Engineer
Stats
HP |
120 (+34 per level) |
Regen |
0.90 (+0.18 per level) hp/s |
Damage |
12 (+3 per level) |
Armor |
0 (+2 per level) |
Speed |
28 km/h |
Unlock
Ending phrase
...and so he left, more steel and circuit than man.
Auto Turret
Stats
HP |
144 (+40 per level) |
Regen |
1.50 (+0.3 per level) hp/s |
Damage |
12 (+3 per level) |
Armor |
30 (+2 per level) |
V.0.2 Prototype Laser Turret
Stats
HP |
100 (+14 per level) |
Regen |
1.50 (+0.3 per level) hp/s |
Damage |
13 (+4 per level) |
Armor |
30 (+2 per level) |
Engineer
"The Engineer relies on proper placement of Mines and Turrets. Use Tri-nade and Thermal Harpoons to hit enemies from safe areas. Always place all your mines and turrets before activating the teleporter!"
–In-game description
Description
The Engineer is a playable character in Risk of Rain Returns.
Survivor Log
Departure: |
Destination:
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Outpost Shipping & Transit,
Asteroid 94N,
Belt Num. 1900,
Sargasso System
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Great Hope Station,
Great Hope,
Mars
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Travel ID: 353494D414255434
Passenger Details:
[Civilian Class]
Luggage & Equipment:
Passenger boarded with a modified CronTech cybernetic enhancement suit. Attached 'projectile launchers' have been welded in places and could not be removed by security personnel, so temporary electrical auto-nullifiers have been attached until landing. Individual also checked 4 large anti-ballistic crates into the loading bay, which showed heavy machinery in the preliminary security x-rays. Crates marked as containing 'de-activated security turrets', 'anti-personnel hardware', and a 'large experimental fission array'. All associated batteries were removed and stored in adjacent bays in automated lockboxes.
[SECURITY RECALL]
[Event G1] Major blast occured in loading bay 4A, originating from the individual's largest crate, causing an automated lockdown which had to be manually resolved. Container shifted into bay 4B and placed behind all of the passenger's other loaded cargo.
[Event G2] Passenger walked too close to generator room, causing applied electrical auto-nullifiers to suddenly remagnetize. Personnel summoned to remove passenger from door.
Skills
Primary
Tri-nade |
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Launch three grenades for 3x80% damage.
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- No details yet. If you know something about this skill that could be useful to other players, don't hesitate to add it here!
Mortar Barrage |
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Launch mortar rounds in an arc for 80% damage. Can move while firing.
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- No details yet. If you know something about this skill that could be useful to other players, don't hesitate to add it here!
Secondary
- Bounding Mine has an arming delay and activation delay. Enemies who can jump, climb, or teleport may be able to trigger the mines, but avoid any damage or knockback.
- Shockwave Mine has an arming delay and activation delay. Enemies who can jump, climb, or teleport may be able to trigger the mines, but avoid any damage or knockback.
Utility
Thermal Harpoons |
6s CD
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Launch four heat-seeking harpoons for 4x250% damage.
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- Thermal Harpoons' animation (temporarily) prevents horizontal movement inputs. While airborne Engineer retains his horizontal speed, so this can be somewhat offset by jumping immediately before using the ability.
Special
- Editor's note: The in-game description of 3*100% damage is incorrect.
- Editor's note: The in-game description of 30 seconds for Auto Turret Mk. 2 is incorrect.
- Editor's note: Turret damage does not scale with Engineer's damage stat, but with the turret's own.
- Turrets only inherit items held at the time of placement, and do not update in real time.
- Turrets can be stood upon, affording Engineer a little bit of vertical mobility.
- A maximum of two Auto Turrets can be active at a time.
- A maximum of three Auto Turrets Mk. 2 can be active at a time.
- Placing an additional turret will cause the oldest active turret to deactivate without firing or triggering items.
- Editor's note: The in-game description of 1200% damage is incorrect.
- Editor's note: Turret damage does not scale with Engineer's damage stat, but with the turret's own.
- The number of hits that occur when V.0.2 Prototype Laser Turret fires starts at 5 and scales with attack speed.
- Turrets only inherit items held at the time of placement, and do not update in real time.
- Turrets can be stood upon, affording Engineer a little bit of vertical mobility.
- Only one V.0.2 Prototype Laser Turret can be active at a time.
- A maximum of two V.0.5 Beta Laser Turrets can be active at a time.
- Placing an additional turret will cause the oldest active one to deactivate without firing or triggering items.
- The self damage of the V.0.2 Prototype Laser Turret occurs each time it fires, and appears to be a percentage of maximum health that is not reduced by Tough TimesTough Times
Reduce incoming damage by 14%.
Increase armor by 14 (+14 per stack)..
- Prophet's CapeProphet's Cape
All blocked damage heals you.
Briefly blocks all incoming damage upon being struck (Recharging after 15 seconds). Blocking damage heals you for 3 (+1 per stack) health. will provide a short period of immunity to the turret immediately upon firing, allowing it to fire longer. Hermit's ScarfHermit's Scarf
Chance to evade incoming damage.
10% (+10% per stack) chance to evade incoming damage. also works, providing a chance to ignore each instance of damage.
- With enough stacks of Hermit's ScarfHermit's Scarf
Chance to evade incoming damage.
10% (+10% per stack) chance to evade incoming damage. or Prophet's CapeProphet's Cape
All blocked damage heals you.
Briefly blocks all incoming damage upon being struck (Recharging after 15 seconds). Blocking damage heals you for 3 (+1 per stack) health., turrets can be made to fire nearly indefinitely. UmbrellaUmbrella
They fear the rain.
Rain begins for 15 seconds (increases per stack) upon activating the Teleporter. Rain stuns, damages, and weakens enemies. You are invincible while it is raining. is an exceptional alternative, as it allows turrets to fire for the entire duration of the rain without risk.
Achievements & Trials
Survivors
Name |
Unlocks |
Requirement |
Alt
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Controlled Demolition |
Sticky Bomb |
Detonate 15 Bounding Mines within 5 seconds.
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Optimal |
Concussion Grenade |
Kill a boss in 15 seconds or less.
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Amplified |
V.0.2 Prototype Laser Turret |
Acquire a Beam Drone.
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Aquarium |
Mortar Barrage |
Complete the Providence Trial "Drowning in Research". |
Defeat 3000 enemies as Engineer.
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High Magnitude |
Shockwave Mine |
Complete the Providence Trial "From All Angles". |
Complete 25 stages as Engineer.
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Field Testing |
Insecticide |
Complete the Providence Trial "Get Off My Lawn!".
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Gallery
CSS Sprite
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Skins
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⠀⠀⠀⠀⠀⠀
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Unlocked by default.
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Complete Trial "Judgement" as Engineer.
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Multiplayer Drone
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Trivia
- The Engineer has the most skill icons of any survivor.
Version History
Patch 1.0.4
- Normalized survivor movement speed. All slower survivors now move faster.
Patch 1.0.3
- Increased the range of the Engineer's Utility Skill.