Enemies

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In Risk of Rain Returns, Petrichor V is populated by many hostile monsters which challenge the player and attempt to impede their progress all throughout the game. Enemies give gold and experience on kill, and bosses will drop a single item. Most monsters that are enemies can spawn naturally throughout the game, though there are a few exceptions. Most monsters also have a Monster Log which provides some supplementary lore.

Monsters

Enemies

Misc Enemies

Bosses

Boss-type enemies will drop a common, uncommon, legendary, or equipment item on death. Magma Worms will spawn the item on the player's location to prevent stuck items. Bosses as the Teleporter boss will not drop equipment items.

Special Bosses

Challenges

Name Requirement Unlocks
Before Titans Kill the Magma Worm, Wandering Vagrant, and Colossus. EnforcerPortrait0.pngEnforcer
The Experiment Free the chained creature. AcridPortrait0.pngAcrid
Seasoned Wanderer Collect 15 Monster Logs. PilotPortrait0.pngPilot
Lizard Bait Defeat 20 Lemurians in one playthrough. Gasoline.pngGasolineGasoline.pngGasoline
Killing enemies sets the ground on fire.

Killing enemies burns the ground for 60% (+40% per stack) damage.
Junk Collector Kill the Scavenger. 56leafclover.png56 Leaf Clover56leafclover.png56 Leaf Clover
Elite mobs have a chance to drop items.

Elite mobs have a 4% (+1.5% per stack) chance to drop items.
Watery Grave Drown 20 Whorls. Filialimprinting.pngFilial ImprintingFilialimprinting.pngFilial Imprinting
Hatch a strange creature who drops buffs periodically.

Hatch 1 (+1 per stack) strange creature who drops buffs every 20 seconds. Buffs temporarily boost either movement speed, attack speed, or health regen.
Sixth Sense Huntress: Defeat the Ancient Wisp without taking damage. Predatoryinstincts.pngPredatory InstinctsPredatoryinstincts.pngPredatory Instincts
Critical strikes increase attack speed. Buff stacks 5 times.

Gain 5% critical chance. Critical strikes increase attack speed by 10% (+7% per stack). Maximum cap of 30% (+21% per stack) attack speed.
Cracking Claws CHEF: CHEFX1.pngSEARCHEFX1.pngSEAR3s CD
Secondary

COOK CUSTOMERS FOR 260% DAMAGE UNTIL GOLDEN BROWN, KNOCKING THEM AWAY.
SEARING GLAZED CUSTOMERS DEALS +78% DAMAGE AND STUNS.
Survivor: CHEF
/CHEFX1 2.pngFLAMBECHEFX1 2.pngFLAMBE3s CD
Secondary

COOK CUSTOMERS FOR 520% DAMAGE UNTIL INCINERATED, KNOCKING THEM AWAY.
SEARING GLAZED CUSTOMERS DEALS +156% DAMAGE AND STUNS.
Survivor: CHEF
20 Sand Crabs.
Interstellardeskplant.pngInterstellar Desk PlantInterstellardeskplant.pngInterstellar Desk Plant
Sprout a tree on kill, granting healing fruits.

Upon killing an enemy, spawn an alien plant that heals you for 3% of your maximum health and recharges after 4 seconds. Plant lasts 15 (+5 per stack) seconds.
Snuffed Out Loader: Kill the Overloading Icon.png Overloading Magma Worm. Giganticamethyst.pngGigantic AmethystGiganticamethyst.pngGigantic Amethyst8s CD
Resets all your cooldowns.

Reset all your cooldowns.
The Hunt Huntress: Defeat 3 unique hidden event bosses in one run.
This includes Providence, Acrid, Direseeker, Cognation Golem and Imp Vanguard
HuntressZ2.pngPierceHuntressZ2.pngPierce
Primary

Hold to charge an arrow shot, firing for up to 750% damage. Move more slowly while casting.
Survivor: Huntress
Siiick Sniper: Kill Providence while backflipping. SniperC2.pngHeavy RecoilSniperC2.pngHeavy Recoil3s CD
Utility

Fire at the ground, launching yourself up and away. Deals 200% damage.
Survivor: Sniper

Elites

Elite monsters are monsters that have additional effects and powers, as well as some boosted stats. Elite bosses are tailored, not every boss can be every elite type, and some of them have special unique effects. Each elite type has a corresponding color, which the enemy becomes. Elites show their healthbars even when not in combat, and they possess an icon indicating what type of elite they are. The Artifact of Honor will force all enemies to spawn as elites.

All base elites have the following:

  • 2.8x health
  • 1.9x damage
  • 30% cooldown reduction
  • 2x more gold on death

Elite Types

  • Blazing Icon.png Blazing
    • Have 1.2x movement speed.
    • Leave trails of fire behind them.
  • Overloading Icon.png Overloading
    • Attacks cause bolts of electricity to shock nearby.
    • Passively shock nearby characters.
  • Frenzied Icon.png Frenzied
    • Have 1.25x movement speed and 1.3x attack speed.
    • Can instantly teleport to the player's location.
  • Leeching Icon.png Leeching
    • Passively heal nearby enemies.
    • Regenerate health when dealing damage.
  • Volatile Icon.png Volatile
    • Every attack causes an explosion.
    • Passively fire red homing missiles toward the player.
  • Blighted Icon.png Blighted
    • Can only spawn on MonsoonIcon.png Monsoon.
    • Have the attributes of any 2 basic elite types (for a total of 10 combinations).
    • Have 7x HP, 3.2x damage, 1.1x movement speed (1.35x if Frenzied Icon.png Frenzied), 50% cooldown reduction and drop 37x more gold on death.
    • Turn completely invisible when stationary. Appear in writhing shadows when attacking or moving.
    • Always have the subtitle "Phantasm" when selected as a Teleporter boss.
  • Cognant Icon.png Cognant
    • Do not spawn naturally, only appear when killing an enemy with Artifact of Cognation enabled.
      • Cognant Teleporter bosses are not required to be killed to progress.
    • Have 1.25x movement speed and 1.3x attack speed.
    • Cannot drop items from Artifact of Sacrifice, but can drop items from 56leafclover.png56 Leaf Clover56leafclover.png56 Leaf Clover
      Elite mobs have a chance to drop items.

      Elite mobs have a 4% (+1.5% per stack) chance to drop items.
      .
    • Fade away in 6 seconds if not killed, granting no money or experience.

Horde of Many

(MAY NOT BE VERY ACCURATE; NOT COMPLETE)

A group of elite enemies can appear as a Teleporter boss rather than actual boss-type enemies, subtitled "Horde of Many", when activating the Teleporter early enough, or after a lot of time passes. These will still drop an item, but rather only a few will, indicated by a crown above their healthbar.

Examples of early enemy groups can be:

On MonsoonIcon.png Monsoon difficulty, this has a much higher chance of happening mid-game due to the Blighted Icon.png Blighted elite becoming more common.

Version History

Patch 1.0.4
  • Most enemy attacks are now client authoritative.
  • Fixed some monster attacks bypassing player invincibility.

Patch 1.0.3

  • Reduced the range of overloading enemies.

Trivia

  • The Achievement Name "Before Titans" may be a reference to how Stone Titans and Colossus are 2 separate entities and how they are absent from the first Risk of Rain which may mean that Stone Titans were created during the events leading to the second entry of the series.
  • Commando is presumably the author of the in-game Monster Logs.
    • This has never been officially confirmed by Hopoo Games. However, due to the presence of a pistol and a knife being referenced in said logs, and Commando being the one to kill Providence in the Seekers of the Storm trailer, the wiki assumes Commando as the lone survivor who wrote these logs and escaped Petrichor V.
Risk of Rain Returns Wiki
Main ArtifactsChallengesMonstersDronesItemsInteractablesProvidence TrialsDifficultyGame Rules
Survivors CommandoPortrait0.pngCommandoHuntressPortrait0.pngHuntressEnforcerPortrait0.pngEnforcerBanditPortrait0.pngBanditHAN-DPortrait0.pngHAN-DEngineerPortrait0.pngEngineerMinerPortrait0.pngMinerSniperPortrait0.pngSniperAcridPortrait0.pngAcridMercenaryPortrait0.pngMercenaryLoaderPortrait0.pngLoaderCHEFPortrait0.pngCHEFPilotPortrait0.pngPilotArtificerPortrait0.pngArtificerDrifterPortrait0.pngDrifter
Stages Desolate ForestDried LakeDamp CavernsSky MeadowAncient ValleyBoar BeachSunken TombMagma BarracksHive ClusterTemple of the EldersRisk of Rain
Other SoundtrackVersion History