User:FFmax33

From Risk of Rain Returns Wiki
Jump to navigation Jump to search
Common
Meatnugget.pngMeatnugget.pngMeat Nugget
Enemies drop chunks of healing meat.

8% chance on hit to drop 2 meat nuggets that heal for 2x8 (+6 per stack) health.
Fireshield.pngFireshield.pngFire Shield
Retaliate on taking heavy damage.

After taking more than 10% of your health as damage, explode for 400% (+200% per stack) damage, knocking enemies away (+20% force per stack).
Bustlingfungus.pngBustlingfungus.pngBustling Fungus
Heal quickly when standing still for 2 seconds.

After standing still for 2 seconds, heal for 4.5% (+4.5% per stack) of your health every second to yourself and nearby allies.
Lensmakersglasses.pngLensmakersglasses.pngLens Maker's Glasses
Chance to deal double damage.

Your attacks have a 10% (+7% per stack) chance to 'Critically Strike', dealing double damage.
Sproutingegg.pngSproutingegg.pngSprouting Egg
Rapidly heal outside of danger.

After not being hit for 7 seconds, increase health regeneration by 2.4 (+2.4 per stack) hp per second.
Headstompers.pngHeadstompers.pngHeadstompers
Hurt enemies by falling.

Hurt enemies by falling for up to 600% (+300% per stack) damage.
Lifesavings.pngLifesavings.pngLife Savings
Gain gold over time.

Generate $1 (+$1 per stack) every 3 seconds. Scales with time.
Barbedwire.pngBarbedwire.pngBarbed Wire
Hurts nearby enemies.

Hurt all enemies within 1m (+0.2m per stack) for 50% (+10% per stack) damage every 0.5 seconds.
Rustyknife.pngRustyknife.pngRusty Knife
Chance to bleed on hit.

15% (+15% per stack) chance to bleed an enemy for 4x35% TOTAL damage.
Mysteriousvial.pngMysteriousvial.pngMysterious Vial
Increased health regeneration.

Increase health regeneration by 0.84 (+0.84 per stack) hp per second.
Mortartube.pngMortartube.pngMortar Tube
Chance to launch a mortar.

9% chance on hit to fire a mortar for 170% (+170% per stack) TOTAL damage.
Warbanner.pngWarbanner.pngWarbanner
Drop a Warbanner on level up or activating the teleporter, giving you great strength.

On level up or activating the Teleporter, drop a banner that strengthens all allies within 4.6m (+1.4m per stack). Raise attack and movement speed by 30% and damage by 4. Also heals for 1% of your health every second.
Monstertooth.pngMonstertooth.pngMonster Tooth
Heal after kills.

Killing an enemy heals you for 10 (+5 per stack) health.
Soldierssyringe.pngSoldierssyringe.pngSoldier's Syringe
Increases attack speed.

Increases attack speed by 12% (+12% per stack).
Crowbar.pngCrowbar.pngCrowbar
Deal bonus damage to healthy monsters.

Deal +50% (+30% per stack) damage to enemies above 80% health.
Medkit.pngMedkit.pngMedkit
Receive a delayed heal after taking damage.

Heal for 10 (+10 per stack) health 1.5 seconds after getting hurt.
Bundleoffireworks.pngBundleoffireworks.pngBundle of Fireworks
Activating an interactable launches fireworks at nearby enemies.

Activating an interactable launches 6 (+3 per stack) fireworks that deal 300% base damage.
Taser.pngTaser.pngTaser
Chance to snare on hit.

7% chance on hit to snare enemies for 1.5 (+0.5 per stack) seconds.
Paulsgoathoof.pngPaulsgoathoof.pngPaul's Goat Hoof
Move faster.

Increases movement speed by 15% (+15% per stack).
Bitterroot.pngBitterroot.pngBitter Root
Increases maximum health by 8%.

Increases maximum health by 8% (+8% per stack).
Stickybomb.pngStickybomb.pngSticky Bomb
Chance to attach a bomb to enemies.

9% chance on hit to attach a bomb to an enemy, detonating for 200% (+100% per stack) TOTAL damage.
Snakeeyes.pngSnakeeyes.pngSnake Eyes
Gain increased critical strike chance on failing a shrine. Resets between stages.

Failing a shrine increases critical chance by 7% (+7% per stack), up to 6 times. Resets at the start of each stage.
Hermitsscarf.pngHermitsscarf.pngHermit's Scarf
Chance to evade incoming damage.

10% (+10% per stack) chance to evade incoming damage.
Gasoline.pngGasoline.pngGasoline
Killing enemies sets the ground on fire.

Killing enemies burns the ground for 60% (+40% per stack) damage.
Spikestrip.pngSpikestrip.pngSpikestrip
Drop spikestrips on being hit, snaring enemies.

When hit, drop spikestrips that snare enemies for 1 (+0.5 per stack) second.
Backupmagazine.pngBackupmagazine.pngBackup Magazine
Add an extra charge of your Secondary skill.

Add +1 (+1 per stack) charge of your Secondary skill.
Mocha.pngMocha.pngMocha
Slightly increase attack speed and movement speed.

Increases movement speed by 7.5% (+7.5% per stack) and attack speed by 6% (+6% per stack).
Topazbrooch.pngTopazbrooch.pngTopaz Brooch
Kills grant temporary barrier.

Killing an enemy grants 15 barrier (+15 per stack).
Voltaicmitt.pngVoltaicmitt.pngVoltaic Mitt
Climbed ropes are electrified.

Climbing creates an electric trail that deals 50% damage (+30% per stack).
Thetoxin.pngThetoxin.pngThe Toxin
Touch enemies to weaken them.

Infect enemies on contact for 3 seconds, causing them to receive 30% (+15% per stack) extra damage from all sources.
Muconstruct.pngMuconstruct.pngMu Construct
Heal periodically after activating the teleporter.

Heal by 2.5% of your maximum health every 5 (-25% per stack) seconds after the Teleporter has been activated.
Razorpenny.pngRazorpenny.pngRazor Penny
Slightly increased Critical strike chance. Critical strikes give you gold.

Gain 3% critical chance (+3% per stack). Critical strikes drop $1 (+1$ per stack) gold.
Arcaneblades.pngArcaneblades.pngArcane Blades
Move faster after activating the Teleporter.

Increases movement speed by 30% (+30% per stack) after the Teleporter has been activated.
Uncommon
[[File:|64x64px|link=Timekeeper's Secret]]Lua error in Module:ItemTooltip at line 14: Error: Incorrect name "Timekeeper's Secret". Check capitalization.. Smartshopper.pngSmartshopper.pngSmart Shopper
Enemies drop extra gold.

Killed enemies drop 25% (+25% per stack) more gold.
Infusion.pngInfusion.pngInfusion
Killing an enemy permanently increases your health.

Killing an enemy increases your health permanently by 1 (+0.5 per stack).
Willothewisp.pngWillothewisp.pngWill-O'-The-Wisp
Chance to detonate enemies on kill.

33% chance on killing an enemy to create a lava pillar for 300% (+200% per stack) damage, knocking enemies upwards.
Atgmissilemk1.pngAtgmissilemk1.pngAtG Missile Mk. 1
Chance to fire a missile.

10% (+10% per stack) chance on hit to fire a missile that deals 300% TOTAL damage.
Toughtimes.pngToughtimes.pngTough Times
Reduce incoming damage by 14%.

Increase armor by 14 (+14 per stack).
Energycell.pngEnergycell.pngEnergy Cell
Attack faster at lower health.

Increases attack speed by up to 40% (+30% per stack) at low health.
Rustyjetpack.pngRustyjetpack.pngRusty Jetpack
Increase jump height and reduce gravity.

Decrease gravity while holding the jump button by 10% (-10% per stack) and increase jump height (increases per stack).
Leechingseed.pngLeechingseed.pngLeeching Seed
Attacking enemies heals you.

Attacking enemies heals you for 2 (+1 per stack) health.
Ukulele.pngUkulele.pngUkulele
..and his music was electric.

20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets.
Boxinggloves.pngBoxinggloves.pngBoxing Gloves
Chance to knock enemies backwards for extra damage.

6% (+6% per stack) chance on hitting enemies to knock them back for 100% TOTAL damage.
Prisonshackles.pngPrisonshackles.pngPrison Shackles
Slow enemies on attack.

Slow enemies on hit for -50% movement speed for 1.5 (+0.5 per stack) seconds.
Guardiansheart.pngGuardiansheart.pngGuardian's Heart
Gain a shield. Recharges outside of danger.

Gain a 60 (+60 per stack) health shield. Recharges when outside of danger for 7 seconds.
Hopoofeather.pngHopoofeather.pngHopoo Feather
Gain an extra jump.

Gain +1 (+1 per stack) maximum jump count.
Frostrelic.pngFrostrelic.pngFrost Relic
Killing enemies surrounds you with icicles.

Killing an enemy temporarily surrounds you with 3 (+1 per stack) icicles that deal 33% damage each every 0.33 seconds.
Redwhip.pngRedwhip.pngRed Whip
Move fast out of combat.

Leaving combat for 2 seconds boosts your movement speed by 60% (+60% per stack).
Chargefieldgenerator.pngChargefieldgenerator.pngChargefield Generator
Create a ring of lightning after killing an enemy. Lasts 6 seconds.

Killing an enemy creates a ring of lightning that deals 50% (+20% per stack) damage every 0.5 seconds to 50% of enemies within. The ring starts with a radius of 4.7m and grows by 1.3m each kill up to 40m. Lasts for 6 seconds without killing enemies.
Armsrace.pngArmsrace.pngArms Race
Drones are equipped with explosive weaponry. Summons a drone helper.

Drones gain a 5% (+5% per stack) chance on hit to fire a missile for 300% TOTAL damage, and a 9% chance on hit to fire a mortar for 85% (+85% per stack) TOTAL damage. Summons a unique drone which regenerates each stage.
Goldengun.pngGoldengun.pngGolden Gun
More gold, more damage.

Deal bonus damage based on current gold, up to 40% damage. Caps at 700 (-50% per stack) gold. Scales with time.
56leafclover.png56leafclover.png56 Leaf Clover
Elite mobs have a chance to drop items.

Elite mobs have a 4% (+1.5% per stack) chance to drop items.
Concussiongrenade.pngConcussiongrenade.pngConcussion Grenade
Chance to stun enemies.

6% (+6% per stack) chance on hitting enemies to stun them for 2 seconds.
Filialimprinting.pngFilialimprinting.pngFilial Imprinting
Hatch a strange creature who drops buffs periodically.

Hatch 1 (+1 per stack) strange creature who drops buffs every 20 seconds. Buffs temporarily boost either movement speed, attack speed, or health regen.
Deadmansfoot.pngDeadmansfoot.pngDead Man's Foot
Drop a poison trap at low health.

Chance when damaged to drop a poison mine that deals 150% damage and poisons for x600% (+450% per stack) damage over time. Chance to drop starts at 15% and increases with low health.
Toxiccentipede.pngToxiccentipede.pngToxic Centipede
Infected!

Infect a nearby enemy on contact for 6 (+2 per stack) seconds, dealing 50% damage every 0.5 seconds. Bounces to other enemies if the target dies. Recharges every 6 (-33% per stack) seconds.
Harvestersscythe.pngHarvestersscythe.pngHarvester's Scythe
Critical hits heal you.

Gain 5% critical chance. Critical strikes heal for 8 (+2 per stack) health.
Panicmines.pngPanicmines.pngPanic Mines
Drop a mine at low health.

Chance when damaged to drop 1 (+1 per stack) mine that deals 400% damage. Chance to drop starts at 15% and increases with low health.
Predatoryinstincts.pngPredatoryinstincts.pngPredatory Instincts
Critical strikes increase attack speed. Buff stacks 5 times.

Gain 5% critical chance. Critical strikes increase attack speed by 10% (+7% per stack). Maximum cap of 30% (+21% per stack) attack speed.
Royalmedallion.pngRoyalmedallion.pngRoyal Medallion
Bosses drop powerful buffing wisps when hit.

10% chance on hitting a boss monster to drop a buffing wisp that improves health regen, attack speed, move speed, and base damage for 10 (+6 per stack) seconds.
Prophetscape.pngProphetscape.pngProphet's Cape
All blocked damage heals you.

Briefly blocks all incoming damage upon being struck (Recharging after 15 seconds). Blocking damage heals you for 3 (+1 per stack) health.
Lockedjewel.pngLockedjewel.pngLocked Jewel
Activating an interactable grants barrier and gold.

Activating an interactable heals 35% (+15% per stack) of your maximum barrier and grants $8 (scales with time).
Huntersharpoon.pngHuntersharpoon.pngHunter's Harpoon
Killing an enemy grants a temporary burst of speed.

Killing an enemy increases movement speed by 125% for 1 (+1 per stack) second. Consecutive kills increase buff duration for up to 25 seconds.
Insecticide.pngInsecticide.pngInsecticide
Chance to apply damage over time. Heal if the enemy dies.

10% (+5% per stack) chance on hit to spray an enemy dealing 10% damage per second. Spray stacks up to 10 times. Killing enemies heals for 10 (+5 per stack) health per stack of spray.
Decayingsample.pngDecayingsample.pngDecaying Sample
Gain an orbiting follower that damages enemies.

Gain two orbiting spheres that strike for 100% (+ 50% stack) damage every 0.25 seconds.
Rare
Thallium.pngThallium.pngThallium
Chance to slow and damage enemies over time.

10% (+10% per stack) chance on hit to damage by up to 2x500% enemy damage per second and slow for up to -150% movement speed over the course of 3 seconds.
Teslacoil.pngTeslacoil.pngTesla Coil
Passively shock nearby enemies.

Passively shock nearby enemies for 120% (+60% per stack) damage.
Oldbox.pngOldbox.pngOld Box
Chance when damaged to drop a jack-in-the-box, fearing enemies.

Chance when damaged to drop a jack-in-the-box, fearing enemies for 2 (+1 per stack) seconds. Chance to drop starts at 10% and increases with low health.
Beatingembryo.pngBeatingembryo.pngBeating Embryo
Equipment has a chance to have double the effect.

Equipment has a 30% (+30% per stack) chance to deal double the effect.
Permafrost.pngPermafrost.pngPermafrost
Chance on hit to freeze enemies while also slowing.

13% chance on hit to freeze enemies for 1.5 seconds while slowing by -80% movement speed for 3 (+1.5 per stack) seconds.
Atgmissilemk2.pngAtgmissilemk2.pngAtG Missile Mk. 2
Hooah.

7% (+7% per stack) chance on hit to fire three missiles that deal 3x200% TOTAL damage.
Happiestmask.pngHappiestmask.pngHappiest Mask
Killed enemies spawn friendly ghosts.

Killed enemies spawn ghosts that last 15 seconds with 100% (+20% per stack) health and 70% (+30% per stack) damage.
Plasmachain.pngPlasmachain.pngPlasma Chain
Chance on hit to tether onto up to 1 enemy, dealing damage to any enemies in the path.

Chance on hit to tether onto up to 1 (+1 per stack) enemy dealing 60% damage per 0.5 seconds to any enemies in the path.
Heavencracker.pngHeavencracker.pngHeaven Cracker
Every 4 basic attacks pierce through enemies.

Every 4 (-1 per stack) basic attacks pierce through enemies.
Rapidmitosis.pngRapidmitosis.pngRapid Mitosis
Reduce the cooldown of equipment.

Reduce the cooldown of equipment by 25% (+25% per stack).
Ceremonialdagger.pngCeremonialdagger.pngCeremonial Dagger
Killing an enemy fires spirit bolts.

Killing an enemy fires out 4 (+2 per stack) heat seaking bolts that deal 100% damage.
Repulsionarmor.pngRepulsionarmor.pngRepulsion Armor
After taking damage, reflect all attacks for 4 seconds.

After 6 hits reflect incoming attacks for 400% damage and increase armor by 100 for 4 (+1 per stack) seconds.
Brilliantbehemoth.pngBrilliantbehemoth.pngBrilliant Behemoth
All your attacks explode!

All your attacks explode for a bonus 20% (+20% per stack) TOTAL damage to nearby enemies.
Interstellardeskplant.pngInterstellardeskplant.pngInterstellar Desk Plant
Sprout a tree on kill, granting healing fruits.

Upon killing an enemy, spawn an alien plant that heals you for 3% of your maximum health and recharges after 4 seconds. Plant lasts 15 (+5 per stack) seconds.
Laserturbine.pngLaserturbine.pngLaser Turbine
Using skills charges up to a huge laser blast.

Using skills charges the generator by 7.8% (+7.8% per stack) per second. At full power, fire a laser for 2000% damage.
Wickedring.pngWickedring.pngWicked Ring
Critical strikes reduce all your cooldowns by 1.

Gain 5% (+10% per stack) critical chance. Critical strikes reduce cooldowns by 1 second.
Alienhead.pngAlienhead.pngAlien Head
Reduces cooldowns for your skills.

Decrease your skill cooldowns by 30% (+30% per stack).
Ollopper.pngOllopper.pngThe Ol' Lopper
Enemies take more damage at lower health.

Deal bonus damage to enemies with lower health, up to +60% (+60% per stack) damage.
Thehitlist.pngThehitlist.pngThe Hit List
Killing marked enemies permanently increases damage.

Randomly marks up to 1 (+1 per stack) enemy. Killing a marked enemy permanently increases damage by 0.5, up to 20 damage.
Photonjetpack.pngPhotonjetpack.pngPhoton Jetpack
No hands.

Hold the jump button to fly for up to 1.6 (+0.8 per stack) seconds. Recharges over 1.6 seconds.
Shatteringjustice.pngShatteringjustice.pngShattering Justice
Reduce enemy armor on hit. Reduction stacks 5 times.

Attacks reduce enemy armor by 6 for 2 (+2 per stack) seconds. Reduction stacks up to -30 armor.
Telescopicsight.pngTelescopicsight.pngTelescopic Sight
Chance to instantly kill an enemy.

1% (+0.5% per stack) chance on hit to instantly kill enemies. Does not work against bosses.
Firemansboots.pngFiremansboots.pngFireman's Boots
Fight fire with fire..

Walking leaves behind a fire trail that burns for 35% (+20% per stack) damage.
Hyperthreader.pngHyperthreader.pngHyper-Threader
Pew pew.

Hitting enemies fires a laser that deals 40% damage and bounces to 2 (+1 per stack) enemies.
Diosbestfriend.pngDiosbestfriend.pngDio's Best Friend
Cheat death once.

Taking fatal damage consumes this item and revives you with 40% health and 2 seconds of invulnerability.
Ancientscepter.pngAncientscepter.pngAncient Scepter
Upgrade your special skill.

Upgrade your special skill. Unique to each character. Reduces special skill cooldown by 30% per stack.
Hardlightafterburner.pngHardlightafterburner.pngHardlight Afterburner
Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.

Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
Bottledchaos.pngBottledchaos.pngBottled Chaos
Using your Equipment triggers an additional, random Equipment effect.

Activating an Equipment triggers a random equipment effect 1 (+1 per stack) time(s).
Aegis.pngAegis.pngAegis
Healing past full grants you a temporary barrier.Increased maximum barrier.

Healing past full grants you barrier equal to 50% (+50% per stack) of the amount you healed. Increases maximum barrier by 20% (+20% per stack).
Substandardduplicator.pngSubstandardduplicator.pngSubstandard Duplicator
Picked up items yield an additional temporary copy.

Picking up an item gives you a temporary copy of itself. Temporary items last an additional 10 (+10 per stack) seconds
Classifiedaccesscodes.pngClassifiedaccesscodes.pngClassified Access Codes
Access a deadly weapon against the Teleporter bosses.

The Atlas Cannon appears each stage, activating it deals 40% (+20% per stack) of maximum health as damage to the teleporter boss after it spawns.
Umbrella.pngUmbrella.pngUmbrella
They fear the rain.

Rain begins for 15 seconds (increases per stack) upon activating the Teleporter. Rain stuns, damages, and weakens enemies. You are invincible while it is raining.
Equipment
Rottenbrain.pngRottenbrain.pngRotten Brain30s CD
Throw a bouncing brain.

Throw a brain that bounces in place, damaging/slowing enemies for 6x200%.
Safeguardlantern.pngSafeguardlantern.pngSafeguard Lantern45s CD
Drop a lantern that fears and damages enemies for 10 seconds.

Drop a lantern for 10 seconds. Fears and damages enemies for 100% damage.
Snowglobe.pngSnowglobe.pngSnowglobe45s CD
Randomly freeze enemies for 8 seconds.

Summon a snowstorm that freezes monsters at a 50% chance/sec over 7 seconds.
Explorerskey.pngExplorerskey.pngExplorer's Key90s CD
Unlocks all chests within 20 meters.

Open all chests within 20 meters.
Foreignfruit.pngForeignfruit.pngForeign Fruit45s CD
Heal on use.

Heal yourself for 50% of your health.
Instantminefield.pngInstantminefield.pngInstant Minefield45s CD
Drop many mines at your feet.

Drop 7 mines at your feet, each dealing 400% damage.
Jarofsouls.pngJarofsouls.pngJar of Souls45s CD
Summon a ghost for every enemy in the screen.

Duplicate every enemy as a ghost to fight on your side. Ghosts last 15 seconds and have 70% damage.
Carraramarble.pngCarraramarble.pngCarrara Marble45s CD
Place a marble gate. Teleport back to the gate by activating again.

Place a marble gate. Teleport back to the gate by activating again.
Sawmerang.pngSawmerang.pngSawmerang45s CD
Mow them down!

Throw out a sawmerang, slicing enemies for 500% damage and making them bleed for 4x100% damage. Boomerangs back.
Shatteredmirror.pngShatteredmirror.pngShattered Mirror75s CD
Create a shadow partner for 15 seconds.

For 15 seconds, double all your abilities' damage and effects.
Disposablemissilelauncher.pngDisposablemissilelauncher.pngDisposable Missile Launcher45s CD
Fire a swarm of missiles.

Fire a swarm of 12 missiles, dealing 200% damage each.
Goldplatedbomb.pngGoldplatedbomb.pngGold-Plated Bomb45s CD
Drop and detonate 50% of your money.

Use 50% of your gold to create a bomb, dealing 1 damage per gold spent. Refund 20% of spent gold on kill.
Dronerepairkit.pngDronerepairkit.pngDrone Repair Kit45s CD
Repair and empower all active drones. Summons a unique drone to assist.

All drones are repaired to full health and empowered for 8 seconds. Summons a unique drone.
Thqwib.pngThqwib.pngThqwib45s CD
Releases a bloom of Thqwibs, detonating on impact.

Release a bloom of 30 thqwibs, detonating on impact for 200% damage.
Dynamiteplunger.pngDynamiteplunger.pngDynamite Plunger45s CD
Hitting enemies drops dynamite. Use to detonate.

Hitting an enemy drops dynamite. Use to detonate for 200% damage.
Giganticamethyst.pngGiganticamethyst.pngGigantic Amethyst8s CD
Resets all your cooldowns.

Reset all your cooldowns.
Crudelydrawnbuddy.pngCrudelydrawnbuddy.pngCrudely-Drawn Buddy45s CD
Drop a decoy, attracting nearby enemies.

Blow up a decoy, attracting and confusing enemies for 8 seconds. Looks just like you.
Prescriptions.pngPrescriptions.pngPrescriptions45s CD
Increase damage and attack speed for 8 seconds.

Increase damage by 30% and attack speed by 40% for 8 seconds.
Shieldgenerator.pngShieldgenerator.pngShield Generator45s CD
Become invulnerable for 8 seconds.

Become invincible for 8 seconds.
Unstable Watch.pngUnstable Watch.pngUnstable Watch67s CD
Pause time for 7 seconds.

Stop time for 7 seconds.
Lostdoll.pngLostdoll.pngLost Doll45s CD
Harm yourself to deal massive damage to an enemy.

Sacrifice 25% health to damage an enemy for 400% of your maximum health.
Pillagedgold.pngPillagedgold.pngPillaged Gold45s CD
For 14 seconds, hitting enemies causes them to drop gold.

For 14 seconds, every hit drops gold.
Captainsbrooch.pngCaptainsbrooch.pngCaptain's Brooch135s CD
One man's wreckage is another man's treasure.

Call down a chest nearby. Chest cost is doubled.
Thebackup.pngThebackup.pngThe Back-Up45s CD
Call drones for backup. Lasts 10 seconds.

Create 4 drones to fight for you for 10 seconds.
Supermassiveleech.pngSupermassiveleech.pngSuper Massive Leech45s CD
Grant massive life on hit for 10 seconds.

For 10 seconds, every hit heals you for 10 health.
Glowingmeteorite.pngGlowingmeteorite.pngGlowing Meteorite70s CD
Rain meteors from the sky, hurting both enemies and allies.

Meteors fall from the sky, damaging enemies and friends for 10% of their maximum health. Lasts 8 seconds.
Macereplica.pngMacereplica.pngMace Replica45s CD
Swing a powerful mace, activating your item effects.

Swing a powerful mace for 250% damage, knocking enemies away. Guaranteed to activate all on-hit item effects.
Boss
Legendaryspark.pngLegendaryspark.pngLegendary Spark
Smite them. Smite them all.

8% chance on hit to create 2 (+1 per stack) sparks that smite enemies for 200% TOTAL damage.
Impoverlordstentacle.pngImpoverlordstentacle.pngImp Overlord's Tentacle
Cut off the head of the snake.. and the body lives on.

Summon an imp bodyguard. Revives after 60 (-10 per stack) seconds. Increase imp health and damage by 15% per stack.
Burningwitness.pngBurningwitness.pngBurning Witness
The Worm's eye seems to still see.. watching.. rewarding..

Killing enemies grants a fire trail and 30% movement speed for 6 (+2 per stack) seconds.
Colossalknurl.pngColossalknurl.pngColossal Knurl
Increase health, health regeneration, and armor.

Increase maximum health by 40, health regeneration by 1.2/second, and armor by 6.
Ifritshorn.pngIfritshorn.pngIfrit's Horn
Chance to fire a flaming wave.

8% chance on hit to fire a flaming wave that incinerates enemies for 300% (+300% per stack) damage.
Scorchingshellpiece.pngScorchingshellpiece.pngScorching Shell Piece
Gain shield. Fire a barrage of projectiles when it breaks.

Gain a 20 (+20 per stack) health shield. Fire up to 4 (+2 per stack) projectiles at nearby enemies when it breaks.