From All Angles

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From All Angles

As EngineerPortrait0.pngEngineer, defeat 50 enemies without dying. In order to unlock this trial you need to unlock Engineer and complete either Highway Robbery, Castle of Memories, Scorching Heart or Drowning in Research. Successfully completing it will unlock the alternate secondary ability Shockwave MineEngineerX2.pngShockwave Mine20s CD / EngineerX2.png
Secondary

Drop a defensive mine that knocks enemies back a significant distance for 120% damage. Can trigger up to 3 times. Hold up to 3.
Survivor: Engineer
for Engineer.

Modifiers

  • You start with 60 max HP.
  • Your health does not naturally regenerate.

During this trial, the player has the loadout Tri-nadeEngineerZ1.pngTri-nade
Primary

Launch three grenades for 3x80% damage.
Survivor: Engineer
/ Shockwave MineEngineerX2.pngShockwave Mine20s CD / EngineerX2.png
Secondary

Drop a defensive mine that knocks enemies back a significant distance for 120% damage. Can trigger up to 3 times. Hold up to 3.
Survivor: Engineer
/ Thermal HarpoonsEngineerC1.pngThermal Harpoons6s CD
Utility

Launch four heat-seeking harpoons for 4x250% damage.
Survivor: Engineer
/ Auto TurretEngineerV1.pngAuto Turret40s CD / EngineerV1.png
Special

Drop a turret that shoots for 3x60% damage, inheriting all your items.
Hold up to 2.
Survivor: Engineer
, showcasing the ability Shockwave Mine by having the player use it to push enemies away from their turrets. The trial consists of repeating waves of enemies, including Brambles, Mushrums, Macrobic Predators, Lynx Scouts, Lemurians, Sand Crabs, Jellyfish and eventually Colossus; all elites in this trial are Blazing Icon.png Blazing. The first wave lets the player choose between Prisonshackles.pngPrison ShacklesPrisonshackles.pngPrison Shackles
Slow enemies on attack.

Slow enemies on hit for -50% movement speed for 1.5 (+0.5 per stack) seconds.
, Ukulele.pngUkuleleUkulele.pngUkulele
..and his music was electric.

20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets.
and Atgmissilemk1.pngAtG Missile Mk. 1Atgmissilemk1.pngAtG Missile Mk. 1
Chance to fire a missile.

10% (+10% per stack) chance on hit to fire a missile that deals 300% TOTAL damage.
and takes 10 points to complete. Subsequent waves will take 5 more points per wave and offer the player items in a pattern of Common x2, Uncommon x2, Legendary x1, with Common shops offering Gasoline.pngGasolineGasoline.pngGasoline
Killing enemies sets the ground on fire.

Killing enemies burns the ground for 60% (+40% per stack) damage.
, Stickybomb.pngSticky BombStickybomb.pngSticky Bomb
Chance to attach a bomb to enemies.

9% chance on hit to attach a bomb to an enemy, detonating for 200% (+100% per stack) TOTAL damage.
and Sproutingegg.pngSprouting EggSproutingegg.pngSprouting Egg
Rapidly heal outside of danger.

After not being hit for 7 seconds, increase health regeneration by 2.4 (+2.4 per stack) hp per second.
; and Legendary shops offering Brilliantbehemoth.pngBrilliant BehemothBrilliantbehemoth.pngBrilliant Behemoth
All your attacks explode!

All your attacks explode for a bonus 20% (+20% per stack) TOTAL damage to nearby enemies.
, Permafrost.pngPermafrostPermafrost.pngPermafrost
Chance on hit to freeze enemies while also slowing.

13% chance on hit to freeze enemies for 1.5 seconds while slowing by -80% movement speed for 3 (+1.5 per stack) seconds.
and Plasmachain.pngPlasma ChainPlasmachain.pngPlasma Chain
Chance on hit to tether onto up to 1 enemy, dealing damage to any enemies in the path.

Chance on hit to tether onto up to 1 (+1 per stack) enemy dealing 60% damage per 0.5 seconds to any enemies in the path.
. The player will be fully healed and given 2 bonus EngineerV1.pngAuto TurretEngineerV1.pngAuto Turret40s CD / EngineerV1.png
Special

Drop a turret that shoots for 3x60% damage, inheriting all your items.
Hold up to 2.
Survivor: Engineer
stocks at the end of every wave.

The trial ends as soon as an Auto Turret or the player dies; if less than 50 enemies are defeated by that point, the trial will be failed. A score of at least 100 is required in order to achieve gold.

Playthrough

Tips

  • This trial can be trivialized by placing both turrets next to the walls on either side and standing on top of them.
Risk of Rain Returns Wiki
Main ArtifactsChallengesMonstersDronesItemsInteractablesProvidence TrialsDifficultyGame Rules
Survivors CommandoPortrait0.pngCommandoHuntressPortrait0.pngHuntressEnforcerPortrait0.pngEnforcerBanditPortrait0.pngBanditHAN-DPortrait0.pngHAN-DEngineerPortrait0.pngEngineerMinerPortrait0.pngMinerSniperPortrait0.pngSniperAcridPortrait0.pngAcridMercenaryPortrait0.pngMercenaryLoaderPortrait0.pngLoaderCHEFPortrait0.pngCHEFPilotPortrait0.pngPilotArtificerPortrait0.pngArtificerDrifterPortrait0.pngDrifter
Stages Desolate ForestDried LakeDamp CavernsSky MeadowAncient ValleyBoar BeachSunken TombMagma BarracksHive ClusterTemple of the EldersRisk of Rain
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