Inner Demons

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Inner Demons

As EnforcerPortrait0.pngEnforcer, defeat your clones without dying. In order to unlock this trial you need to unlock Enforcer and complete either Castle of Memories, Specimen Sampling, Drowning in Research or Race to the Finish!. Successfully completing it will unlock an alternate skin for Enforcer.

Modifiers

  • Enemy attacks incur hitstun.
  • Falling out of bounds is lethal.
  • You start with the following equipment: Rottenbrain.pngRottenbrain.pngRotten Brain30s CD
    Throw a bouncing brain.

    Throw a brain that bounces in place, damaging/slowing enemies for 6x200%.
  • You start with the following items: Paulsgoathoof.pngPaulsgoathoof.pngPaul's Goat Hoof
    Move faster.

    Increases movement speed by 15% (+15% per stack).
    x2, Medkit.pngMedkit.pngMedkit
    Receive a delayed heal after taking damage.

    Heal for 10 (+10 per stack) health 1.5 seconds after getting hurt.
    x1

During this trial, the player has the loadout Riot ShotgunEnforcerZ1.pngRiot Shotgun
Primary

Fire a short range blast for 160% damage, hitting all enemies.
Survivor: Enforcer
/ Shield SlamEnforcerX1.pngShield Slam5s CD
Secondary

Smash nearby enemies for 210% damage, knocking them back.
Survivor: Enforcer
/ Protect and ServeEnforcerC1.pngProtect and Serve3s CD
Utility

Take a defensive stance, blocking all damage from the front. Increases attack speed, but reduces movement.
Survivor: Enforcer
/ Crowd ControlEnforcerV1.pngCrowd Control5s CD
Special

Launch a stun grenade, stunning enemies in a huge radius for 250% damage. Can bounce at shallow angles.
Survivor: Enforcer
. Enforcer clones will appear in 3 groups of 1, 2 and 4, the next group spawning after the previous is fully defeated. Clones have the same loadout as the player, but cannot use EnforcerC1.pngProtect and ServeEnforcerC1.pngProtect and Serve3s CD
Utility

Take a defensive stance, blocking all damage from the front. Increases attack speed, but reduces movement.
Survivor: Enforcer
and will instead perform a short damaging dash. Finally, the last clone will spawn, possessing Voltaicmitt.pngVoltaic MittVoltaicmitt.pngVoltaic Mitt
Climbed ropes are electrified.

Climbing creates an electric trail that deals 50% damage (+30% per stack).
, Soldierssyringe.pngSoldier's SyringeSoldierssyringe.pngSoldier's Syringe
Increases attack speed.

Increases attack speed by 12% (+12% per stack).
, Paulsgoathoof.pngPaul's Goat HoofPaulsgoathoof.pngPaul's Goat Hoof
Move faster.

Increases movement speed by 15% (+15% per stack).
and Guardiansheart.pngGuardian's HeartGuardiansheart.pngGuardian's Heart
Gain a shield. Recharges outside of danger.

Gain a 60 (+60 per stack) health shield. Recharges when outside of danger for 7 seconds.
. Enforcer Clones can jump and climb, but will die if pushed out of bounds.

If the player dies or runs out of time before defeating the final Enforcer Clone, the trial will be failed. A time of 1:00 (3:00 left) is required in order to acheve gold.

Playthrough

Risk of Rain Returns Wiki
Main ArtifactsChallengesMonstersDronesItemsInteractablesProvidence TrialsDifficultyGame Rules
Survivors CommandoPortrait0.pngCommandoHuntressPortrait0.pngHuntressEnforcerPortrait0.pngEnforcerBanditPortrait0.pngBanditHAN-DPortrait0.pngHAN-DEngineerPortrait0.pngEngineerMinerPortrait0.pngMinerSniperPortrait0.pngSniperAcridPortrait0.pngAcridMercenaryPortrait0.pngMercenaryLoaderPortrait0.pngLoaderCHEFPortrait0.pngCHEFPilotPortrait0.pngPilotArtificerPortrait0.pngArtificerDrifterPortrait0.pngDrifter
Stages Desolate ForestDried LakeDamp CavernsSky MeadowAncient ValleyBoar BeachSunken TombMagma BarracksHive ClusterTemple of the EldersRisk of Rain
Other SoundtrackVersion History