User:Evillittleweirdguy
HP | 120 (+34 per level) |
Regen | 0.90 (+0.18 per level) hp/s |
Damage | 12 (+3 per level) |
Armor | 0 (+2 per level) |
Speed | speed + speed/lvl |
Engineer
"The Engineer relies on proper placement of Mines and Turrets. Use Tri-nade and Thermal Harpoons to hit enemies from safe areas. Always place all your mines and turrets before activating the teleporter!"
–In-game description
Description
The Engineer is a playable character in Risk of Rain Returns.
Survivor Log
Departure: | Destination: |
Outpost Shipping & Transit, Asteroid 94N, Belt Num. 1900, Sargasso System |
Great Hope Station, Great Hope, Mars |
Travel ID: 353494D414255434
Passenger Details:
[Civilian Class]
Luggage & Equipment:
Passenger boarded with a modified CronTech cybernetic enhancement suit. Attached 'projectile launchers' have been welded in places and could not be removed by security personnel, so temporary electrical auto-nullifiers have been attached until landing. Individual also checked 4 large anti-ballistic crates into the loading bay, which showed heavy machinery in the preliminary security x-rays. Crates marked as containing 'de-activated security turrets', 'anti-personnel hardware', and a 'large experimental fission array'. All associated batteries were removed and stored in adjacent bays in automated lockboxes.
[SECURITY RECALL] [Event G1] Major blast occured in loading bay 4A, originating from the individual's largest crate, causing an automated lockdown which had to be manually resolved. Container shifted into bay 4B and placed behind all of the passenger's other loaded cargo. [Event G2] Passenger walked too close to generator room, causing applied electrical auto-nullifiers to suddenly remagnetize. Personnel summoned to remove passenger from door.
Skills
Primary | ||
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Ability | Unlock Method | Description |
Tri-nade |
Default Ability | Launch three grenades for 3x80% damage. |
Mortar Barrage |
Do a Thing | Launch mortar rounds in an arc for 80% damage. Can move while firing. |
Secondary | ||
Ability | Unlock Method | Description |
Bounding Mine |
Default Ability | Drop a trap that explodes for 300% damage. Hold up to 10. |
Shockwave Mine |
Do a thing | Drop a defensive mine that knocks enemies back a significant distance for 120% damage. Can trigger up to 3 times. Hold up to 3. |
Utility | ||
Ability | Unlock Method | Description |
Thermal Harpoons |
Default Ability | Launch four heat-seeking harpoons for 4x250% damage. |
Special | ||
Ability | Unlock Method | Description |
Auto Turret |
Default Ability | Drop a turret that shoots for 3x100% damage, inheriting all your items. Hold up to 2. |
Auto Turret Mk. 2 |
Default Ability, holding Ancient Scepter | Drop a turret that shoots for 3x100% damage for 30 seconds, inheriting all your items. Hold up to 3. |
Utility | |
---|---|
C (keyboard) or L1 (standard controller) | |
Thermal Harpoons | |
Launch four heat-seeking harpoons for 4x250% damage. |
Special | |
---|---|
V (keyboard) or L2 (standard controller) | |
Auto Turret |
Auto Turret Mk. 2 |
Drop a turret that shoots for 3x100% damage, inheriting all your items. Hold up to 2. |
Drop a turret that shoots for 3x100% damage for 30 seconds, inheriting all your items. Hold up to 3. Replaces Auto Turret when holding Ancient Scepter. |
V.0.2 Prototype Laser Turret |
V.0.5 Beta Laser Turret |
Drop a turret that charges up over 8 seconds and fires for 1200% damage per hit, inheriting all of your items. Fragile, rapidly damaging itself while firing. |
Drop a turret that charges up over 8 seconds and fires for 1200% damage per hit, inheriting all of your items. Fragile, rapidly damaging itself while firing. Hold up to 2. Replaces V.0.2 Prototype Laser Turret when holding Ancient Scepter. |
Skill Notes
- Bounding Mine and Shockwave Mine have both an arming delay and activation delay. Enemies who can jump, climb, or teleport may be able to trigger the mines, but avoid any damage or knockback.
- Thermal Harpoons animation (temporarily) prevents horizontal movement inputs. While airborne the player retains their horizontal speed, so this can be somewhat offset by jumping immediately before using the ability.
- Turrets only inherit items held at the time of placement, and do not update in real time.
- Only one V.0.2 Prototype Laser Turret can be active at a time. A maximum of two V.0.5 Beta Laser Turrets or Auto Turret can be active at a time. A maximum of three Auto Turret Mk. 2 can be active at a time. Placing additional turrets will cause the oldest active turrets to deactivate without firing or triggering items.
- The self damage of the V.0.2 Prototype Laser Turret and V.0.5 Beta Laser Turrets occurs each time it fires, and appears to be a percentage of maximum health that is not reduced by Tough Times. As such, attack speed doesn't typically increase the total damage output. Provided the turret is untouched while charging, a single Prophet's Cape will provide a short period of immunity to the turret immediately upon firing, allowing for much greater total damage when combined with attack speed items. Hermit's Scarf does work, and provides a chance to ignore each damage instance. With enough stacks of Hermit's Scarf and Prophet's Cape, the turrets can be made to fire nearly indefinitely.
Achievements & Trials
Name | Unlocks | Requirement | Alt |
---|---|---|---|
Controlled Demolition | Sticky Bomb | Detonate 15 Bounding Mines within 5 seconds. | |
Optimal | Concussion Grenade | Kill a boss in 15 seconds or less. | |
Amplified | V.0.2 Prototype Laser Turret | Acquire a Beam Drone. | |
Aquarium | Mortar Barrage | Complete the Providence Trial "Drowning in Research". | Defeat 3000 enemies as Engineer. |
High Magnitude | Shockwave Mine | Complete the Providence Trial "From All Angles". | Complete 25 stages as Engineer. |
Field Testing | Insecticide | Complete the Providence Trial "Get Off My Lawn!". |
Gallery
Crudely-Drawn Buddy Decoy |
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Multiplayer Drone |
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Trivia
- The Engineer has the most skill icons of any survivor.