Shadows of the Past

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Shadows of the Past

As MercenaryPortrait0.pngMercenary, defeat the Mercenary Clone and his army. In order to unlock this trial you need to unlock Mercenary and complete either Assassination Contract or Colossal Lift. Successfully completing it will unlock the alternate special ability After-ImageMercenaryV2.pngAfter-Image10s CD
Special

Focus briefly, channeling energy into an after-image. All attacks are doubled at 50% effectiveness for three seconds.
Stacks twice.
Survivor: Mercenary
for Mercenary.

Modifiers

  • Reinforcements will continue spawning after the initial wave is cleared.
  • You start at Level 3.

During this trial, the player has the loadout Laser SwordMercenaryZ1.pngLaser Sword
Primary

Slash in front of you, damaging enemies for 115% damage.
Every third hit deals 172.5% damage.
Survivor: Mercenary
/ WhirlwindMercenaryX1.pngWhirlwind2s CD
Secondary

Quickly slice twice, dealing 2x80% damage to all nearby enemies.
Survivor: Mercenary
/ Blinding AssaultMercenaryC1.pngBlinding Assault6s CD
Utility

Dash forwards, stunning enemies for 120% damage. If you hit an enemy, you can dash again, up to 3 times.
Survivor: Mercenary
/ After-ImageMercenaryV2.pngAfter-Image10s CD
Special

Focus briefly, channeling energy into an after-image. All attacks are doubled at 50% effectiveness for three seconds.
Stacks twice.
Survivor: Mercenary
, showcasing the ability After-Image as it aids the player in dealing damage. the trial starts in a fight against the clone, who has 1000hp, the loadout Laser Sword / Whirlwind / Blinding Assault, a Soldierssyringe.pngSoldier's SyringeSoldierssyringe.pngSoldier's Syringe
Increases attack speed.

Increases attack speed by 12% (+12% per stack).
and a Hermitsscarf.pngHermit's ScarfHermitsscarf.pngHermit's Scarf
Chance to evade incoming damage.

10% (+10% per stack) chance to evade incoming damage.
. 2 100hp containers are available at the sides of the arena. After reaching 500hp, the clone will retreat and send out 3 Lemurians, a Leeching Lemurian, an Evolved Lemurian, a Volatile Elder Lemurian and a Leeching Swift; and additional Lemurians and Evolved Lemurians will spawn continuously throughout the wave. Defeating the enemies will prompt the clone to return alongside 2 Elder Lmurians and a Magma Worm. Defeating the clone will end the trial.

If the player dies, or runs out of time before defeating the clone, the trial will be failed. A time of 1:30 (3:30 remaining) is required in order to achieve gold.

Playthrough

Risk of Rain Returns Wiki
Main ArtifactsChallengesMonstersDronesItemsInteractablesProvidence TrialsDifficultyGame Rules
Survivors CommandoPortrait0.pngCommandoHuntressPortrait0.pngHuntressEnforcerPortrait0.pngEnforcerBanditPortrait0.pngBanditHAN-DPortrait0.pngHAN-DEngineerPortrait0.pngEngineerMinerPortrait0.pngMinerSniperPortrait0.pngSniperAcridPortrait0.pngAcridMercenaryPortrait0.pngMercenaryLoaderPortrait0.pngLoaderCHEFPortrait0.pngCHEFPilotPortrait0.pngPilotArtificerPortrait0.pngArtificerDrifterPortrait0.pngDrifter
Stages Desolate ForestDried LakeDamp CavernsSky MeadowAncient ValleyBoar BeachSunken TombMagma BarracksHive ClusterTemple of the EldersRisk of Rain
Other SoundtrackVersion History