User:Decc
Some sort of robot
Discord - @EnDecc
Ability Dummy Gallery
Commando
Double TapDouble Tap
Primary
Shoot rapidly for 60% damage.
Survivor: CommandoFull Metal JacketFull Metal Jacket3s CD
Secondary
Shoot through enemies for 230% damage, knocking them back.
Survivor: CommandoTactical DiveTactical Dive4s CD
Utility
Roll forward a small distance. You cannot be hit while rolling.
Survivor: CommandoSuppressive FireSuppressive Fire5s CD
Special
Fire rapidly, stunning and hitting nearby enemies for 6x60% damage.
Survivor: CommandoCombat KnifeCombat Knife5s CD
Secondary
Slash enemies for 150% damage, briefly stunning them and wounding them for 4 seconds. Wounded enemies take an extra 50% damage from all sources.
Survivor: CommandoTactical SlideTactical Slide4s CD
Utility
Slide on the ground a short distance. You can fire in either direction while sliding.
Survivor: CommandoPoint-BlankPoint-Blank6s CD
Special
Take out your shotgun and fire, hitting nearby enemies for 6x100% damage.
Survivor: Commando
Huntress
StrafeStrafe
Primary
Fire an arrow for 120% damage. You can shoot all skills while moving.
Survivor: HuntressLaser GlaiveLaser Glaive3s CD
Secondary
Throw a glaive that bounces to up to 4 enemies for 300% damage. Increases by 30% per bounce.
Survivor: HuntressBlinkBlink3s CD
Utility
Teleport forward a small distance.
Survivor: HuntressCluster BombCluster Bomb7s CD
Special
Fire an explosive arrow for 320% damage. The arrow drops bomblets that detonate for 6x80% damage.
Survivor: HuntressPiercePierce
Primary
Hold to charge an arrow shot, firing for up to 750% damage. Move more slowly while casting.
Survivor: HuntressLaser CycloneLaser Cyclone6s CD
Secondary
Throw a large, slow moving, glaive, dealing 100% damage over time, before returning.
Survivor: HuntressWarp DartWarp Dart8s CD
Utility
Fire a weighted dart, teleporting you to it when it lands. Explodes for 200% damage upon landing.
Survivor: Huntress
Enforcer
Riot ShotgunRiot Shotgun
Primary
Fire a short range blast for 160% damage, hitting all enemies.
Survivor: EnforcerShield SlamShield Slam5s CD
Secondary
Smash nearby enemies for 210% damage, knocking them back.
Survivor: EnforcerProtect and ServeProtect and Serve3s CD
Utility
Take a defensive stance, blocking all damage from the front. Increases attack speed, but reduces movement.
Survivor: EnforcerCrowd ControlCrowd Control5s CD
Special
Launch a stun grenade, stunning enemies in a huge radius for 250% damage. Can bounce at shallow angles.
Survivor: EnforcerShrapnel GrenadeShrapnel Grenade
Primary
Fire a shrapnel grenade, exploding for 3x60% damage. Holds up to 4 grenades, reactivate when empty to reload your weapon.
Survivor: EnforcerShield TackleShield Tackle10s CD
Secondary
Dash forwards, slamming nearby enemies for up to 5x100% damage, knocking them back and stunning them.
Survivor: EnforcerDisperseDisperse5s CD
Special
Fire three shotgun blasts for 3x300% damage. More effective on larger enemies. Fires downwards when used airborne.
Survivor: Enforcer
Bandit
BlastBlast
Primary
Fires a powerful slug for 80% damage.
Survivor: BanditDynamite TossDynamite Toss3s CD
Secondary
Toss an explosive in an arc for 300% damage.
Survivor: BanditSmokebombSmokebomb13s CD
Utility
Turn invisible. After 3 seconds or after using another ability, surprise and stun enemies for 140% damage.
Survivor: BanditLights OutLights Out7s CD
Special
Take aim for a headshot, dealing 500% damage. if this ability kills an enemy, the Bandit's cooldowns are all reset to 0.
Survivor: BanditWhipWhip
Primary
Crack a whip forward for 200% damage, knocking enemies back.
Survivor: BanditFlashbangFlashbang15s CD
Utility
Toss a flash grenade, stunning and blinding all enemies. Blinded enemies cannot attack, are slowed and take 25% extra damage.
Survivor: BanditStandoffStandoff7s CD
Special
Take aim for a headshot, dealing 500% damage. if this ability kills an enemy, gain 1 temporary stack of Standoff. Standoff stacks increase damage by 25% each and last 15 seconds.
Survivor: Bandit
HAN-D
HURTHURT
Primary
APPLY FORCE TO ALL COMBATANTS FOR 180% DAMAGE.
Survivor: HAN-DDRONE - HEALDRONE - HEAL
Secondary
FIRE A DRONE FOR 190% DAMAGE WHILE ALSO HEALING YOURSELF. GAIN DRONES BY KILLING ENEMIES.
Survivor: HAN-DOVERCLOCKOVERCLOCK7s CD
Utility
INCREASE ATTACK SPEED AND STUN CHANCE BY 30%.
INCREASE DURATION BY ATTACKING ENEMIES.
Survivor: HAN-DFORCED_REASSEMBLYFORCED_REASSEMBLY5s CD
Special
APPLY GREAT FORCE TO ALL COMBATANTS FOR 500% DAMAGE, KNOCKING THEM IN THE AIR.
Survivor: HAN-DDRONE - SPEEDDRONE - SPEED
Secondary
FIRE A DRONE FOR 190% DAMAGE WHILE ALSO TEMPORARILY GAINING ATTACK SPEED. GAIN DRONES BY KILLING ENEMIES.
Survivor: HAN-DDRONE - BLASTDRONE - BLAST
Secondary
FIRE A DRONE THAT EXPLODES ON CONTACT FOR 500% DAMAGE, AT BLINDING SPEEDS, EXTENDING OVERCLOCK DURATION. GAIN DRONES BY KILLING ENEMIES.
Survivor: HAN-DDISASSEMBLEDISASSEMBLE5s CD
Special
TEAR COMBATANTS APART FOR 5x95% DAMAGE, SCALING WITH ATTACK SPEED.
CAN MOVE SLOWLY WHILE CASTING.
Survivor: HAN-D
Engineer
Tri-nadeTri-nade
Primary
Launch three grenades for 3x80% damage.
Survivor: EngineerBounding MineBounding Mine6s CD /
Secondary
Drop a trap that explodes for 300% damage.
Hold up to 10.
Survivor: EngineerThermal HarpoonsThermal Harpoons6s CD
Utility
Launch four heat-seeking harpoons for 4x250% damage.
Survivor: EngineerAuto TurretAuto Turret40s CD /
Special
Drop a turret that shoots for 3x60% damage, inheriting all your items.
Hold up to 2.
Survivor: EngineerMortar BarrageMortar Barrage
Primary
Launch mortar rounds in an arc for 80% damage. Can move while firing.
Survivor: EngineerShockwave MineShockwave Mine20s CD /
Secondary
Drop a defensive mine that knocks enemies back a significant distance for 120% damage. Can trigger up to 3 times. Hold up to 3.
Survivor: EngineerV.0.2 Prototype Laser TurretV.0.2 Prototype Laser Turret25s CD /
Special
Drop a turret that charges up over 8 seconds and fires for 1300% damage per hit, inheriting all of your items.
Fragile, rapidly damaging itself while firing.
Survivor: Engineer
Miner
CrushCrush
Primary
Crush nearby enemies for 160% damage. Gain heat on hit. Deals an additional 54% damage while Scorching.
Survivor: MinerDrill ChargeDrill Charge6s CD
Secondary
Hold to dash through enemies for 150% damage, spending heat while in use. you cannot be hit while dashing. Incurs no cooldown while Scorching.
Survivor: MinerBackblastBackblast5s CD
Utility
Blast backwards for 200% damage, stunning all enemies. You cannot be hit while dashing. Dash further for 300% damage while Scorching.
Survivor: MinerTo the StarsTo the Stars6s CD
Special
Leap into the air, hitting enemies below for 3x180% damage. Costs 20% heat and incurs no cooldown while Scorching.
Survivor: MinerThrowing AxeThrowing Axe
Primary
Toss a pickaxe for 125% damage. Gain heat on hit. While Scorching, pickaxes pierce, and get thrown more rapidly.
Survivor: MinerDrill DashDrill Dash5s CD
Secondary
Dash through the air in your held direction. When contacting an enemy, rapidly drill in place for 150% damage for as long as you have heat.
Survivor: MinerBurnoutBurnout5s CD
Utility
Explode in a large area for 500% damage, stunning all enemies. Damages you for 25% max health and gain 25% heat. Cannot die from self-damage.
Survivor: Miner
Sniper
SnipeSnipe
Primary
Shoot an enemy for 250% damage. Reactivate the ability to reload your weapon, granting bonus damage if timed correctly.
Survivor: SniperSteady AimSteady Aim4s CD
Secondary
Carefully take aim, increasing damage the longer the button is held down. On release, fire a bullet for up to 2000% damage.
Survivor: SniperMilitary TrainingMilitary Training6s CD
Utility
Backflip a large distance. You cannot be hit while rolling.
Survivor: SniperSpotter: SCANSpotter: SCAN10s CD
Special
Send your Spotter out to analyze the most dangerous enemy, increasing critical strike chance against it by 100%.
Survivor: SniperImproviseImprovise
Primary
Swing your rifle in front of you, dealing 120% damage and knocking enemies back.
Survivor: SniperQuickscopeQuickscope4s CD
Secondary
Rapidly take aim, dealing damage within a moving reticle. On release, fire a bullet for 600% damage.
Survivor: SniperHeavy RecoilHeavy Recoil3s CD
Utility
Fire at the ground, launching yourself up and away. Deals 200% damage.
Survivor: Sniper
Acrid
Festering WoundsFestering Wounds
Primary
Maul an enemy for 120% damage. The target is poisoned for 24% TOTAL damage every 0.5 second for 3 seconds.
Survivor: AcridNeurotoxinNeurotoxin3s CD
Secondary
Spit toxic bile for 220% damage, stunning enemies in a line for 1 second.
Survivor: AcridCaustic SludgeCaustic Sludge15s CD
Utility
Secrete poisonous sludge for 2 seconds. Speeds up allies, while slowing and hurting enemies for 90% damage.
Survivor: AcridEpidemicEpidemic11s CD
Special
Release a deadly disease, poisoning enemies for 100% damage per second. The contagion spreads to two targets after 1 second.
Survivor: AcridCorrosive WoundsCorrosive Wounds
Primary
Maul enemies for 80% damage. Targets are corroded, and take 10% extra damage from all sources.
Survivor: AcridToxic BubbleToxic Bubble5s CD
Secondary
Spit out a Toxic Bubble, dealing 50% damage over time, and slowing enemies, exploding for 500% damage after 5 seconds.
Can be pushed by attacking or bouncing on it, dealing 75% damage to nearby enemies.
Survivor: AcridDissolving AmbushDissolving Ambush6s CD
Utility
Spit out a poisonous blob, forming a puddle that slows and hurts enemies for 100% damage. Use a second time to dissolve into acid and warp to the puddle, dealing 400% damage.
Survivor: Acrid
Mercenary
Laser SwordLaser Sword
Primary
Slash in front of you, damaging enemies for 115% damage.
Every third hit deals 172.5% damage.
Survivor: MercenaryWhirlwindWhirlwind2s CD
Secondary
Quickly slice twice, dealing 2x80% damage to all nearby enemies.
Survivor: MercenaryBlinding AssaultBlinding Assault6s CD
Utility
Dash forwards, stunning enemies for 120% damage. If you hit an enemy, you can dash again, up to 3 times.
Survivor: MercenaryEviscerateEviscerate6s CD
Special
Target the nearest enemy, attacking them for 6x110% damage.
You cannot be hit for the duration.
Survivor: MercenaryFocused StrikeFocused Strike5s CD
Secondary
Hold to sheathe your weapon. Release before an incoming strike to parry enemy attacks for 500%-1000% damage to all nearby enemies.
Survivor: MercenarySkyward AssaultSkyward Assault5s CD
Utility
Dash upwards damaging enemies for 200% damage. Press again to slam down for 400% damage.
Survivor: MercenaryAfter-ImageAfter-Image10s CD
Special
Focus briefly, channeling energy into an after-image. All attacks are doubled at 50% effectiveness for three seconds.
Stacks twice.
Survivor: Mercenary
Loader
KnuckleboomKnuckleboom
Primary
Batter nearby enemies for 120% damage. Every third hit deals 240% damage and knocks enemies upwards.
Survivor: LoaderDebris ShieldDebris Shield3s CD
Secondary
Become invincible for 2 seconds while also increasing your movement speed by 20%.
Survivor: LoaderHydraulic GauntletHydraulic Gauntlet3s CD
Utility
Fire your gauntlet and pull yourself forward, stunning and hurting enemies for 210% damage.
Can be angled upwards.
Survivor: LoaderM440 ConduitM440 Conduit10s CD
Special
Place a lightning rod. After placing two, lightning surges between them, dealing 80% damage per second for 9 seconds.
Survivor: LoaderBullet PunchBullet Punch
Primary
Charge up and slam enemies forward, for up to 1000% damage.
Survivor: LoaderShort CircuitShort Circuit6s CD
Secondary
Crash down and stun enemies for 500% damage in a small radius, and 167% damage in a larger area.
Survivor: LoaderS260 ConduitS260 Conduit8s CD
Special
Place a lightning beacon. Lightning surges to any nearby allies within a radius, dealing 80% damage per second, and increasing attack speed by 60%.
Survivor: Loader
CHEF
DICEDICE
Primary
THROW CLEAVER TOWARDS CUSTOMERS FOR 100% DAMAGE. BOOMERANGS BACK.
Survivor: CHEFSEARSEAR3s CD
Secondary
COOK CUSTOMERS FOR 260% DAMAGE UNTIL GOLDEN BROWN, KNOCKING THEM AWAY.
SEARING GLAZED CUSTOMERS DEALS +78% DAMAGE AND STUNS.
Survivor: CHEFGLAZEGLAZE4s CD
Utility
RIDE A WAVE OF OIL, SLOWING CUSTOMERS.
Survivor: CHEFSECOND HELPINGSECOND HELPING8s CD
Special
PREPARE A MASTER MEAL, BOOSTING THE NEXT ABILITY CAST.
Survivor: CHEFSLICESLICE
Primary
STRETCH YOUR ARMS AND SLASH CUSTOMERS FOR 125% DAMAGE.
Survivor: CHEFOIL JAROIL JAR7s CD
Utility
TOSS OUT A FRAGILE JAR OF OIL, SPREADING AND SLOWING CUSTOMERS. SLIDE WHILE IN OIL.
Survivor: CHEFCOOKCOOK10s CD
Special
RAPIDLY PREPARE MEAL OUT OF CUSTOMERS FOR 6x50% DAMAGE. SLAIN CUSTOMERS BECOME TASTY TEMPORARY MEAL ITEMS. CANNOT CRIT.
EXECUTES ENEMIES BELOW 10% HEALTH.
Survivor: CHEF
Pilot
ClusterfireClusterfire
Primary
Fire weapon for 95% damage. Every third hit pierces and deals 190% damage.
Survivor: PilotTarget Acquired!Target Acquired!4s CD /
Secondary
Shoot diagonally upward for 3x125% damage. If airborne, shoot downward instead. Hold to fire continuously.
Survivor: PilotRapid DeploymentRapid Deployment8s CD
Utility
Launch into the air, stunning enemies for 200% damage and activating a parachute. If airborne, launch forwards instead.
Survivor: PilotAirstrikeAirstrike12s CD /
Special
Dash backwards, leaving a bomb that knocks enemies into the air for 150% damage. Can trigger 8 times. If airborne, dash upwards and drops a bomb directly below instead.
Survivor: PilotRapid FireRapid Fire
Primary
Rapidly fire weapon for 65% damage.
Survivor: PilotAerobaticsAerobatics5s CD
Utility
Dash forwards, briefly becoming invincible. Can latch onto and climb walls upon dashing into one.
Survivor: PilotAerial SupportAerial Support12s CD
Special
Mark an enemy in front of you, launching an airstrike for 10x125% damage over time.
Survivor: Pilot
Artificer
Flame ChakramsFlame Chakrams
Primary
Toss out a chakram for 45% damage. Hits up to 5 times at its peak and ignites for a stacking 10% damage over time, before returning.
Survivor: ArtificerCharged NanobombCharged Nanobomb6s CD
Secondary
Charge up and launch an electric bomb for 150%-600% damage, stunning enemies in range.
Survivor: ArtificerFrost BarrierFrost Barrier15s CD
Utility
Create a wall of ice that blocks most enemies and distracts them. When broken, explodes and freezes enemies for 150% damage.
Survivor: ArtificerFlamethrowerFlamethrower13s CD
Special
Burn enemies in front of you for 10x80% damage and ignites them for 20% damage over time.
Survivor: ArtificerPulse SpearPulse Spear8s CD
Secondary
Toss an electric spear that stuns the first enemy hit for 225% damage. Cast again mid-flight to pulse the spear for 450% damage in an area, allowing it to briefly pierce through enemies.
Successful pierces refresh your ability to pulse.
Survivor: ArtificerTectonic SurgeTectonic Surge12s CD
Utility
Shatter the earth below you for 120% damage, launching you into the air. Cast mid-air to create a temporary platform to stand on.
Gravity is reduced briefly afterward.
Survivor: ArtificerLocalized SunLocalized Sun7s CD
Special
Summon a miniature, movement tracking star, dealing 125% damage over time. Explodes for 1000% damage after 5 seconds.
Survivor: Artificer
Drifter
Blunt ForceBlunt Force
Primary
3-hit Combo, hit enemies in a wide range for 120% damage. The third hit deals 240% damage. Each hit in the combo has an added chance to generate scrap.
Survivor: DrifterCleanupCleanup1s CD
Secondary
Toss out some of your spare scrap, spawning 4 bouncing, piercing projectiles for 55% damage each. Small chance to spawn special projectiles.
Survivor: DrifterSuffocateSuffocate7s CD
Utility
Slam enemies with your bag for 200% damage, and stunning them. If the enemy is under 20% health, Consume them; converting them into scrap.
Survivor: DrifterSalvageSalvage30s CD
Special
Consume a large amount of scrap to spawn 4 temporary items.
Survivor: DrifterScrap CubeScrap Cube2s CD
Secondary
Consume a small amount of scrap and toss out a large scrap cube, dealing 150% damage. The cube can be pushed and shattered, dealing 300% damage while pushed. Fragile!
Survivor: DrifterTornado SlamTornado Slam8s CD
Utility
Spin around wildly, slamming enemies with your bag for 100% damage. Increases your speed by 50% and lowers your gravity.
Survivor: DrifterRecycleRecycle30s CD
Special
Consume a large amount of scrap to re-roll a pickup.
Survivor: Drifter
Robomando
SINGLE FIRESINGLE FIRE
Primary
SHOOT ONCE FOR 60% DAMAGE.
Survivor: RobomandoDE-ESCALATEDE-ESCALATE3s CD
Secondary
FIRE A SMALL ELECTRICAL CHARGE THAT PIERCES ENEMIES FOR 180% DAMAGE, STUNNING THEM.
Survivor: RobomandoEVASIVE MANEUVEREVASIVE MANEUVER4s CD
Utility
ATTEMPT TO DIVE FORWARD A SMALL DISTANCE.
YOU CANNOT BE HIT EARLY IN THE MANEUVER.
Survivor: RobomandoRE-WIRERE-WIRE5s CD
Special
RE-WIRE A MECHANICAL OBJECT, ACTIVATING IT FOR FREE.
Survivor: Robomando