Engineer

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EngineerWalk.gifEngineer
Engineer portrait.png
Stats
HP 120 (+34 per level)
Regen 0.90 (+0.18 per level) hp/s
Damage 12 (+3 per level)
Armor 0 (+2 per level)
Speed 28 km/h
Unlock
Purchase 40 drones total
Ending phrase
...and so he left, more steel and circuit than man.
EngiTurretIdle.gifAuto Turret
Stats
HP 144 (+40 per level)
Regen 1.50 (+0.3 per level) hp/s
Damage 12 (+3 per level)
Armor 30 (+2 per level)
EngiTurretBIdle.gifV.0.2 Prototype Laser Turret
Stats
HP 100 (+14 per level)
Regen 1.50 (+0.3 per level) hp/s
Damage 13 (+4 per level)
Armor 30 (+2 per level)

Engineer

"The Engineer relies on proper placement of Mines and Turrets. Use Tri-nade and Thermal Harpoons to hit enemies from safe areas. Always place all your mines and turrets before activating the teleporter!"
–In-game description

Description

The Engineer is a playable character in Risk of Rain Returns.


Survivor Log

Departure: Destination:

Outpost Shipping & Transit, Asteroid 94N, Belt Num. 1900, Sargasso System

Great Hope Station, Great Hope, Mars

  Travel ID: 353494D414255434
Passenger Details: [Civilian Class]

Luggage & Equipment: Passenger boarded with a modified CronTech cybernetic enhancement suit. Attached 'projectile launchers' have been welded in places and could not be removed by security personnel, so temporary electrical auto-nullifiers have been attached until landing. Individual also checked 4 large anti-ballistic crates into the loading bay, which showed heavy machinery in the preliminary security x-rays. Crates marked as containing 'de-activated security turrets', 'anti-personnel hardware', and a 'large experimental fission array'. All associated batteries were removed and stored in adjacent bays in automated lockboxes.

[SECURITY RECALL] [Event G1] Major blast occured in loading bay 4A, originating from the individual's largest crate, causing an automated lockdown which had to be manually resolved. Container shifted into bay 4B and placed behind all of the passenger's other loaded cargo. [Event G2] Passenger walked too close to generator room, causing applied electrical auto-nullifiers to suddenly remagnetize. Personnel summoned to remove passenger from door.

Skills

Primary

Tri-nade
EngineerZ1.png
Launch three grenades for 3x80% damage.

  • No details yet. If you know something about this skill that could be useful to other players, don't hesitate to add it here!

EngineerZ1Dummy.gif

Mortar Barrage
EngineerZ2.png
Launch mortar rounds in an arc for 80% damage. Can move while firing.

  • No details yet. If you know something about this skill that could be useful to other players, don't hesitate to add it here!

EngineerZ2Dummy.gif

Secondary

Bounding Mine Clock.png 6s CD / EngineerX1.png
EngineerX1.png
Drop a trap that explodes for 300% damage.
Hold up to 10.

  • Bounding Mine has an arming delay and activation delay. Enemies who can jump, climb, or teleport may be able to trigger the mines, but avoid any damage or knockback.

EngineerX1Dummy.gif

Shockwave Mine Clock.png 20s CD / EngineerX2.png
EngineerX2.png
Drop a defensive mine that knocks enemies back a significant distance for 120% damage. Can trigger up to 3 times. Hold up to 3.

  • Shockwave Mine has an arming delay and activation delay. Enemies who can jump, climb, or teleport may be able to trigger the mines, but avoid any damage or knockback.

EngineerX2Dummy.gif

Utility

Thermal Harpoons Clock.png 6s CD
EngineerC1.png
Launch four heat-seeking harpoons for 4x250% damage.

  • Thermal Harpoons' animation (temporarily) prevents horizontal movement inputs. While airborne Engineer retains his horizontal speed, so this can be somewhat offset by jumping immediately before using the ability.

EngineerC1Dummy.gif

Special

Auto Turret Clock.png 40s CD / EngineerV1.png
EngineerV1.png
Drop a turret that shoots for 3x60% damage, inheriting all your items.
Hold up to 2.
Ancientscepter.pngAncientscepter.pngAncient Scepter
Upgrade your special skill.

Upgrade your special skill. Unique to each character. Reduces special skill cooldown by 30% per stack.
Auto Turret Mk. 2
EngineerV1 2.png
Drop a turret that shoots for 3x60% damage, inheriting all your items.
Hold up to 3.

  • Editor's note: The in-game description of 3*100% damage is incorrect.
  • Editor's note: The in-game description of 30 seconds for Auto Turret Mk. 2 is incorrect.
  • Editor's note: Turret damage does not scale with Engineer's damage stat, but with the turret's own.
  • Turrets only inherit items held at the time of placement, and do not update in real time.
  • Turrets can be stood upon, affording Engineer a little bit of vertical mobility.
  • A maximum of two Auto Turrets can be active at a time.
    • A maximum of three Auto Turrets Mk. 2 can be active at a time.
    • Placing an additional turret will cause the oldest active turret to deactivate without firing or triggering items.

EngineerV1Dummy.gif

V.0.2 Prototype Laser Turret Clock.png 25s CD / EngineerV2.png
EngineerV2.png
Drop a turret that charges up over 8 seconds and fires for 1300% damage per hit, inheriting all of your items.
Fragile, rapidly damaging itself while firing.
Ancientscepter.pngAncientscepter.pngAncient Scepter
Upgrade your special skill.

Upgrade your special skill. Unique to each character. Reduces special skill cooldown by 30% per stack.
V.0.5 Beta Laser Turret
EngineerV2 2.png
Drop a turret that charges up over 8 seconds and fires for 1300% damage per hit, inheriting all of your items.
Fragile, rapidly damaging itself while firing.
Hold up to 2.

  • Editor's note: The in-game description of 1200% damage is incorrect.
  • Editor's note: Turret damage does not scale with Engineer's damage stat, but with the turret's own.
  • The number of hits that occur when V.0.2 Prototype Laser Turret fires starts at 5 and scales with attack speed.
  • Turrets only inherit items held at the time of placement, and do not update in real time.
  • Turrets can be stood upon, affording Engineer a little bit of vertical mobility.
  • Only one V.0.2 Prototype Laser Turret can be active at a time.
    • A maximum of two V.0.5 Beta Laser Turrets can be active at a time.
    • Placing an additional turret will cause the oldest active one to deactivate without firing or triggering items.
  • The self damage of the V.0.2 Prototype Laser Turret occurs each time it fires, and appears to be a percentage of maximum health that is not reduced by Toughtimes.pngTough TimesToughtimes.pngTough Times
    Reduce incoming damage by 14%.

    Increase armor by 14 (+14 per stack).
    .
    • Prophetscape.pngProphet's CapeProphetscape.pngProphet's Cape
      All blocked damage heals you.

      Briefly blocks all incoming damage upon being struck (Recharging after 15 seconds). Blocking damage heals you for 3 (+1 per stack) health.
      will provide a short period of immunity to the turret immediately upon firing, allowing it to fire longer. Hermitsscarf.pngHermit's ScarfHermitsscarf.pngHermit's Scarf
      Chance to evade incoming damage.

      10% (+10% per stack) chance to evade incoming damage.
      also works, providing a chance to ignore each instance of damage.
    • With enough stacks of Hermitsscarf.pngHermit's ScarfHermitsscarf.pngHermit's Scarf
      Chance to evade incoming damage.

      10% (+10% per stack) chance to evade incoming damage.
      or Prophetscape.pngProphet's CapeProphetscape.pngProphet's Cape
      All blocked damage heals you.

      Briefly blocks all incoming damage upon being struck (Recharging after 15 seconds). Blocking damage heals you for 3 (+1 per stack) health.
      , turrets can be made to fire nearly indefinitely. Umbrella.pngUmbrellaUmbrella.pngUmbrella
      They fear the rain.

      Rain begins for 15 seconds (increases per stack) upon activating the Teleporter. Rain stuns, damages, and weakens enemies. You are invincible while it is raining.
      is an exceptional alternative, as it allows turrets to fire for the entire duration of the rain without risk.

EngineerV2Dummy.gif

Achievements & Trials

Survivors
Name Unlocks Requirement Alt
Controlled Demolition Sticky Bomb Detonate 15 Bounding Mines within 5 seconds.
Optimal Concussion Grenade Kill a boss in 15 seconds or less.
Amplified V.0.2 Prototype Laser Turret Acquire a Beam Drone.
Aquarium Mortar Barrage Complete the Providence Trial "Drowning in Research". Defeat 3000 enemies as Engineer.
High Magnitude Shockwave Mine Complete the Providence Trial "From All Angles". Complete 25 stages as Engineer.
Field Testing Insecticide Complete the Providence Trial "Get Off My Lawn!".

Gallery

CSS Sprite
EngineerSelect.gif
Skins
EngineerPortrait0.png⠀⠀EngineerPortrait1.png⠀⠀EngineerPortrait2.png⠀⠀EngineerPortrait3.png
Unlocked by default.
EngineerPortraitPROV.png
Complete Trial "Judgement" as Engineer.
Crudely-Drawn Buddy Decoy
EngineerDecoy.png
Multiplayer Drone
EngineerDrone.gif

Trivia

  • The Engineer has the most skill icons of any survivor.

Version History

Patch 1.0.4
  • Normalized survivor movement speed. All slower survivors now move faster.
    • Base speed: 2.6 ⇒ 2.8

Patch 1.0.3

  • Increased the range of the Engineer's Utility Skill.
Risk of Rain Returns Wiki
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