Hot-Rope Hop
Hot-Rope Hop
As Huntress, shatter targets without dying. In order to unlock this trial you need to complete either Blades in the Wind, Think of the Children, Caustic Climb or Piercing Space and Time. Successfully completing it will unlock the item Voltaic MittVoltaic Mitt
Climbed ropes are electrified.
Climbing creates an electric trail that deals 50% damage (+30% per stack)..
Modifiers
- Every 5 points an item will randomly spawn.
- You start with the following items: Hopoo Feather
Gain an extra jump.
Gain +1 (+1 per stack) maximum jump count.x1, Brilliant Behemoth
All your attacks explode!
All your attacks explode for a bonus 20% (+20% per stack) TOTAL damage to nearby enemies.x40, Paul's Goat Hoof
Move faster.
Increases movement speed by 15% (+15% per stack).x3, Sprouting Egg
Rapidly heal outside of danger.
After not being hit for 7 seconds, increase health regeneration by 2.4 (+2.4 per stack) hp per second.x1
During this trial, the player has the loadout StrafeStrafe
Primary
Fire an arrow for 120% damage. You can shoot all skills while moving.
Survivor: Huntress / Laser GlaiveLaser Glaive3s CD
Secondary
Throw a glaive that bounces to up to 4 enemies for 300% damage. Increases by 30% per bounce.
Survivor: Huntress / BlinkBlink3s CD
Utility
Teleport forward a small distance.
Survivor: Huntress / Cluster BombCluster Bomb7s CD
Special
Fire an explosive arrow for 320% damage. The arrow drops bomblets that detonate for 6x80% damage.
Survivor: Huntress. The trial showcases the Voltaic MittVoltaic Mitt
Climbed ropes are electrified.
Climbing creates an electric trail that deals 50% damage (+30% per stack). as Blazing Lemurians with effects of the item serve as the main threat of this stage. They are accompanied by Blazing Evolved Lemurians and Archer Bugs, and eventually a Cremator. Targets spawn in random locations on the ropes, and shattering 5 will spawn an item: it could be extra stacks of the starting items, Soldier's SyringeSoldier's Syringe
Increases attack speed.
Increases attack speed by 12% (+12% per stack)., Lens Maker's GlassesLens Maker's Glasses
Chance to deal double damage.
Your attacks have a 10% (+7% per stack) chance to 'Critically Strike', dealing double damage., UkuleleUkulele
..and his music was electric.
20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets., Time Keeper's SecretTime Keeper's Secret
Falling to low health stops time.
Falling below 25% health stops time for 3 (+1 per stack) seconds. Recharges after 7 minutes., AtG Missile Mk. 1AtG Missile Mk. 1
Chance to fire a missile.
10% (+10% per stack) chance on hit to fire a missile that deals 300% TOTAL damage. or AtG Missile Mk. 2AtG Missile Mk. 2
Hooah.
7% (+7% per stack) chance on hit to fire three missiles that deal 3x200% TOTAL damage..
The trial ends as soon as the player dies; if the score is less than 10 by that point, the trial will be failed. A score of at least 50 is required in order to achieve gold.
Playthrough
Risk of Rain Returns Wiki | |
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Main | Artifacts • Challenges • Monsters • Drones • Items • Interactables • Providence Trials • Difficulty • Game Rules |
Survivors | Commando • Huntress • Enforcer • Bandit • HAN-D • Engineer • Miner • Sniper • Acrid • Mercenary • Loader • CHEF • Pilot • Artificer • Drifter |
Stages | Desolate Forest • Dried Lake • Damp Caverns • Sky Meadow • Ancient Valley • Boar Beach • Sunken Tomb • Magma Barracks • Hive Cluster • Temple of the Elders • Risk of Rain |
Other | Soundtrack • Version History |