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Smart Shopper Enemies drop extra gold. Killed enemies drop 25% (+25% per stack) more gold. |
Infusion Killing an enemy permanently increases your health. Killing an enemy increases your health permanently by 1 (+0.5 per stack). |
Will-O'-The-Wisp Chance to detonate enemies on kill. 33% chance on killing an enemy to create a lava pillar for 300% (+200% per stack) damage, knocking enemies upwards. |
AtG Missile Mk. 1 Chance to fire a missile. 10% (+10% per stack) chance on hit to fire a missile that deals 300% TOTAL damage. |
Tough Times Reduce incoming damage by 14%. Increase armor by 14 (+14 per stack). |
Energy Cell Attack faster at lower health. Increases attack speed by up to 40% (+30% per stack) at low health. |
Rusty Jetpack Increase jump height and reduce gravity. Decrease gravity while holding the jump button by 10% (-10% per stack) and increase jump height (increases per stack). |
Leeching Seed Attacking enemies heals you. Attacking enemies heals you for 2 (+1 per stack) health. |
Ukulele ..and his music was electric. 20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets.
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Boxing Gloves Chance to knock enemies backwards for extra damage. 6% (+6% per stack) chance on hitting enemies to knock them back for 100% TOTAL damage. |
Prison Shackles Slow enemies on attack. Slow enemies on hit for -50% movement speed for 1.5 (+0.5 per stack) seconds. |
Guardian's Heart Gain a shield. Recharges outside of danger. Gain a 60 (+60 per stack) health shield. Recharges when outside of danger for 7 seconds. |
Hopoo Feather Gain an extra jump. Gain +1 (+1 per stack) maximum jump count. |
Frost Relic Killing enemies surrounds you with icicles. Killing an enemy temporarily surrounds you with 3 (+1 per stack) icicles that deal 33% damage each every 0.33 seconds. |
Red Whip Move fast out of combat. Leaving combat for 2 seconds boosts your movement speed by 60% (+60% per stack). |
Chargefield Generator Create a ring of lightning after killing an enemy. Lasts 6 seconds. Killing an enemy creates a ring of lightning that deals 50% (+20% per stack) damage every 0.5 seconds to 50% of enemies within. The ring starts with a radius of 4.7m and grows by 1.3m each kill up to 40m. Lasts for 6 seconds without killing enemies. |
Arms Race Drones are equipped with explosive weaponry. Summons a drone helper. Drones gain a 5% (+5% per stack) chance on hit to fire a missile for 300% TOTAL damage, and a 9% chance on hit to fire a mortar for 85% (+85% per stack) TOTAL damage. Summons a unique drone which regenerates each stage. |
Golden Gun More gold, more damage. Deal bonus damage based on current gold, up to 40% damage. Caps at 700 (-50% per stack) gold. Scales with time. |
56 Leaf Clover Elite mobs have a chance to drop items. Elite mobs have a 4% (+1.5% per stack) chance to drop items.
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Concussion Grenade Chance to stun enemies. 6% (+6% per stack) chance on hitting enemies to stun them for 2 seconds. |
Filial Imprinting Hatch a strange creature who drops buffs periodically. Hatch 1 (+1 per stack) strange creature who drops buffs every 20 seconds. Buffs temporarily boost either movement speed, attack speed, or health regen. |
Dead Man's Foot Drop a poison trap at low health. Chance when damaged to drop a poison mine that deals 150% damage and poisons for x600% (+450% per stack) damage over time. Chance to drop starts at 15% and increases with low health. |
Toxic Centipede Infected! Infect a nearby enemy on contact for 6 (+2 per stack) seconds, dealing 50% damage every 0.5 seconds. Bounces to other enemies if the target dies. Recharges every 6 (-33% per stack) seconds. |
Harvester's Scythe Critical hits heal you. Gain 5% critical chance. Critical strikes heal for 8 (+2 per stack) health. |
Panic Mines Drop a mine at low health. Chance when damaged to drop 1 (+1 per stack) mine that deals 400% damage. Chance to drop starts at 15% and increases with low health. |
Predatory Instincts Critical strikes increase attack speed. Buff stacks 5 times. Gain 5% critical chance. Critical strikes increase attack speed by 10% (+7% per stack). Maximum cap of 30% (+21% per stack) attack speed. |
Royal Medallion Bosses drop powerful buffing wisps when hit. 10% chance on hitting a boss monster to drop a buffing wisp that improves health regen, attack speed, move speed, and base damage for 10 (+6 per stack) seconds. |
Prophet's Cape All blocked damage heals you. Briefly blocks all incoming damage upon being struck (Recharging after 15 seconds). Blocking damage heals you for 3 (+1 per stack) health. |
Locked Jewel Activating an interactable grants barrier and gold. Activating an interactable heals 35% (+15% per stack) of your maximum barrier and grants $8 (scales with time).
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Hunter's Harpoon Killing an enemy grants a temporary burst of speed. Killing an enemy increases movement speed by 125% for 1 (+1 per stack) second. Consecutive kills increase buff duration for up to 25 seconds. |
Insecticide Chance to apply damage over time. Heal if the enemy dies. 10% (+5% per stack) chance on hit to spray an enemy dealing 10% damage per second. Spray stacks up to 10 times. Killing enemies heals for 10 (+5 per stack) health per stack of spray. |
Decaying Sample Gain an orbiting follower that damages enemies. Gain two orbiting spheres that strike for 100% (+ 50% stack) damage every 0.25 seconds.
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