Tiny Imp

From Risk of Rain Returns Wiki
Jump to navigation Jump to search
Tiny Imp Icon.gif
Tiny Imp
TinyImpPortrait.png
Stats
Health
22 points
Damage
3 points
Top Speed
24 km/h
Mobility
Jump
Checkmark.png
Fall
Checkmark.png
Climb
Xmark.png
Fly
Xmark.png

Tiny Imps are monsters and enemies in Risk of Rain Returns.

Description

Tiny Imps are infant Black Imps that aren't capable of combat or teleportation.

They typically inhabit small black urns and are forced to run away from predators when their habitats are overturned.

Behavior

Once spawned, the imps will immediately scatter away from the player in different directions, frequently hopping weakly to try and escape their demise.

Spawning

Tiny Imps are spawned when interacting with an Imp Shrine. They scatter in all directions, running away from the player before despawning after a few seconds.

The player needs to eliminate every imp under 15 seconds in order to receive an item from the shrine.

A different number of imps will spawn depending on the number of players present:

Number of players Number of imps
1 5
2 8
3 11
4 14

Monster Log

Field Notes:

I seem to have found the one creature on this planet that DOESN'T want to kill me. These small, leathery creatures are spawned from vases I sometimes spot in the ruins. They seem to stay in packs, and frequently carry useful treasure.

Immediately after spawning, these tiny imps run in all directions. While I do feel a bit.. awful.. about killing what seems to be the equivalent of children, I need the treasure they hold if I'm to survive. I'm sorry.

Tips

  • CommandoPortrait0.pngCommando can easily pierce through multiple of the Imps with CommandoX1.pngFull Metal JacketCommandoX1.pngFull Metal Jacket3s CD
    Secondary

    Shoot through enemies for 230% damage, knocking them back.
    Survivor: Commando
    .
  • HuntressPortrait0.pngHuntress can hit up to 4 Imps with HuntressX1.pngLaser GlaiveHuntressX1.pngLaser Glaive3s CD
    Secondary

    Throw a glaive that bounces to up to 4 enemies for 300% damage. Increases by 30% per bounce.
    Survivor: Huntress
    .
  • Because of their low health, BanditPortrait0.pngBandit can continuously get shots of BanditV1.pngLights OutBanditV1.pngLights Out7s CD
    Special

    Take aim for a headshot, dealing 500% damage. if this ability kills an enemy, the Bandit's cooldowns are all reset to 0.
    Survivor: Bandit
    and constantly refresh his abilities.
  • HAN-DPortrait0.pngHAN-D can successfully eliminate all of the Imps if you have amassed a sufficent number of drones.
  • EngineerPortrait0.pngEngineer can place multiple EngineerX1.pngBounding MineEngineerX1.pngBounding Mine6s CD / EngineerX1.png
    Secondary

    Drop a trap that explodes for 300% damage.
    Hold up to 10.
    Survivor: Engineer
    s around the urn and use EngineerC1.pngThermal HarpoonsEngineerC1.pngThermal Harpoons6s CD
    Utility

    Launch four heat-seeking harpoons for 4x250% damage.
    Survivor: Engineer
    on far-away Imps as long as no other Enemies are present on screen.
  • If the urn is situated on a flat surface, SniperPortrait0.pngSniper can easily kill all of the Imps with SniperX1.pngSteady AimSniperX1.pngSteady Aim4s CD
    Secondary

    Carefully take aim, increasing damage the longer the button is held down. On release, fire a bullet for up to 2000% damage.
    Survivor: Sniper
    . Otherwise, don't bother trying.
  • AcridPortrait0.pngAcrid can use AcridC1.pngCaustic SludgeAcridC1.pngCaustic Sludge15s CD
    Utility

    Secrete poisonous sludge for 2 seconds. Speeds up allies, while slowing and hurting enemies for 90% damage.
    Survivor: Acrid
    and easily kill all of the Imps with no effort required.
  • LoaderPortrait0.pngLoader can set of a field of LoaderV1.pngM440 ConduitLoaderV1.pngM440 Conduit10s CD
    Special

    Place a lightning rod. After placing two, lightning surges between them, dealing 80% damage per second for 9 seconds.
    Survivor: Loader
    s, resulting in another easy victory like Acrid.
  • CHEFPortrait0.pngCHEF can throw an CHEFC2.pngOIL JARCHEFC2.pngOIL JAR7s CD
    Utility

    TOSS OUT A FRAGILE JAR OF OIL, SPREADING AND SLOWING CUSTOMERS. SLIDE WHILE IN OIL.
    Survivor: CHEF
    to slow down the Imps. The area of the oil can be increased with CHEFV1.pngSECOND HELPINGCHEFV1.pngSECOND HELPING8s CD
    Special

    PREPARE A MASTER MEAL, BOOSTING THE NEXT ABILITY CAST.
    Survivor: CHEF
    .
  • ArtificerPortrait0.pngArtificer can use ArtificerX2.pngPulse SpearArtificerX2.pngPulse Spear8s CD
    Secondary

    Toss an electric spear that stuns the first enemy hit for 225% damage. Cast again mid-flight to pulse the spear for 450% damage in an area, allowing it to briefly pierce through enemies.
    Successful pierces refresh your ability to pulse.
    Survivor: Artificer
    to pierce through the Imps, and use ArtificerV1.pngFlamethrowerArtificerV1.pngFlamethrower13s CD
    Special

    Burn enemies in front of you for 10x80% damage and ignites them for 20% damage over time.
    Survivor: Artificer
    to incinerate the Imps the moment they spawn.

Trivia

  • As long as the space allows, moving in one direction causes all of the imps to run in the opposite direction, leading to an easy kill.
  • Tiny Imps are short enough to dodge LoaderC1.pngHydraulic GauntletLoaderC1.pngHydraulic Gauntlet3s CD
    Utility

    Fire your gauntlet and pull yourself forward, stunning and hurting enemies for 210% damage.
    Can be angled upwards.
    Survivor: Loader
    , but can still take damage from and be grappled by it during their jump.
Risk of Rain Returns Wiki
Main ArtifactsChallengesMonstersDronesItemsInteractablesProvidence TrialsDifficultyGame Rules
Survivors CommandoPortrait0.pngCommandoHuntressPortrait0.pngHuntressEnforcerPortrait0.pngEnforcerBanditPortrait0.pngBanditHAN-DPortrait0.pngHAN-DEngineerPortrait0.pngEngineerMinerPortrait0.pngMinerSniperPortrait0.pngSniperAcridPortrait0.pngAcridMercenaryPortrait0.pngMercenaryLoaderPortrait0.pngLoaderCHEFPortrait0.pngCHEFPilotPortrait0.pngPilotArtificerPortrait0.pngArtificerDrifterPortrait0.pngDrifter
Stages Desolate ForestDried LakeDamp CavernsSky MeadowAncient ValleyBoar BeachSunken TombMagma BarracksHive ClusterTemple of the EldersRisk of Rain
Other SoundtrackVersion History