoff7s CD Special Take aim for a headshot, dealing 500% damage. if this ability kills an enemy, gain 1 temporary stack of Standoff. Standoff stacks increase damage by 25% each and last 15 seconds. Survivor: Bandit |
Highway Robbery | Drop a Flashbang to evade detection as you scavenge as much gold as possible. Escape via the teleporter with at least 700 gold. | Bandit | 700/1100 | FlashbangFlashbang15s CD Utility Toss a flash grenade, stunning and blinding all enemies. Blinded enemies cannot attack, are slowed and take 25% extra damage. Survivor: Bandit |
A Duplicator?! | Collect at least 100 items before time expires. Salvage frequently summons Substandard Duplicators, which will multiplicatively improve your score. | Drifter | 100/200 | Substandard DuplicatorSubstandard Duplicator Picked up items yield an additional temporary copy. Picking up an item gives you a temporary copy of itself. Temporary items last an additional 10 (+10 per stack) seconds |
Equivalent Exchange | Recycle Monster Teeth to acquire Rusty Knives. You need at least 8 knives before activating the teleporter. | Drifter | 8/14 | RecycleRecycle30s CD Special Consume a large amount of scrap to re-roll a pickup. Survivor: Drifter |
A Rung Above | Defeat enemies to spawn score pickups. Survive and collect at least 40 points. | Commando | 40/150 | Hyper-ThreaderHyper-Threader Pew pew. Hitting enemies fires a laser that deals 40% damage and bounces to 2 (+1 per stack) enemies. |
Main Systems Offline | Fire your Speed Drones at the attacking invaders and score at least 200 points. Scoring points awards keycards and tougher enemies are worth more points. | HAN-D | 200/900 | Decaying SampleDecaying Sample Gain an orbiting follower that damages enemies. Gain two orbiting spheres that strike for 100% (+ 50% stack) damage every 0.25 seconds. |
Caustic Climb | Use your Toxic Bubbles to launch yourself out of the drowning pit. Climb at least 70 meters before time runs out. | Acrid | 70/115 | Toxic BubbleToxic Bubble5s CD Secondary Spit out a Toxic Bubble, dealing 50% damage over time, and slowing enemies, exploding for 500% damage after 5 seconds. Can be pushed by attacking or bouncing on it, dealing 75% damage to nearby enemies. Survivor: Acrid |
A Toxic Path | Race past hordes of enemies in the fungal cavern. Finish 3 laps to complete the trial. | Acrid | 2:59.0/2:00.0 | Hunter's HarpoonHunter's Harpoon Killing an enemy grants a temporary burst of speed. Killing an enemy increases movement speed by 125% for 1 (+1 per stack) second. Consecutive kills increase buff duration for up to 25 seconds. |
Brave Heart, Steady Hand | Stay close and defeat the Elder Lemurian utilizing your Combat Knife. Retreating results in more reinforcements. | Commando | 9:59.0/0:35.0 | Combat KnifeCombat Knife5s CD Secondary Slash enemies for 150% damage, briefly stunning them and wounding them for 4 seconds. Wounded enemies take an extra 50% damage from all sources. Survivor: Commando |
Castle of Memories | Fight your way through the ancient temple to defeat the boss guarding the exit. | Bandit | 9:59.0/2:00.0 | WhipWhip Primary Crack a whip forward for 200% damage, knocking enemies back. Survivor: Bandit |
From All Angles | Use your turrets and Shockwave Mines to defeat at least 50 of the encroaching enemies. If either of your turrets break down it's all over. | Engineer | 50/100 | Shockwave MineShockwave Mine20s CD / Secondary Drop a defensive mine that knocks enemies back a significant distance for 120% damage. Can trigger up to 3 times. Hold up to 3. Survivor: Engineer |
Scorching Heart | Using Crush, charge your Heat Meter to maintain Scorching for at least 60 seconds in the hot volcano. | Miner | 60/120 | BurnoutBurnout5s CD Utility Explode in a large area for 500% damage, stunning all enemies. Damages you for 25% max health and gain 25% heat. Cannot die from self-damage. Survivor: Miner |
Gup Sorting? | Gups, Geeps, and Gips each belong in different pens. It's up to you to decipher where they belong. Your Prison Shackles can assist in splitting the pack. | Miner | 9:59.0/2:30.0 | Miner Skin |
Don't Think, Feel | Deflect at least 10 attacks using Focused Strike. Well timed parries provide temporary invulnerability. | Mercenary | 10/25 | Focused StrikeFocused Strike5s CD Secondary Hold to sheathe your weapon. Release before an incoming strike to parry enemy attacks for 500%-1000% damage to all nearby enemies. Survivor: Mercenary |
Assassination Contract | Defeat the 6 bosses lurking near the scattered teleporters as soon as possible. Utilized Skyward Assault to better navigate the corridors. | Mercenary | 24:59.0/3:00.0 | Skyward AssaultSkyward Assault5s CD Utility Dash upwards damaging enemies for 200% damage. Press again to slam down for 400% damage. Survivor: Mercenary |
Ruins of the Future | Crush at least 25 hiding Mechanical Spiders before they can escape. | Loader | 3:59.0/2:00.0 | Bullet PunchBullet Punch Primary Charge up and slam enemies forward, for up to 1000% damage. Survivor: Loader |
Scavenger Hunt | Collect items and drones to assist in defeating the deadly Scavenger. Your foe is frenzied and well equipped. | Enforcer | 4:59.0/3:30.0 | Shrapnel GrenadeShrapnel Grenade Primary Fire a shrapnel grenade, exploding for 3x60% damage. Holds up to 4 grenades, reactivate when empty to reload your weapon. Survivor: Enforcer |
Specimen Sampling | Utilizing your Shield Tackle, lead the Gups to the scrapped together device. You'll need at least 4 Gips worth of material to secure the sample. | Enforcer | 4/10 | Shield TackleShield Tackle10s CD Secondary Dash forwards, slamming nearby enemies for up to 5x100% damage, knocking them back and stunning them. Survivor: Enforcer |
Inner Demons | Defeat your own shadows as soon as possible. | Enforcer | 3:59.0/1:00.0 | Enforcer Skin |
Drowning in Research | Defeat at least 50 of the sinking enemies using your Mortar Barrage. You will incur damage if enemies reach the bottom of the tank. | Engineer | 50/135 | Mortar BarrageMortar Barrage Primary Launch mortar rounds in an arc for 80% damage. Can move while firing. Survivor: Engineer |
Get Off My Lawn! | Defend yourself from the violent plants to acquire healing items. Have at least 750 health when the timer runs out. | Engineer | 700/1750 | InsecticideInsecticide Chance to apply damage over time. Heal if the enemy dies. 10% (+5% per stack) chance on hit to spray an enemy dealing 10% damage per second. Spray stacks up to 10 times. Killing enemies heals for 10 (+5 per stack) health per stack of spray. |
Break the Targets! | Shatter every target, utilizing well placed Throwing Axes. Pickaxes may pass through objects while rising, and they inherit your speed when thrown. | Miner | 1:59.0/0:45.0 | Throwing AxeThrowing Axe Primary Toss a pickaxe for 125% damage. Gain heat on hit. While Scorching, pickaxes pierce, and get thrown more rapidly. Survivor: Miner |
Shadows of the Past | Defeat your unbound shadow-clone as soon as possible. | Mercenary | 5:00.0/1:30.0 | After-ImageAfter-Image10s CD Special Focus briefly, channeling energy into an after-image. All attacks are doubled at 50% effectiveness for three seconds. Stacks twice. Survivor: Mercenary |
Colossal Lift | In the ruins of an ancient forest defeat 10 Colossi as fast as you can. Revived drones can be amplified by utilizing your S260 Conduit skill. | Loader | 10/14 | S260 ConduitS260 Conduit8s CD Special Place a lightning beacon. Lightning surges to any nearby allies within a radius, dealing 80% damage per second, and increasing attack speed by 60%. Survivor: Loader |
Crash Landing | Collect at least 40 points before time runs out. Your aerial Short Circuit can be used to traverse the cavern quickly. | Loader | 40/70 | Short CircuitShort Circuit6s CD Secondary Crash down and stun enemies for 500% damage in a small radius, and 167% damage in a larger area. Survivor: Loader |
Race to the Finish! | Race to the finish before time runs out. The Aerobatic dash clings to walls, allowing you to scale them for a time. | Pilot | 1:59.0/0:45.0 | AerobaticsAerobatics5s CD Utility Dash forwards, briefly becoming invincible. Can latch onto and climb walls upon dashing into one. Survivor: Pilot |
Juggling Priorities | Using Airstrikes, keep the Crab afloat for at least 25 seconds. Additionally, Target Acquired can be used in addition to slow its descent. | Pilot | 0:25.0/1:00.0 | Pilot Skin |
Emergency Ejection | Glide to the bottom of the chasm in your parachute, collecting at least 55 points on the way down. | Pilot | 55/83 | Classified Access CodesClassified Access Codes Access a deadly weapon against the Teleporter bosses. The Atlas Cannon appears each stage, activating it deals 40% (+20% per stack) of maximum health as damage to the teleporter boss after it spawns. |
Judgement
Judgement unlocks once the player has completed all other trials, and serves as the final boss of the gamemode. Unlike other trials, it has no set character and the player may choose which survivor to play as (though, the player is unable to select their abilities, being locked to their default loadout). Beating it with each survivor unlocks a unique skin for use in any future runs. The final trial is a very different challenge and experience to regular trials, so if you care about spoilers or experiencing it for yourself, don't click on the page link.
Version History
- Fixed info for locked trials being openable by clicking.
Risk of Rain Returns Wiki | |
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Main | Artifacts • Challenges • Monsters • Drones • Items • Interactables • Providence Trials • Difficulty • Game Rules |
Survivors | Commando • Huntress • Enforcer • Bandit • HAN-D • Engineer • Miner • Sniper • Acrid • Mercenary • Loader • CHEF • Pilot • Artificer • Drifter |
Stages | Desolate Forest • Dried Lake • Damp Caverns • Sky Meadow • Ancient Valley • Boar Beach • Sunken Tomb • Magma Barracks • Hive Cluster • Temple of the Elders • Risk of Rain |
Other | Soundtrack • Version History |