Lone Wolf
Lone Wolf
As Sniper, don't let enemies reach the outpost. In order to unlock this trial you need to unlock Sniper and complete either Bullseyes Only, Slide to the Finish!, Meteor Showers or Endless Stand-Off. Successfully completing it will unlock an alternate skin for Sniper.
Modifiers
- Enemies increase in speed based on your score.
- Items spawn at different score tresholds.
- You are trapped in the center tower.
- Your health does not naturally regenerate.
- You start with the following items: Prison Shackles
Slow enemies on attack.
Slow enemies on hit for -50% movement speed for 1.5 (+0.5 per stack) seconds.x2, Backup Magazine
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill.x1, Brilliant Behemoth
All your attacks explode!
All your attacks explode for a bonus 20% (+20% per stack) TOTAL damage to nearby enemies.x1, Rusty Jetpack
Increase jump height and reduce gravity.
Decrease gravity while holding the jump button by 10% (-10% per stack) and increase jump height (increases per stack).x4
During this trial, the player has the loadout SnipeSnipe
Primary
Shoot an enemy for 250% damage. Reactivate the ability to reload your weapon, granting bonus damage if timed correctly.
Survivor: Sniper / Steady AimSteady Aim4s CD
Secondary
Carefully take aim, increasing damage the longer the button is held down. On release, fire a bullet for up to 2000% damage.
Survivor: Sniper / Military TrainingMilitary Training6s CD
Utility
Backflip a large distance. You cannot be hit while rolling.
Survivor: Sniper / Spotter: SCANSpotter: SCAN10s CD
Special
Send your Spotter out to analyze the most dangerous enemy, increasing critical strike chance against it by 100%.
Survivor: Sniper. Enemies such as Lemurians, Elder Lemurians, Whorls, Rock Golems and Sand Crabs will spawn at the far sides of the stage and approach the outpost in the middle. They will eventually start spawning as Blazing elites. Every few kills will grant the player items: Backup MagazineBackup Magazine
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill., GasolineGasoline
Killing enemies sets the ground on fire.
Killing enemies burns the ground for 60% (+40% per stack) damage., CrowbarCrowbar
Deal bonus damage to healthy monsters.
Deal +50% (+30% per stack) damage to enemies above 80% health., UkuleleUkulele
..and his music was electric.
20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets., Boxing GlovesBoxing Gloves
Chance to knock enemies backwards for extra damage.
6% (+6% per stack) chance on hitting enemies to knock them back for 100% TOTAL damage., ThalliumThallium
Chance to slow and damage enemies over time.
10% (+10% per stack) chance on hit to damage by up to 2x500% enemy damage per second and slow for up to -150% movement speed over the course of 3 seconds., Wicked RingWicked Ring
Critical strikes reduce all your cooldowns by 1.
Gain 5% (+10% per stack) critical chance. Critical strikes reduce cooldowns by 1 second. or Ceremonial DaggerCeremonial Dagger
Killing an enemy fires spirit bolts.
Killing an enemy fires out 4 (+2 per stack) heat seaking bolts that deal 100% damage..
The trial ends as soon as an enemy reaches the central tower; if the score is less than 35 by that point, the trial will be failed. A score of at least 90 is required in order to achieve gold.
Playthrough
Risk of Rain Returns Wiki | |
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Main | Artifacts • Challenges • Monsters • Drones • Items • Interactables • Providence Trials • Difficulty • Game Rules |
Survivors | Commando • Huntress • Enforcer • Bandit • HAN-D • Engineer • Miner • Sniper • Acrid • Mercenary • Loader • CHEF • Pilot • Artificer • Drifter |
Stages | Desolate Forest • Dried Lake • Damp Caverns • Sky Meadow • Ancient Valley • Boar Beach • Sunken Tomb • Magma Barracks • Hive Cluster • Temple of the Elders • Risk of Rain |
Other | Soundtrack • Version History |