Race to the Finish!
Race to the Finish!
As Pilot, reach the teleporter before time runs out. In order to unlock this trial you need to unlock Pilot and complete either Inner Demons or Juggling Priorities. Successfully completing it will unlock the alternate utility AerobaticsAerobatics5s CD
Utility
Dash forwards, briefly becoming invincible. Can latch onto and climb walls upon dashing into one.
Survivor: Pilot for Pilot.
Modifiers
- You start with 1 max HP.
- You start with the following items: Hardlight Afterburner
Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.
Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.x1
During this trial, the player has the loadout ClusterfireClusterfire
Primary
Fire weapon for 95% damage. Every third hit pierces and deals 190% damage.
Survivor: Pilot / Target Acquired!Target Acquired!4s CD /
Secondary
Shoot diagonally upward for 3x125% damage. If airborne, shoot downward instead. Hold to fire continuously.
Survivor: Pilot / AerobaticsAerobatics5s CD
Utility
Dash forwards, briefly becoming invincible. Can latch onto and climb walls upon dashing into one.
Survivor: Pilot / AirstrikeAirstrike12s CD /
Special
Dash backwards, leaving a bomb that knocks enemies into the air for 150% damage. Can trigger 8 times. If airborne, dash upwards and drops a bomb directly below instead.
Survivor: Pilot, showcasing the ability Aerobatics by having the player use it to navigate the stage. The track consists of branching paths that the player may take. Above the first teleporter is a Red WhipRed Whip
Move fast out of combat.
Leaving combat for 2 seconds boosts your movement speed by 60% (+60% per stack)., and taking the top path after it will yield another Red WhipRed Whip
Move fast out of combat.
Leaving combat for 2 seconds boosts your movement speed by 60% (+60% per stack). as well as a Paul's Goat HoofPaul's Goat Hoof
Move faster.
Increases movement speed by 15% (+15% per stack)., while the bottom path only contains a HoofPaul's Goat Hoof
Move faster.
Increases movement speed by 15% (+15% per stack).. Another Goat HoofPaul's Goat Hoof
Move faster.
Increases movement speed by 15% (+15% per stack). is located between the exits from the first area. The top path after it contains 2 HoovesPaul's Goat Hoof
Move faster.
Increases movement speed by 15% (+15% per stack).; the middle path: 2 HoovesPaul's Goat Hoof
Move faster.
Increases movement speed by 15% (+15% per stack). and a Red WhipRed Whip
Move fast out of combat.
Leaving combat for 2 seconds boosts your movement speed by 60% (+60% per stack).; and the bottom path 2 HoovesPaul's Goat Hoof
Move faster.
Increases movement speed by 15% (+15% per stack)., 2 WhipsRed Whip
Move fast out of combat.
Leaving combat for 2 seconds boosts your movement speed by 60% (+60% per stack). and a Hopoo FeatherHopoo Feather
Gain an extra jump.
Gain +1 (+1 per stack) maximum jump count.. 2 additional Hopoo FeathersHopoo Feather
Gain an extra jump.
Gain +1 (+1 per stack) maximum jump count. are located between the middle and bottom paths.
If the players runs out of time before reaching the teleporter, the trial will be failed. A time of 0:45 (1:15 remaining) is required in order to achieve gold.
Playthrough
Version History
- Increased visibility of some platforms in Pilot’s “Race to the Finish” trial.
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Other | Soundtrack • Version History |